mirror of https://github.com/axmolengine/axmol.git
267 lines
11 KiB
Python
Executable File
267 lines
11 KiB
Python
Executable File
#!/usr/bin/python
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# android-build.py
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# Build android samples
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import sys
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import os, os.path
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import shutil
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from optparse import OptionParser
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CPP_SAMPLES = ['hellocpp', 'testcpp', 'simplegame', 'assetsmanager']
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LUA_SAMPLES = ['hellolua', 'testlua']
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JSB_SAMPLES = ['cocosdragon', 'crystalcraze', 'moonwarriors', 'testjavascript', 'watermelonwithme']
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ALL_SAMPLES = CPP_SAMPLES + LUA_SAMPLES + JSB_SAMPLES
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def check_environment_variables():
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''' Checking the environment NDK_ROOT, which will be used for building
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'''
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try:
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NDK_ROOT = os.environ['NDK_ROOT']
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except Exception:
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print "NDK_ROOT not defined. Please define NDK_ROOT in your environment"
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sys.exit(1)
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return NDK_ROOT
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def check_environment_variables_sdk():
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''' Checking the environment ANDROID_SDK_ROOT, which will be used for building
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'''
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try:
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SDK_ROOT = os.environ['ANDROID_SDK_ROOT']
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except Exception:
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print "ANDROID_SDK_ROOT not defined. Please define ANDROID_SDK_ROOT in your environment"
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sys.exit(1)
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return SDK_ROOT
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def select_toolchain_version():
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'''Because ndk-r8e uses gcc4.6 as default. gcc4.6 doesn't support c++11. So we should select gcc4.7 when
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using ndk-r8e. But gcc4.7 is removed in ndk-r9, so we should determine whether gcc4.7 exist.
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Conclution:
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ndk-r8e -> use gcc4.7
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ndk-r9 -> use gcc4.8
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'''
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ndk_root = check_environment_variables()
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if os.path.isdir(os.path.join(ndk_root,"toolchains/arm-linux-androideabi-4.8")):
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os.environ['NDK_TOOLCHAIN_VERSION'] = '4.8'
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print "The Selected NDK toolchain version was 4.8 !"
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elif os.path.isdir(os.path.join(ndk_root,"toolchains/arm-linux-androideabi-4.7")):
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os.environ['NDK_TOOLCHAIN_VERSION'] = '4.7'
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print "The Selected NDK toolchain version was 4.7 !"
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else:
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print "Couldn't find the gcc toolchain."
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exit(1)
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def caculate_built_samples(args):
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''' Compute the sampels to be built
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'cpp' for short of all cpp samples
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'lua' for short of all lua smpleas
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'jsb' for short of all javascript samples
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'''
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if 'all' in args:
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return ALL_SAMPLES
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targets = []
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if 'cpp' in args:
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targets += CPP_SAMPLES
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args.remove('cpp')
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if 'lua' in args:
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targets += LUA_SAMPLES
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args.remove('lua')
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if 'jsb' in args:
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targets += JSB_SAMPLES
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args.remove('jsb')
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targets += args
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# remove duplicate elements, for example
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# python android-build.py cpp hellocpp
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targets = set(targets)
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return list(targets)
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def do_build(cocos_root, ndk_root, app_android_root, ndk_build_param,sdk_root,android_platform,build_mode):
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ndk_path = os.path.join(ndk_root, "ndk-build")
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# windows should use ";" to seperate module paths
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platform = sys.platform
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if platform == 'win32':
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ndk_module_path = 'NDK_MODULE_PATH=%s;%s/external;%s/cocos' % (cocos_root, cocos_root, cocos_root)
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else:
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ndk_module_path = 'NDK_MODULE_PATH=%s:%s/external:%s/cocos' % (cocos_root, cocos_root, cocos_root)
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if ndk_build_param == None:
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command = '%s -C %s %s' % (ndk_path, app_android_root, ndk_module_path)
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else:
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command = '%s -C %s %s %s' % (ndk_path, app_android_root, ndk_build_param, ndk_module_path)
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if os.system(command) != 0:
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raise Exception("Build dynamic library for project [ " + app_android_root + " ] fails!")
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elif android_platform is not None:
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sdk_tool_path = os.path.join(sdk_root, "tools/android")
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cocoslib_path = os.path.join(cocos_root, "cocos/2d/platform/android/java")
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command = '%s update lib-project -t %s -p %s' % (sdk_tool_path,android_platform,cocoslib_path)
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if os.system(command) != 0:
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raise Exception("update cocos lib-project [ " + cocoslib_path + " ] fails!")
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command = '%s update project -t %s -p %s -s' % (sdk_tool_path,android_platform,app_android_root)
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if os.system(command) != 0:
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raise Exception("update project [ " + app_android_root + " ] fails!")
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buildfile_path = os.path.join(app_android_root, "build.xml")
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command = 'ant clean %s -f %s -Dsdk.dir=%s' % (build_mode,buildfile_path,sdk_root)
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os.system(command)
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def copy_files(src, dst):
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for item in os.listdir(src):
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path = os.path.join(src, item)
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# Android can not package the file that ends with ".gz"
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if not item.startswith('.') and not item.endswith('.gz') and os.path.isfile(path):
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shutil.copy(path, dst)
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if os.path.isdir(path):
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new_dst = os.path.join(dst, item)
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os.mkdir(new_dst)
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copy_files(path, new_dst)
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def copy_resources(target, app_android_root):
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# remove app_android_root/assets if it exists
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assets_dir = os.path.join(app_android_root, "assets")
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if os.path.isdir(assets_dir):
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shutil.rmtree(assets_dir)
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# copy resources(cpp samples and lua samples)
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os.mkdir(assets_dir)
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resources_dir = os.path.join(app_android_root, "../Resources")
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if os.path.isdir(resources_dir):
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copy_files(resources_dir, assets_dir)
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# jsb samples should copy javascript files and resources(shared with cocos2d-html5)
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if target in JSB_SAMPLES:
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resources_dir = os.path.join(app_android_root, "../../../../cocos/scripting/javascript/script")
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copy_files(resources_dir, assets_dir)
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if target == "cocosdragon":
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resources_dir = os.path.join(app_android_root, "../../Shared/games/CocosDragonJS/Published files Android")
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if target == "crystalcraze":
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resources_dir = os.path.join(app_android_root, "../../Shared/games/CrystalCraze/Published-Android")
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if target == "testjavascript":
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resources_dir = os.path.join(app_android_root, "../../Shared/tests/")
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if target == "watermelonwithme":
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resources_dir = os.path.join(app_android_root, "../../Shared/games/WatermelonWithMe")
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if target != "moonwarriors":
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copy_files(resources_dir, assets_dir)
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else:
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resources_dir = os.path.join(app_android_root, "../../Shared/games/MoonWarriors/res")
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dst_dir = os.path.join(assets_dir, "res")
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os.mkdir(dst_dir)
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copy_files(resources_dir, dst_dir)
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resources_dir = os.path.join(app_android_root, "../../Shared/games/MoonWarriors/src")
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dst_dir = os.path.join(assets_dir, "src")
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os.mkdir(dst_dir)
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copy_files(resources_dir, dst_dir)
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resources_dir = os.path.join(app_android_root, "../../Shared/games/MoonWarriors")
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for item in os.listdir(resources_dir):
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path = os.path.join(resources_dir, item)
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if item.endswith('.js') and os.path.isfile(path):
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shutil.copy(path, assets_dir)
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# AssetsManager test should also copy javascript files
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if target == "assetsmanager":
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resources_dir = os.path.join(app_android_root, "../../../../cocos/scripting/javascript/script")
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copy_files(resources_dir, assets_dir)
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# lua samples should copy lua script
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if target in LUA_SAMPLES:
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resources_dir = os.path.join(app_android_root, "../../../../cocos/scripting/lua/script")
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copy_files(resources_dir, assets_dir)
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# TestLua shared resources with TestCpp
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if target == "testlua":
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resources_dir = os.path.join(app_android_root, "../../../Cpp/TestCpp/Resources")
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copy_files(resources_dir, assets_dir)
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def build_samples(target,ndk_build_param,android_platform,build_mode):
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ndk_root = check_environment_variables()
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sdk_root = None
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select_toolchain_version()
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build_targets = caculate_built_samples(target)
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current_dir = os.path.dirname(os.path.realpath(__file__))
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cocos_root = os.path.join(current_dir, "..")
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if android_platform is not None:
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sdk_root = check_environment_variables_sdk()
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if android_platform.isdigit():
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android_platform = 'android-'+android_platform
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else:
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print 'please use vaild android platform'
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exit(1)
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if build_mode is None:
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build_mode = 'debug'
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elif build_mode != 'release':
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build_mode = 'debug'
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app_android_root = ''
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for target in build_targets:
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if target == 'hellocpp':
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app_android_root = os.path.join(cocos_root, 'samples/Cpp/HelloCpp/proj.android')
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elif target == 'testcpp':
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app_android_root = os.path.join(cocos_root, 'samples/Cpp/TestCpp/proj.android')
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elif target == 'simplegame':
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app_android_root = os.path.join(cocos_root, 'samples/Cpp/SimpleGame/proj.android')
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elif target == 'assetsmanager':
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app_android_root = os.path.join(cocos_root, 'samples/Cpp/AssetsManagerTest/proj.android')
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elif target == 'hellolua':
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app_android_root = os.path.join(cocos_root, 'samples/Lua/HelloLua/proj.android')
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elif target == 'testlua':
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app_android_root = os.path.join(cocos_root, 'samples/Lua/TestLua/proj.android')
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elif target == 'cocosdragon':
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app_android_root = os.path.join(cocos_root, 'samples/Javascript/CocosDragonJS/proj.android')
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elif target == 'crystalcraze':
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app_android_root = os.path.join(cocos_root, 'samples/Javascript/CrystalCraze/proj.android')
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elif target == 'moonwarriors':
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app_android_root = os.path.join(cocos_root, 'samples/Javascript/MoonWarriors/proj.android')
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elif target == 'testjavascript':
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app_android_root = os.path.join(cocos_root, 'samples/Javascript/TestJavascript/proj.android')
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elif target == 'watermelonwithme':
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app_android_root = os.path.join(cocos_root, 'samples/Javascript/WatermelonWithMe/proj.android')
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else:
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print 'unknown target: %s' % target
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continue
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copy_resources(target, app_android_root)
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do_build(cocos_root, ndk_root, app_android_root, ndk_build_param,sdk_root,android_platform,build_mode)
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# -------------- main --------------
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if __name__ == '__main__':
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#parse the params
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usage = """usage: %prog [options] target
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Valid targets are: [hellocpp|testcpp|simplegame|assetsmanager|hellolua|testlua|cocosdragon|crystalcraze|moonwarriors|testjavascript|watermelonwithme]
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You can use [all|cpp|lua|jsb], to build all, or all the C++, or all the Lua, or all the JavaScript samples respectevely."""
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parser = OptionParser(usage=usage)
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parser.add_option("-n", "--ndk", dest="ndk_build_param",
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help='parameter for ndk-build')
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parser.add_option("-p", "--platform", dest="android_platform",
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help='parameter for android-update.Without the parameter,the script just build dynamic library for project. Valid android-platform are:[10|11|12|13|14|15|16|17|18|19]')
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parser.add_option("-b", "--build", dest="build_mode",
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help='the build mode for java project,debug[default] or release.Get more information,please refer to http://developer.android.com/tools/building/building-cmdline.html')
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(opts, args) = parser.parse_args()
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if len(args) == 0:
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parser.print_help()
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else:
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try:
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build_samples(args, opts.ndk_build_param,opts.android_platform,opts.build_mode)
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except Exception as e:
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print e
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sys.exit(1)
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