axmol/cocos/scripting/lua-bindings/auto/api/PhysicsWorld.lua

111 lines
3.1 KiB
Lua

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-- @module PhysicsWorld
-- @parent_module cc
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-- @function [parent=#PhysicsWorld] setGravity
-- @param self
-- @param #vec2_table vec2
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-- @function [parent=#PhysicsWorld] getAllBodies
-- @param self
-- @return array_table#array_table ret (return value: array_table)
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-- @function [parent=#PhysicsWorld] getDebugDrawMask
-- @param self
-- @return int#int ret (return value: int)
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-- @function [parent=#PhysicsWorld] setAutoStep
-- @param self
-- @param #bool bool
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-- @function [parent=#PhysicsWorld] addJoint
-- @param self
-- @param #cc.PhysicsJoint physicsjoint
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-- @function [parent=#PhysicsWorld] removeAllJoints
-- @param self
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-- @function [parent=#PhysicsWorld] isAutoStep
-- @param self
-- @return bool#bool ret (return value: bool)
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-- @overload self, int
-- @overload self, cc.PhysicsBody
-- @function [parent=#PhysicsWorld] removeBody
-- @param self
-- @param #cc.PhysicsBody physicsbody
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-- @function [parent=#PhysicsWorld] removeJoint
-- @param self
-- @param #cc.PhysicsJoint physicsjoint
-- @param #bool bool
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-- @function [parent=#PhysicsWorld] getShapes
-- @param self
-- @param #vec2_table vec2
-- @return array_table#array_table ret (return value: array_table)
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-- @function [parent=#PhysicsWorld] step
-- @param self
-- @param #float float
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-- @function [parent=#PhysicsWorld] setDebugDrawMask
-- @param self
-- @param #int int
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-- @function [parent=#PhysicsWorld] getGravity
-- @param self
-- @return vec2_table#vec2_table ret (return value: vec2_table)
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-- @function [parent=#PhysicsWorld] setUpdateRate
-- @param self
-- @param #int int
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-- @function [parent=#PhysicsWorld] getSpeed
-- @param self
-- @return float#float ret (return value: float)
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-- @function [parent=#PhysicsWorld] getUpdateRate
-- @param self
-- @return int#int ret (return value: int)
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-- @function [parent=#PhysicsWorld] removeAllBodies
-- @param self
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-- @function [parent=#PhysicsWorld] setSpeed
-- @param self
-- @param #float float
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-- @function [parent=#PhysicsWorld] getShape
-- @param self
-- @param #vec2_table vec2
-- @return PhysicsShape#PhysicsShape ret (return value: cc.PhysicsShape)
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-- @function [parent=#PhysicsWorld] getBody
-- @param self
-- @param #int int
-- @return PhysicsBody#PhysicsBody ret (return value: cc.PhysicsBody)
return nil