mirror of https://github.com/axmolengine/axmol.git
160 lines
4.4 KiB
Lua
160 lines
4.4 KiB
Lua
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--------------------------------
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-- @module GLView
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-- @extend Ref
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-- @parent_module cc
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--------------------------------
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-- @function [parent=#GLView] setFrameSize
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-- @param self
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-- @param #float float
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-- @param #float float
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--------------------------------
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-- @function [parent=#GLView] getViewPortRect
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-- @param self
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-- @return rect_table#rect_table ret (return value: rect_table)
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--------------------------------
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-- @function [parent=#GLView] setContentScaleFactor
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-- @param self
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-- @param #float float
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-- @return bool#bool ret (return value: bool)
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--------------------------------
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-- @function [parent=#GLView] getContentScaleFactor
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-- @param self
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-- @return float#float ret (return value: float)
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--------------------------------
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-- @function [parent=#GLView] setIMEKeyboardState
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-- @param self
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-- @param #bool bool
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--------------------------------
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-- @function [parent=#GLView] setScissorInPoints
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-- @param self
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-- @param #float float
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-- @param #float float
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-- @param #float float
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-- @param #float float
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--------------------------------
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-- @function [parent=#GLView] getViewName
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-- @param self
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-- @return string#string ret (return value: string)
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--------------------------------
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-- @function [parent=#GLView] isOpenGLReady
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-- @param self
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-- @return bool#bool ret (return value: bool)
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--------------------------------
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-- @function [parent=#GLView] end
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-- @param self
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--------------------------------
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-- @function [parent=#GLView] getScaleY
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-- @param self
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-- @return float#float ret (return value: float)
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--------------------------------
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-- @function [parent=#GLView] getScaleX
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-- @param self
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-- @return float#float ret (return value: float)
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--------------------------------
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-- @function [parent=#GLView] getVisibleOrigin
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-- @param self
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-- @return vec2_table#vec2_table ret (return value: vec2_table)
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--------------------------------
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-- @function [parent=#GLView] getFrameSize
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-- @param self
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-- @return size_table#size_table ret (return value: size_table)
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--------------------------------
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-- @function [parent=#GLView] setFrameZoomFactor
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-- @param self
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-- @param #float float
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--------------------------------
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-- @function [parent=#GLView] getFrameZoomFactor
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-- @param self
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-- @return float#float ret (return value: float)
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--------------------------------
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-- @function [parent=#GLView] getDesignResolutionSize
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-- @param self
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-- @return size_table#size_table ret (return value: size_table)
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--------------------------------
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-- @function [parent=#GLView] windowShouldClose
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-- @param self
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-- @return bool#bool ret (return value: bool)
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--------------------------------
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-- @function [parent=#GLView] swapBuffers
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-- @param self
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--------------------------------
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-- @function [parent=#GLView] setDesignResolutionSize
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-- @param self
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-- @param #float float
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-- @param #float float
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-- @param #int resolutionpolicy
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--------------------------------
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-- @function [parent=#GLView] getResolutionPolicy
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-- @param self
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-- @return int#int ret (return value: int)
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--------------------------------
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-- @function [parent=#GLView] isRetinaDisplay
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-- @param self
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-- @return bool#bool ret (return value: bool)
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--------------------------------
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-- @function [parent=#GLView] setViewPortInPoints
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-- @param self
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-- @param #float float
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-- @param #float float
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-- @param #float float
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-- @param #float float
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--------------------------------
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-- @function [parent=#GLView] getScissorRect
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-- @param self
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-- @return rect_table#rect_table ret (return value: rect_table)
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--------------------------------
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-- @function [parent=#GLView] getRetinaFactor
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-- @param self
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-- @return int#int ret (return value: int)
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--------------------------------
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-- @function [parent=#GLView] setViewName
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-- @param self
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-- @param #string str
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--------------------------------
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-- @function [parent=#GLView] getVisibleRect
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-- @param self
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-- @return rect_table#rect_table ret (return value: rect_table)
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--------------------------------
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-- @function [parent=#GLView] getVisibleSize
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-- @param self
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-- @return size_table#size_table ret (return value: size_table)
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--------------------------------
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-- @function [parent=#GLView] isScissorEnabled
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-- @param self
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-- @return bool#bool ret (return value: bool)
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--------------------------------
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-- @function [parent=#GLView] pollEvents
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-- @param self
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return nil
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