mirror of https://github.com/axmolengine/axmol.git
207 lines
7.7 KiB
C++
207 lines
7.7 KiB
C++
/****************************************************************************
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Copyright (c) 2010 cocos2d-x.org
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __CCTEXTURE2D_H__
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#define __CCTEXTURE2D_H__
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#include <string>
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#include <GLES/gl.h>
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#include "Cocos2dDefine.h"
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#include "cocoa/NSObject.h"
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#include "cocoa/CGGeometry.h"
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//CONSTANTS:
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/** @typedef CCTexture2DPixelFormat
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Possible texture pixel formats
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*/
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typedef enum {
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kCCTexture2DPixelFormat_Automatic = 0,
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//! 32-bit texture: RGBA8888
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kCCTexture2DPixelFormat_RGBA8888,
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//! 16-bit texture: used with images that have alpha pre-multiplied
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kCCTexture2DPixelFormat_RGB565,
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//! 8-bit textures used as masks
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kCCTexture2DPixelFormat_A8,
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//! 16-bit textures: RGBA4444
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kCCTexture2DPixelFormat_RGBA4444,
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//! 16-bit textures: RGB5A1
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kCCTexture2DPixelFormat_RGB5A1,
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//! Default texture format: RGBA8888
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kCCTexture2DPixelFormat_Default = kCCTexture2DPixelFormat_RGBA8888,
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// backward compatibility stuff
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kTexture2DPixelFormat_Automatic = kCCTexture2DPixelFormat_Automatic,
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kTexture2DPixelFormat_RGBA8888 = kCCTexture2DPixelFormat_RGBA8888,
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kTexture2DPixelFormat_RGB565 = kCCTexture2DPixelFormat_RGB565,
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kTexture2DPixelFormat_A8 = kCCTexture2DPixelFormat_A8,
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kTexture2DPixelFormat_RGBA4444 = kCCTexture2DPixelFormat_RGBA4444,
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kTexture2DPixelFormat_RGB5A1 = kCCTexture2DPixelFormat_RGB5A1,
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kTexture2DPixelFormat_Default = kCCTexture2DPixelFormat_Default
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} CCTexture2DPixelFormat;
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/**
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Extension to set the Min / Mag filter
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*/
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typedef struct _ccTexParams {
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GLuint minFilter;
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GLuint magFilter;
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GLuint wrapS;
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GLuint wrapT;
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} ccTexParams;
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//CLASS INTERFACES:
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/** CCTexture2D class.
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* This class allows to easily create OpenGL 2D textures from images, text or raw data.
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* The created CCTexture2D object will always have power-of-two dimensions.
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* Depending on how you create the CCTexture2D object, the actual image area of the texture might be smaller than the texture dimensions i.e. "contentSize" != (pixelsWide, pixelsHigh) and (maxS, maxT) != (1.0, 1.0).
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* Be aware that the content of the generated textures will be upside-down!
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*/
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class CCTexture2D : public NSObject
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{
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/** pixel format of the texture */
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CCX_PROPERTY_READONLY(CCTexture2DPixelFormat, m_ePixelFormat, PixelFormat)
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/** width in pixels */
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CCX_PROPERTY_READONLY(UINT32, m_uPixelsWide, PixelsWide)
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/** hight in pixels */
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CCX_PROPERTY_READONLY(UINT32, m_uPixelsHigh, PixelsHigh)
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/** texture name */
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CCX_PROPERTY_READONLY(GLuint, m_uName, Name)
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/** content size */
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CCX_PROPERTY_READONLY(CGSize, m_tContentSize, ContentSize)
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/** texture max S */
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CCX_PROPERTY(GLfloat, m_fMaxS, MaxS)
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/** texture max T */
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CCX_PROPERTY(GLfloat, m_fMaxT, MaxT)
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/** whether or not the texture has their Alpha premultiplied */
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CCX_PROPERTY_READONLY(bool, m_bHasPremultipliedAlpha, HasPremultipliedAlpha);
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public:
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CCTexture2D();
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~CCTexture2D();
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std::string description(void);
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/** Intializes with a texture2d with data */
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CCTexture2D * initWithData(const void* data, CCTexture2DPixelFormat pixelFormat, UINT32 pixelsWide, UINT32 pixelsHigh, CGSize contentSize);
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/**
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Drawing extensions to make it easy to draw basic quads using a CCTexture2D object.
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These functions require GL_TEXTURE_2D and both GL_VERTEX_ARRAY and GL_TEXTURE_COORD_ARRAY client states to be enabled.
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*/
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/** draws a texture at a given point */
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void drawAtPoint(CGPoint point);
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/** draws a texture inside a rect */
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void drawInRect(CGRect rect);
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/**
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Extensions to make it easy to create a CCTexture2D object from an image file.
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Note that RGBA type textures will have their alpha premultiplied - use the blending mode (GL_ONE, GL_ONE_MINUS_SRC_ALPHA).
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*/
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/** Initializes a texture from a UIImage object */
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/// @todo CCTexture2D * initWithImage(UIImage * uiImage);
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/**
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Extensions to make it easy to create a CCTexture2D object from a string of text.
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Note that the generated textures are of type A8 - use the blending mode (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA).
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*/
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/** Initializes a texture from a string with dimensions, alignment, font name and font size */
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/// @todo CCTexture2D * initWithString(const std::string & str, CGSize dimensions, UITextAlignment alignment, const string & fontName, CGFloat fontSize);
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/** Initializes a texture from a string with font name and font size */
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CCTexture2D * initWithString(const std::string & str, const std::string& fontName, GLfloat fontSize);
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/**
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Extensions to make it easy to create a CCTexture2D object from a PVRTC file
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Note that the generated textures don't have their alpha premultiplied - use the blending mode (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA).
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*/
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/** Initializes a texture from a PVRTC buffer */
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CCTexture2D * initWithPVRTCData(const void* data, int level, int bpp, bool hasAlpha, int length);
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/** Initializes a texture from a PVRTC file */
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CCTexture2D * initWithPVRTCFile(const char* file);
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/** sets the min filter, mag filter, wrap s and wrap t texture parameters.
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If the texture size is NPOT (non power of 2), then in can only use GL_CLAMP_TO_EDGE in GL_TEXTURE_WRAP_{S,T}.
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@since v0.8
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*/
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void setTexParameters(ccTexParams* texParams);
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/** sets antialias texture parameters:
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- GL_TEXTURE_MIN_FILTER = GL_LINEAR
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- GL_TEXTURE_MAG_FILTER = GL_LINEAR
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@since v0.8
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*/
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void setAntiAliasTexParameters();
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/** sets alias texture parameters:
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- GL_TEXTURE_MIN_FILTER = GL_NEAREST
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- GL_TEXTURE_MAG_FILTER = GL_NEAREST
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@since v0.8
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*/
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void setAliasTexParameters();
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/** Generates mipmap images for the texture.
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It only works if the texture size is POT (power of 2).
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@since v0.99.0
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*/
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void generateMipmap();
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/** sets the default pixel format for UIImages that contains alpha channel.
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If the UIImage contains alpha channel, then the options are:
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- generate 32-bit textures: kCCTexture2DPixelFormat_RGBA8888 (default one)
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- generate 16-bit textures: kCCTexture2DPixelFormat_RGBA4444
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- generate 16-bit textures: kCCTexture2DPixelFormat_RGB5A1
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- generate 16-bit textures: kCCTexture2DPixelFormat_RGB565
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- generate 8-bit textures: kCCTexture2DPixelFormat_A8 (only use it if you use just 1 color)
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How does it work ?
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- If the image is an RGBA (with Alpha) then the default pixel format will be used (it can be a 8-bit, 16-bit or 32-bit texture)
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- If the image is an RGB (without Alpha) then an RGB565 texture will be used (16-bit texture)
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@since v0.8
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*/
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static void setDefaultAlphaPixelFormat(CCTexture2DPixelFormat format);
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/** returns the alpha pixel format
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@since v0.8
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*/
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static CCTexture2DPixelFormat defaultAlphaPixelFormat();
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private:
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/// @todo CCTexture2D * initPremultipliedATextureWithImage(CGImageRef image, UINT32 pixelsWide, UINT32 pixelsHigh);
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};
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#endif //__CCTEXTURE2D_H__
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