mirror of https://github.com/axmolengine/axmol.git
57170200dd
* fixed #17685: [android] Audio in game couldn't be mute while a ring or a call is coming * Updates comments in AudioEngine-inl.cpp and removes extra empty line in javaactivity-android.cpp * Puts audio focus relative code to another java file named Cocos2dxAudioFocusManager.java Renames setAudioFocusLost to setAudioFocus. * Renames JNI function. * Register audio focus in onResume and unregister it in onPause. |
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.. | ||
ControllerManualAdapter | ||
java | ||
jni | ||
libcocos2dx | ||
libcocos2dx-with-controller | ||
Android.mk | ||
CCApplication-android.cpp | ||
CCApplication-android.h | ||
CCCommon-android.cpp | ||
CCDevice-android.cpp | ||
CCEnhanceAPI-android.cpp | ||
CCEnhanceAPI-android.h | ||
CCFileUtils-android.cpp | ||
CCFileUtils-android.h | ||
CCGL-android.h | ||
CCGLViewImpl-android.cpp | ||
CCGLViewImpl-android.h | ||
CCPlatformDefine-android.h | ||
CCStdC-android.h | ||
javaactivity-android.cpp |