mirror of https://github.com/axmolengine/axmol.git
137 lines
3.9 KiB
C++
137 lines
3.9 KiB
C++
#include "RotateWorldTest.h"
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#include "../testResource.h"
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//------------------------------------------------------------------
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//
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// TestLayer
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//
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//------------------------------------------------------------------
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void TestLayer::onEnter()
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{
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CCLayer::onEnter();
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float x,y;
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CCSize size = CCDirector::sharedDirector()->getWinSize();
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x = size.width;
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y = size.height;
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//CCMutableArray *array = [UIFont familyNames];
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//for( CCString *s in array )
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// NSLog( s );
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CCLabelTTF* label = CCLabelTTF::create("cocos2d", "Tahoma", 64);
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label->setPosition( ccp(x/2,y/2) );
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addChild(label);
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}
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//------------------------------------------------------------------
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//
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// SpriteLayer
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//
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//------------------------------------------------------------------
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void SpriteLayer::onEnter()
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{
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CCLayer::onEnter();
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float x,y;
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CCSize size = CCDirector::sharedDirector()->getWinSize();
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x = size.width;
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y = size.height;
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CCSprite* sprite = CCSprite::create(s_pPathGrossini);
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CCSprite* spriteSister1 = CCSprite::create(s_pPathSister1);
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CCSprite* spriteSister2 = CCSprite::create(s_pPathSister2);
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sprite->setScale(1.5f);
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spriteSister1->setScale(1.5f);
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spriteSister2->setScale(1.5f);
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sprite->setPosition(ccp(x/2,y/2));
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spriteSister1->setPosition(ccp(40,y/2));
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spriteSister2->setPosition(ccp(x-40,y/2));
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CCAction *rot = CCRotateBy::create(16, -3600);
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addChild(sprite);
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addChild(spriteSister1);
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addChild(spriteSister2);
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sprite->runAction(rot);
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CCActionInterval *jump1 = CCJumpBy::create(4, ccp(-400,0), 100, 4);
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CCActionInterval *jump2 = jump1->reverse();
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CCActionInterval *rot1 = CCRotateBy::create(4, 360*2);
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CCActionInterval *rot2 = rot1->reverse();
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spriteSister1->runAction(CCRepeat::create( CCSequence::create(jump2, jump1, NULL), 5 ));
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spriteSister2->runAction(CCRepeat::create( CCSequence::create((CCFiniteTimeAction *)(jump1->copy()->autorelease()), (CCFiniteTimeAction *)(jump2->copy()->autorelease()), NULL), 5 ));
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spriteSister1->runAction(CCRepeat::create( CCSequence::create(rot1, rot2, NULL), 5 ));
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spriteSister2->runAction(CCRepeat::create( CCSequence::create((CCFiniteTimeAction *)(rot2->copy()->autorelease()), (CCFiniteTimeAction *)(rot1->copy()->autorelease()), NULL), 5 ));
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}
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//------------------------------------------------------------------
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//
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// RotateWorldMainLayer
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//
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//------------------------------------------------------------------
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void RotateWorldMainLayer::onEnter()
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{
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CCLayer::onEnter();
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float x,y;
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CCSize size = CCDirector::sharedDirector()->getWinSize();
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x = size.width;
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y = size.height;
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CCNode* blue = CCLayerColor::create(ccc4(0,0,255,255));
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CCNode* red = CCLayerColor::create(ccc4(255,0,0,255));
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CCNode* green = CCLayerColor::create(ccc4(0,255,0,255));
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CCNode* white = CCLayerColor::create(ccc4(255,255,255,255));
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blue->setScale(0.5f);
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blue->setPosition(ccp(-x/4,-y/4));
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blue->addChild( SpriteLayer::create() );
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red->setScale(0.5f);
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red->setPosition(ccp(x/4,-y/4));
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green->setScale(0.5f);
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green->setPosition(ccp(-x/4,y/4));
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green->addChild(TestLayer::create());
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white->setScale(0.5f);
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white->setPosition(ccp(x/4,y/4));
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white->ignoreAnchorPointForPosition(false);
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white->setPosition(ccp(x/4*3,y/4*3));
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addChild(blue, -1);
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addChild(white);
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addChild(green);
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addChild(red);
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CCAction* rot = CCRotateBy::create(8, 720);
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blue->runAction(rot);
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red->runAction((CCAction *)(rot->copy()->autorelease()));
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green->runAction((CCAction *)(rot->copy()->autorelease()) );
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white->runAction((CCAction *)(rot->copy()->autorelease()) );
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}
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void RotateWorldTestScene::runThisTest()
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{
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CCLayer* pLayer = RotateWorldMainLayer::create();
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addChild(pLayer);
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runAction( CCRotateBy::create(4, -360) );
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CCDirector::sharedDirector()->replaceScene(this);
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}
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