mirror of https://github.com/axmolengine/axmol.git
995 lines
23 KiB
C++
995 lines
23 KiB
C++
/****************************************************************************
|
||
Copyright (c) 2010£2011 cocos2d-x.org
|
||
Copyright (c) 2009 On-Core
|
||
|
||
http://www.cocos2d-x.org
|
||
|
||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||
of this software and associated documentation files (the "Software"), to deal
|
||
in the Software without restriction, including without limitation the rights
|
||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||
copies of the Software, and to permit persons to whom the Software is
|
||
furnished to do so, subject to the following conditions:
|
||
|
||
The above copyright notice and this permission notice shall be included in
|
||
all copies or substantial portions of the Software.
|
||
|
||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||
THE SOFTWARE.
|
||
****************************************************************************/
|
||
#include "CCActionTiledGrid.h"
|
||
#include "CCDirector.h"
|
||
#include "ccMacros.h"
|
||
#include "CCGrid.h"
|
||
#include "CCNodeGrid.h"
|
||
#include <stdlib.h>
|
||
|
||
NS_CC_BEGIN
|
||
|
||
struct Tile
|
||
{
|
||
Point position;
|
||
Point startPosition;
|
||
Size delta;
|
||
};
|
||
|
||
// implementation of ShakyTiles3D
|
||
|
||
ShakyTiles3D* ShakyTiles3D::create(float duration, const Size& gridSize, int range, bool shakeZ)
|
||
{
|
||
ShakyTiles3D *action = new ShakyTiles3D();
|
||
|
||
if (action)
|
||
{
|
||
if (action->initWithDuration(duration, gridSize, range, shakeZ))
|
||
{
|
||
action->autorelease();
|
||
}
|
||
else
|
||
{
|
||
CC_SAFE_RELEASE_NULL(action);
|
||
}
|
||
}
|
||
|
||
return action;
|
||
}
|
||
|
||
bool ShakyTiles3D::initWithDuration(float duration, const Size& gridSize, int range, bool shakeZ)
|
||
{
|
||
if (TiledGrid3DAction::initWithDuration(duration, gridSize))
|
||
{
|
||
_randrange = range;
|
||
_shakeZ = shakeZ;
|
||
|
||
return true;
|
||
}
|
||
|
||
return false;
|
||
}
|
||
|
||
ShakyTiles3D* ShakyTiles3D::clone() const
|
||
{
|
||
// no copy constructor
|
||
auto a = new ShakyTiles3D();
|
||
a->initWithDuration(_duration, _gridSize, _randrange, _shakeZ);
|
||
a->autorelease();
|
||
return a;
|
||
}
|
||
|
||
void ShakyTiles3D::update(float time)
|
||
{
|
||
CC_UNUSED_PARAM(time);
|
||
int i, j;
|
||
|
||
for (i = 0; i < _gridSize.width; ++i)
|
||
{
|
||
for (j = 0; j < _gridSize.height; ++j)
|
||
{
|
||
Quad3 coords = getOriginalTile(Point(i, j));
|
||
|
||
// X
|
||
coords.bl.x += ( rand() % (_randrange*2) ) - _randrange;
|
||
coords.br.x += ( rand() % (_randrange*2) ) - _randrange;
|
||
coords.tl.x += ( rand() % (_randrange*2) ) - _randrange;
|
||
coords.tr.x += ( rand() % (_randrange*2) ) - _randrange;
|
||
|
||
// Y
|
||
coords.bl.y += ( rand() % (_randrange*2) ) - _randrange;
|
||
coords.br.y += ( rand() % (_randrange*2) ) - _randrange;
|
||
coords.tl.y += ( rand() % (_randrange*2) ) - _randrange;
|
||
coords.tr.y += ( rand() % (_randrange*2) ) - _randrange;
|
||
|
||
if (_shakeZ)
|
||
{
|
||
coords.bl.z += ( rand() % (_randrange*2) ) - _randrange;
|
||
coords.br.z += ( rand() % (_randrange*2) ) - _randrange;
|
||
coords.tl.z += ( rand() % (_randrange*2) ) - _randrange;
|
||
coords.tr.z += ( rand() % (_randrange*2) ) - _randrange;
|
||
}
|
||
|
||
setTile(Point(i, j), coords);
|
||
}
|
||
}
|
||
}
|
||
|
||
// implementation of ShatteredTiles3D
|
||
|
||
ShatteredTiles3D* ShatteredTiles3D::create(float duration, const Size& gridSize, int range, bool shatterZ)
|
||
{
|
||
ShatteredTiles3D *action = new ShatteredTiles3D();
|
||
|
||
if (action)
|
||
{
|
||
if (action->initWithDuration(duration, gridSize, range, shatterZ))
|
||
{
|
||
action->autorelease();
|
||
}
|
||
else
|
||
{
|
||
CC_SAFE_RELEASE_NULL(action);
|
||
}
|
||
}
|
||
|
||
return action;
|
||
}
|
||
|
||
bool ShatteredTiles3D::initWithDuration(float duration, const Size& gridSize, int range, bool shatterZ)
|
||
{
|
||
if (TiledGrid3DAction::initWithDuration(duration, gridSize))
|
||
{
|
||
_once = false;
|
||
_randrange = range;
|
||
_shatterZ = shatterZ;
|
||
|
||
return true;
|
||
}
|
||
|
||
return false;
|
||
}
|
||
|
||
ShatteredTiles3D* ShatteredTiles3D::clone() const
|
||
{
|
||
// no copy constructor
|
||
auto a = new ShatteredTiles3D();
|
||
a->initWithDuration(_duration, _gridSize, _randrange, _shatterZ);
|
||
a->autorelease();
|
||
return a;
|
||
}
|
||
|
||
void ShatteredTiles3D::update(float time)
|
||
{
|
||
CC_UNUSED_PARAM(time);
|
||
int i, j;
|
||
|
||
if (_once == false)
|
||
{
|
||
for (i = 0; i < _gridSize.width; ++i)
|
||
{
|
||
for (j = 0; j < _gridSize.height; ++j)
|
||
{
|
||
Quad3 coords = getOriginalTile(Point(i ,j));
|
||
|
||
// X
|
||
coords.bl.x += ( rand() % (_randrange*2) ) - _randrange;
|
||
coords.br.x += ( rand() % (_randrange*2) ) - _randrange;
|
||
coords.tl.x += ( rand() % (_randrange*2) ) - _randrange;
|
||
coords.tr.x += ( rand() % (_randrange*2) ) - _randrange;
|
||
|
||
// Y
|
||
coords.bl.y += ( rand() % (_randrange*2) ) - _randrange;
|
||
coords.br.y += ( rand() % (_randrange*2) ) - _randrange;
|
||
coords.tl.y += ( rand() % (_randrange*2) ) - _randrange;
|
||
coords.tr.y += ( rand() % (_randrange*2) ) - _randrange;
|
||
|
||
if (_shatterZ)
|
||
{
|
||
coords.bl.z += ( rand() % (_randrange*2) ) - _randrange;
|
||
coords.br.z += ( rand() % (_randrange*2) ) - _randrange;
|
||
coords.tl.z += ( rand() % (_randrange*2) ) - _randrange;
|
||
coords.tr.z += ( rand() % (_randrange*2) ) - _randrange;
|
||
}
|
||
|
||
setTile(Point(i, j), coords);
|
||
}
|
||
}
|
||
|
||
_once = true;
|
||
}
|
||
}
|
||
|
||
// implementation of ShuffleTiles
|
||
|
||
ShuffleTiles* ShuffleTiles::create(float duration, const Size& gridSize, unsigned int seed)
|
||
{
|
||
ShuffleTiles *action = new ShuffleTiles();
|
||
|
||
if (action)
|
||
{
|
||
if (action->initWithDuration(duration, gridSize, seed))
|
||
{
|
||
action->autorelease();
|
||
}
|
||
else
|
||
{
|
||
CC_SAFE_RELEASE_NULL(action);
|
||
}
|
||
}
|
||
|
||
return action;
|
||
}
|
||
|
||
bool ShuffleTiles::initWithDuration(float duration, const Size& gridSize, unsigned int seed)
|
||
{
|
||
if (TiledGrid3DAction::initWithDuration(duration, gridSize))
|
||
{
|
||
_seed = seed;
|
||
_tilesOrder = nullptr;
|
||
_tiles = nullptr;
|
||
|
||
return true;
|
||
}
|
||
|
||
return false;
|
||
}
|
||
|
||
ShuffleTiles* ShuffleTiles::clone() const
|
||
{
|
||
// no copy constructor
|
||
auto a = new ShuffleTiles();
|
||
a->initWithDuration(_duration, _gridSize, _seed);
|
||
a->autorelease();
|
||
return a;
|
||
}
|
||
|
||
ShuffleTiles::~ShuffleTiles(void)
|
||
{
|
||
CC_SAFE_DELETE_ARRAY(_tilesOrder);
|
||
CC_SAFE_DELETE_ARRAY(_tiles);
|
||
}
|
||
|
||
void ShuffleTiles::shuffle(unsigned int *array, unsigned int len)
|
||
{
|
||
int i;
|
||
for( i = len - 1; i >= 0; i-- )
|
||
{
|
||
unsigned int j = rand() % (i+1);
|
||
unsigned int v = array[i];
|
||
array[i] = array[j];
|
||
array[j] = v;
|
||
}
|
||
}
|
||
|
||
Size ShuffleTiles::getDelta(const Size& pos) const
|
||
{
|
||
Point pos2;
|
||
|
||
unsigned int idx = pos.width * _gridSize.height + pos.height;
|
||
|
||
pos2.x = (float)(_tilesOrder[idx] / (int)_gridSize.height);
|
||
pos2.y = (float)(_tilesOrder[idx] % (int)_gridSize.height);
|
||
|
||
return Size((int)(pos2.x - pos.width), (int)(pos2.y - pos.height));
|
||
}
|
||
|
||
void ShuffleTiles::placeTile(const Point& pos, Tile *t)
|
||
{
|
||
Quad3 coords = getOriginalTile(pos);
|
||
|
||
Point step = _gridNodeTarget->getGrid()->getStep();
|
||
coords.bl.x += (int)(t->position.x * step.x);
|
||
coords.bl.y += (int)(t->position.y * step.y);
|
||
|
||
coords.br.x += (int)(t->position.x * step.x);
|
||
coords.br.y += (int)(t->position.y * step.y);
|
||
|
||
coords.tl.x += (int)(t->position.x * step.x);
|
||
coords.tl.y += (int)(t->position.y * step.y);
|
||
|
||
coords.tr.x += (int)(t->position.x * step.x);
|
||
coords.tr.y += (int)(t->position.y * step.y);
|
||
|
||
setTile(pos, coords);
|
||
}
|
||
|
||
void ShuffleTiles::startWithTarget(Node *target)
|
||
{
|
||
TiledGrid3DAction::startWithTarget(target);
|
||
|
||
if (_seed != (unsigned int)-1)
|
||
{
|
||
srand(_seed);
|
||
}
|
||
|
||
_tilesCount = _gridSize.width * _gridSize.height;
|
||
_tilesOrder = new unsigned int[_tilesCount];
|
||
int i, j;
|
||
unsigned int k;
|
||
|
||
/**
|
||
* Use k to loop. Because _tilesCount is unsigned int,
|
||
* and i is used later for int.
|
||
*/
|
||
for (k = 0; k < _tilesCount; ++k)
|
||
{
|
||
_tilesOrder[k] = k;
|
||
}
|
||
|
||
shuffle(_tilesOrder, _tilesCount);
|
||
|
||
_tiles = (struct Tile *)new Tile[_tilesCount];
|
||
Tile *tileArray = (Tile*) _tiles;
|
||
|
||
for (i = 0; i < _gridSize.width; ++i)
|
||
{
|
||
for (j = 0; j < _gridSize.height; ++j)
|
||
{
|
||
tileArray->position = Point((float)i, (float)j);
|
||
tileArray->startPosition = Point((float)i, (float)j);
|
||
tileArray->delta = getDelta(Size(i, j));
|
||
++tileArray;
|
||
}
|
||
}
|
||
}
|
||
|
||
void ShuffleTiles::update(float time)
|
||
{
|
||
int i, j;
|
||
|
||
Tile *tileArray = (Tile*)_tiles;
|
||
|
||
for (i = 0; i < _gridSize.width; ++i)
|
||
{
|
||
for (j = 0; j < _gridSize.height; ++j)
|
||
{
|
||
tileArray->position = Point((float)tileArray->delta.width, (float)tileArray->delta.height) * time;
|
||
placeTile(Point(i, j), tileArray);
|
||
++tileArray;
|
||
}
|
||
}
|
||
}
|
||
|
||
// implementation of FadeOutTRTiles
|
||
|
||
FadeOutTRTiles* FadeOutTRTiles::create(float duration, const Size& gridSize)
|
||
{
|
||
FadeOutTRTiles *action = new FadeOutTRTiles();
|
||
|
||
if (action)
|
||
{
|
||
if (action->initWithDuration(duration, gridSize))
|
||
{
|
||
action->autorelease();
|
||
}
|
||
else
|
||
{
|
||
CC_SAFE_RELEASE_NULL(action);
|
||
}
|
||
}
|
||
|
||
return action;
|
||
}
|
||
|
||
FadeOutTRTiles* FadeOutTRTiles::clone() const
|
||
{
|
||
// no copy constructor
|
||
auto a = new FadeOutTRTiles();
|
||
a->initWithDuration(_duration, _gridSize);
|
||
a->autorelease();
|
||
return a;
|
||
}
|
||
|
||
float FadeOutTRTiles::testFunc(const Size& pos, float time)
|
||
{
|
||
Point n = Point((float)_gridSize.width, (float)_gridSize.height) * time;
|
||
if ((n.x + n.y) == 0.0f)
|
||
{
|
||
return 1.0f;
|
||
}
|
||
|
||
return powf((pos.width + pos.height) / (n.x + n.y), 6);
|
||
}
|
||
|
||
void FadeOutTRTiles::turnOnTile(const Point& pos)
|
||
{
|
||
setTile(pos, getOriginalTile(pos));
|
||
}
|
||
|
||
void FadeOutTRTiles::turnOffTile(const Point& pos)
|
||
{
|
||
Quad3 coords;
|
||
memset(&coords, 0, sizeof(Quad3));
|
||
setTile(pos, coords);
|
||
}
|
||
|
||
void FadeOutTRTiles::transformTile(const Point& pos, float distance)
|
||
{
|
||
Quad3 coords = getOriginalTile(pos);
|
||
Point step = _gridNodeTarget->getGrid()->getStep();
|
||
|
||
coords.bl.x += (step.x / 2) * (1.0f - distance);
|
||
coords.bl.y += (step.y / 2) * (1.0f - distance);
|
||
|
||
coords.br.x -= (step.x / 2) * (1.0f - distance);
|
||
coords.br.y += (step.y / 2) * (1.0f - distance);
|
||
|
||
coords.tl.x += (step.x / 2) * (1.0f - distance);
|
||
coords.tl.y -= (step.y / 2) * (1.0f - distance);
|
||
|
||
coords.tr.x -= (step.x / 2) * (1.0f - distance);
|
||
coords.tr.y -= (step.y / 2) * (1.0f - distance);
|
||
|
||
setTile(pos, coords);
|
||
}
|
||
|
||
void FadeOutTRTiles::update(float time)
|
||
{
|
||
int i, j;
|
||
|
||
for (i = 0; i < _gridSize.width; ++i)
|
||
{
|
||
for (j = 0; j < _gridSize.height; ++j)
|
||
{
|
||
float distance = testFunc(Size(i, j), time);
|
||
if ( distance == 0 )
|
||
{
|
||
turnOffTile(Point(i, j));
|
||
} else
|
||
if (distance < 1)
|
||
{
|
||
transformTile(Point(i, j), distance);
|
||
}
|
||
else
|
||
{
|
||
turnOnTile(Point(i, j));
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
// implementation of FadeOutBLTiles
|
||
|
||
FadeOutBLTiles* FadeOutBLTiles::create(float duration, const Size& gridSize)
|
||
{
|
||
FadeOutBLTiles *action = new FadeOutBLTiles();
|
||
|
||
if (action)
|
||
{
|
||
if (action->initWithDuration(duration, gridSize))
|
||
{
|
||
action->autorelease();
|
||
}
|
||
else
|
||
{
|
||
CC_SAFE_RELEASE_NULL(action);
|
||
}
|
||
}
|
||
|
||
return action;
|
||
}
|
||
|
||
FadeOutBLTiles* FadeOutBLTiles::clone() const
|
||
{
|
||
// no copy constructor
|
||
auto a = new FadeOutBLTiles();
|
||
a->initWithDuration(_duration, _gridSize);
|
||
a->autorelease();
|
||
return a;
|
||
}
|
||
|
||
float FadeOutBLTiles::testFunc(const Size& pos, float time)
|
||
{
|
||
Point n = Point((float)_gridSize.width, (float)_gridSize.height) * (1.0f - time);
|
||
if ((pos.width + pos.height) == 0)
|
||
{
|
||
return 1.0f;
|
||
}
|
||
|
||
return powf((n.x + n.y) / (pos.width + pos.height), 6);
|
||
}
|
||
|
||
// implementation of FadeOutUpTiles
|
||
|
||
FadeOutUpTiles* FadeOutUpTiles::create(float duration, const Size& gridSize)
|
||
{
|
||
FadeOutUpTiles *action = new FadeOutUpTiles();
|
||
|
||
if (action)
|
||
{
|
||
if (action->initWithDuration(duration, gridSize))
|
||
{
|
||
action->autorelease();
|
||
}
|
||
else
|
||
{
|
||
CC_SAFE_RELEASE_NULL(action);
|
||
}
|
||
}
|
||
|
||
return action;
|
||
}
|
||
|
||
FadeOutUpTiles* FadeOutUpTiles::clone() const
|
||
{
|
||
// no copy constructor
|
||
auto a = new FadeOutUpTiles();
|
||
a->initWithDuration(_duration, _gridSize);
|
||
a->autorelease();
|
||
return a;
|
||
}
|
||
|
||
float FadeOutUpTiles::testFunc(const Size& pos, float time)
|
||
{
|
||
Point n = Point((float)_gridSize.width, (float)_gridSize.height) * time;
|
||
if (n.y == 0.0f)
|
||
{
|
||
return 1.0f;
|
||
}
|
||
|
||
return powf(pos.height / n.y, 6);
|
||
}
|
||
|
||
void FadeOutUpTiles::transformTile(const Point& pos, float distance)
|
||
{
|
||
Quad3 coords = getOriginalTile(pos);
|
||
Point step = _gridNodeTarget->getGrid()->getStep();
|
||
|
||
coords.bl.y += (step.y / 2) * (1.0f - distance);
|
||
coords.br.y += (step.y / 2) * (1.0f - distance);
|
||
coords.tl.y -= (step.y / 2) * (1.0f - distance);
|
||
coords.tr.y -= (step.y / 2) * (1.0f - distance);
|
||
|
||
setTile(pos, coords);
|
||
}
|
||
|
||
// implementation of FadeOutDownTiles
|
||
|
||
FadeOutDownTiles* FadeOutDownTiles::create(float duration, const Size& gridSize)
|
||
{
|
||
FadeOutDownTiles *action = new FadeOutDownTiles();
|
||
|
||
if (action)
|
||
{
|
||
if (action->initWithDuration(duration, gridSize))
|
||
{
|
||
action->autorelease();
|
||
}
|
||
else
|
||
{
|
||
CC_SAFE_RELEASE_NULL(action);
|
||
}
|
||
}
|
||
|
||
return action;
|
||
}
|
||
|
||
FadeOutDownTiles* FadeOutDownTiles::clone() const
|
||
{
|
||
// no copy constructor
|
||
auto a = new FadeOutDownTiles();
|
||
a->initWithDuration(_duration, _gridSize);
|
||
a->autorelease();
|
||
return a;
|
||
}
|
||
|
||
float FadeOutDownTiles::testFunc(const Size& pos, float time)
|
||
{
|
||
Point n = Point((float)_gridSize.width, (float)_gridSize.height) * (1.0f - time);
|
||
if (pos.height == 0)
|
||
{
|
||
return 1.0f;
|
||
}
|
||
|
||
return powf(n.y / pos.height, 6);
|
||
}
|
||
|
||
// implementation of TurnOffTiles
|
||
|
||
TurnOffTiles* TurnOffTiles::create(float duration, const Size& gridSize)
|
||
{
|
||
TurnOffTiles* pAction = new TurnOffTiles();
|
||
if (pAction->initWithDuration(duration, gridSize, 0))
|
||
{
|
||
pAction->autorelease();
|
||
}
|
||
else
|
||
{
|
||
CC_SAFE_RELEASE_NULL(pAction);
|
||
}
|
||
return pAction;
|
||
}
|
||
|
||
TurnOffTiles* TurnOffTiles::create(float duration, const Size& gridSize, unsigned int seed)
|
||
{
|
||
TurnOffTiles *action = new TurnOffTiles();
|
||
|
||
if (action)
|
||
{
|
||
if (action->initWithDuration(duration, gridSize, seed))
|
||
{
|
||
action->autorelease();
|
||
}
|
||
else
|
||
{
|
||
CC_SAFE_RELEASE_NULL(action);
|
||
}
|
||
}
|
||
|
||
return action;
|
||
}
|
||
|
||
bool TurnOffTiles::initWithDuration(float duration, const Size& gridSize, unsigned int seed)
|
||
{
|
||
if (TiledGrid3DAction::initWithDuration(duration, gridSize))
|
||
{
|
||
_seed = seed;
|
||
_tilesOrder = nullptr;
|
||
|
||
return true;
|
||
}
|
||
|
||
return false;
|
||
}
|
||
|
||
TurnOffTiles* TurnOffTiles::clone() const
|
||
{
|
||
// no copy constructor
|
||
auto a = new TurnOffTiles();
|
||
a->initWithDuration(_duration, _gridSize, _seed );
|
||
a->autorelease();
|
||
return a;
|
||
}
|
||
|
||
TurnOffTiles::~TurnOffTiles(void)
|
||
{
|
||
CC_SAFE_DELETE_ARRAY(_tilesOrder);
|
||
}
|
||
|
||
void TurnOffTiles::shuffle(unsigned int *array, unsigned int len)
|
||
{
|
||
int i;
|
||
for (i = len - 1; i >= 0; i--)
|
||
{
|
||
unsigned int j = rand() % (i+1);
|
||
unsigned int v = array[i];
|
||
array[i] = array[j];
|
||
array[j] = v;
|
||
}
|
||
}
|
||
|
||
void TurnOffTiles::turnOnTile(const Point& pos)
|
||
{
|
||
setTile(pos, getOriginalTile(pos));
|
||
}
|
||
|
||
void TurnOffTiles::turnOffTile(const Point& pos)
|
||
{
|
||
Quad3 coords;
|
||
|
||
memset(&coords, 0, sizeof(Quad3));
|
||
setTile(pos, coords);
|
||
}
|
||
|
||
void TurnOffTiles::startWithTarget(Node *target)
|
||
{
|
||
unsigned int i;
|
||
|
||
TiledGrid3DAction::startWithTarget(target);
|
||
|
||
if (_seed != (unsigned int)-1)
|
||
{
|
||
srand(_seed);
|
||
}
|
||
|
||
_tilesCount = _gridSize.width * _gridSize.height;
|
||
_tilesOrder = new unsigned int[_tilesCount];
|
||
|
||
for (i = 0; i < _tilesCount; ++i)
|
||
{
|
||
_tilesOrder[i] = i;
|
||
}
|
||
|
||
shuffle(_tilesOrder, _tilesCount);
|
||
}
|
||
|
||
void TurnOffTiles::update(float time)
|
||
{
|
||
unsigned int i, l, t;
|
||
|
||
l = (unsigned int)(time * (float)_tilesCount);
|
||
|
||
for( i = 0; i < _tilesCount; i++ )
|
||
{
|
||
t = _tilesOrder[i];
|
||
Point tilePos = Point( (unsigned int)(t / _gridSize.height), t % (unsigned int)_gridSize.height );
|
||
|
||
if ( i < l )
|
||
{
|
||
turnOffTile(tilePos);
|
||
}
|
||
else
|
||
{
|
||
turnOnTile(tilePos);
|
||
}
|
||
}
|
||
}
|
||
|
||
// implementation of WavesTiles3D
|
||
|
||
WavesTiles3D* WavesTiles3D::create(float duration, const Size& gridSize, unsigned int waves, float amplitude)
|
||
{
|
||
WavesTiles3D *action = new WavesTiles3D();
|
||
|
||
if (action)
|
||
{
|
||
if (action->initWithDuration(duration, gridSize, waves, amplitude))
|
||
{
|
||
action->autorelease();
|
||
}
|
||
else
|
||
{
|
||
CC_SAFE_RELEASE_NULL(action);
|
||
}
|
||
}
|
||
|
||
return action;
|
||
}
|
||
|
||
bool WavesTiles3D::initWithDuration(float duration, const Size& gridSize, unsigned int waves, float amplitude)
|
||
{
|
||
if (TiledGrid3DAction::initWithDuration(duration, gridSize))
|
||
{
|
||
_waves = waves;
|
||
_amplitude = amplitude;
|
||
_amplitudeRate = 1.0f;
|
||
|
||
return true;
|
||
}
|
||
|
||
return false;
|
||
}
|
||
|
||
WavesTiles3D* WavesTiles3D::clone() const
|
||
{
|
||
// no copy constructor
|
||
auto a = new WavesTiles3D();
|
||
a->initWithDuration(_duration, _gridSize, _waves, _amplitude);
|
||
a->autorelease();
|
||
return a;
|
||
}
|
||
|
||
void WavesTiles3D::update(float time)
|
||
{
|
||
int i, j;
|
||
|
||
for( i = 0; i < _gridSize.width; i++ )
|
||
{
|
||
for( j = 0; j < _gridSize.height; j++ )
|
||
{
|
||
Quad3 coords = getOriginalTile(Point(i, j));
|
||
|
||
coords.bl.z = (sinf(time * (float)M_PI *_waves * 2 +
|
||
(coords.bl.y+coords.bl.x) * .01f) * _amplitude * _amplitudeRate );
|
||
coords.br.z = coords.bl.z;
|
||
coords.tl.z = coords.bl.z;
|
||
coords.tr.z = coords.bl.z;
|
||
|
||
setTile(Point(i, j), coords);
|
||
}
|
||
}
|
||
}
|
||
|
||
// implementation of JumpTiles3D
|
||
|
||
JumpTiles3D* JumpTiles3D::create(float duration, const Size& gridSize, unsigned int numberOfJumps, float amplitude)
|
||
{
|
||
JumpTiles3D *action = new JumpTiles3D();
|
||
|
||
if (action)
|
||
{
|
||
if (action->initWithDuration(duration, gridSize, numberOfJumps, amplitude))
|
||
{
|
||
action->autorelease();
|
||
}
|
||
else
|
||
{
|
||
CC_SAFE_RELEASE_NULL(action);
|
||
}
|
||
}
|
||
|
||
return action;
|
||
}
|
||
|
||
bool JumpTiles3D::initWithDuration(float duration, const Size& gridSize, unsigned int numberOfJumps, float amplitude)
|
||
{
|
||
if (TiledGrid3DAction::initWithDuration(duration, gridSize))
|
||
{
|
||
_jumps = numberOfJumps;
|
||
_amplitude = amplitude;
|
||
_amplitudeRate = 1.0f;
|
||
|
||
return true;
|
||
}
|
||
|
||
return false;
|
||
}
|
||
|
||
JumpTiles3D* JumpTiles3D::clone() const
|
||
{
|
||
// no copy constructor
|
||
auto a = new JumpTiles3D();
|
||
a->initWithDuration(_duration, _gridSize, _jumps, _amplitude);
|
||
a->autorelease();
|
||
return a;
|
||
}
|
||
|
||
void JumpTiles3D::update(float time)
|
||
{
|
||
int i, j;
|
||
|
||
float sinz = (sinf((float)M_PI * time * _jumps * 2) * _amplitude * _amplitudeRate );
|
||
float sinz2 = (sinf((float)M_PI * (time * _jumps * 2 + 1)) * _amplitude * _amplitudeRate );
|
||
|
||
for( i = 0; i < _gridSize.width; i++ )
|
||
{
|
||
for( j = 0; j < _gridSize.height; j++ )
|
||
{
|
||
Quad3 coords = getOriginalTile(Point(i, j));
|
||
|
||
if ( ((i+j) % 2) == 0 )
|
||
{
|
||
coords.bl.z += sinz;
|
||
coords.br.z += sinz;
|
||
coords.tl.z += sinz;
|
||
coords.tr.z += sinz;
|
||
}
|
||
else
|
||
{
|
||
coords.bl.z += sinz2;
|
||
coords.br.z += sinz2;
|
||
coords.tl.z += sinz2;
|
||
coords.tr.z += sinz2;
|
||
}
|
||
|
||
setTile(Point(i, j), coords);
|
||
}
|
||
}
|
||
}
|
||
|
||
// implementation of SplitRows
|
||
|
||
SplitRows* SplitRows::create(float duration, unsigned int nRows)
|
||
{
|
||
SplitRows *action = new SplitRows();
|
||
|
||
if (action)
|
||
{
|
||
if (action->initWithDuration(duration, nRows))
|
||
{
|
||
action->autorelease();
|
||
}
|
||
else
|
||
{
|
||
CC_SAFE_RELEASE_NULL(action);
|
||
}
|
||
}
|
||
|
||
return action;
|
||
}
|
||
|
||
bool SplitRows::initWithDuration(float duration, unsigned int rows)
|
||
{
|
||
_rows = rows;
|
||
|
||
return TiledGrid3DAction::initWithDuration(duration, Size(1, rows));
|
||
}
|
||
|
||
SplitRows* SplitRows::clone() const
|
||
{
|
||
// no copy constructor
|
||
auto a = new SplitRows();
|
||
a->initWithDuration(_duration, _rows);
|
||
a->autorelease();
|
||
return a;
|
||
}
|
||
|
||
void SplitRows::startWithTarget(Node *target)
|
||
{
|
||
TiledGrid3DAction::startWithTarget(target);
|
||
_winSize = Director::getInstance()->getWinSizeInPixels();
|
||
}
|
||
|
||
void SplitRows::update(float time)
|
||
{
|
||
unsigned int j;
|
||
|
||
for (j = 0; j < _gridSize.height; ++j)
|
||
{
|
||
Quad3 coords = getOriginalTile(Point(0, j));
|
||
float direction = 1;
|
||
|
||
if ( (j % 2 ) == 0 )
|
||
{
|
||
direction = -1;
|
||
}
|
||
|
||
coords.bl.x += direction * _winSize.width * time;
|
||
coords.br.x += direction * _winSize.width * time;
|
||
coords.tl.x += direction * _winSize.width * time;
|
||
coords.tr.x += direction * _winSize.width * time;
|
||
|
||
setTile(Point(0, j), coords);
|
||
}
|
||
}
|
||
|
||
// implementation of SplitCols
|
||
|
||
SplitCols* SplitCols::create(float duration, unsigned int cols)
|
||
{
|
||
SplitCols *action = new SplitCols();
|
||
|
||
if (action)
|
||
{
|
||
if (action->initWithDuration(duration, cols))
|
||
{
|
||
action->autorelease();
|
||
}
|
||
else
|
||
{
|
||
CC_SAFE_RELEASE_NULL(action);
|
||
}
|
||
}
|
||
|
||
return action;
|
||
}
|
||
|
||
bool SplitCols::initWithDuration(float duration, unsigned int cols)
|
||
{
|
||
_cols = cols;
|
||
return TiledGrid3DAction::initWithDuration(duration, Size(cols, 1));
|
||
}
|
||
|
||
SplitCols* SplitCols::clone() const
|
||
{
|
||
// no copy constructor
|
||
auto a = new SplitCols();
|
||
a->initWithDuration(_duration, _cols);
|
||
a->autorelease();
|
||
return a;
|
||
}
|
||
|
||
void SplitCols::startWithTarget(Node *target)
|
||
{
|
||
TiledGrid3DAction::startWithTarget(target);
|
||
_winSize = Director::getInstance()->getWinSizeInPixels();
|
||
}
|
||
|
||
void SplitCols::update(float time)
|
||
{
|
||
unsigned int i;
|
||
|
||
for (i = 0; i < _gridSize.width; ++i)
|
||
{
|
||
Quad3 coords = getOriginalTile(Point(i, 0));
|
||
float direction = 1;
|
||
|
||
if ( (i % 2 ) == 0 )
|
||
{
|
||
direction = -1;
|
||
}
|
||
|
||
coords.bl.y += direction * _winSize.height * time;
|
||
coords.br.y += direction * _winSize.height * time;
|
||
coords.tl.y += direction * _winSize.height * time;
|
||
coords.tr.y += direction * _winSize.height * time;
|
||
|
||
setTile(Point(i, 0), coords);
|
||
}
|
||
}
|
||
|
||
NS_CC_END
|