mirror of https://github.com/axmolengine/axmol.git
88 lines
3.8 KiB
C++
88 lines
3.8 KiB
C++
/****************************************************************************
|
|
Copyright (c) 2010 cocos2d-x.org
|
|
|
|
http://www.cocos2d-x.org
|
|
|
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
of this software and associated documentation files (the "Software"), to deal
|
|
in the Software without restriction, including without limitation the rights
|
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
copies of the Software, and to permit persons to whom the Software is
|
|
furnished to do so, subject to the following conditions:
|
|
|
|
The above copyright notice and this permission notice shall be included in
|
|
all copies or substantial portions of the Software.
|
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
THE SOFTWARE.
|
|
****************************************************************************/
|
|
|
|
#include "SimpleAudioEngine.h"
|
|
#include "jni/cddandroidAndroidJavaEngine.h"
|
|
#include "opensl/cddandroidOpenSLEngine.h"
|
|
#include "ccdandroidUtils.h"
|
|
|
|
namespace CocosDenshion {
|
|
|
|
static SimpleAudioEngine *s_pEngine = 0;
|
|
|
|
SimpleAudioEngine* SimpleAudioEngine::getInstance() {
|
|
if (! s_pEngine) {
|
|
// if (CocosDenshion::android::is_buggy_device()) {
|
|
// use the Java Audio implementation until compatibility is confirmed
|
|
s_pEngine = new CocosDenshion::android::AndroidJavaEngine();
|
|
// } else {
|
|
// s_pEngine = new CocosDenshion::android::OpenSLEngine();
|
|
// }
|
|
}
|
|
|
|
return s_pEngine;
|
|
}
|
|
|
|
void SimpleAudioEngine::end() {
|
|
if (s_pEngine) {
|
|
delete s_pEngine;
|
|
s_pEngine = NULL;
|
|
}
|
|
}
|
|
|
|
SimpleAudioEngine::SimpleAudioEngine() {
|
|
}
|
|
|
|
SimpleAudioEngine::~SimpleAudioEngine() {
|
|
}
|
|
|
|
// Empty implementations. On Android, only subclasses are meant to be used
|
|
void SimpleAudioEngine::preloadBackgroundMusic(const char* pszFilePath) { }
|
|
void SimpleAudioEngine::playBackgroundMusic(const char* pszFilePath, bool bLoop) { }
|
|
void SimpleAudioEngine::stopBackgroundMusic(bool bReleaseData) { }
|
|
void SimpleAudioEngine::pauseBackgroundMusic() { }
|
|
void SimpleAudioEngine::resumeBackgroundMusic() { }
|
|
void SimpleAudioEngine::rewindBackgroundMusic() { }
|
|
bool SimpleAudioEngine::willPlayBackgroundMusic() { return false; }
|
|
bool SimpleAudioEngine::isBackgroundMusicPlaying() { return false; }
|
|
float SimpleAudioEngine::getBackgroundMusicVolume() { return 0.0f; }
|
|
void SimpleAudioEngine::setBackgroundMusicVolume(float volume) { }
|
|
float SimpleAudioEngine::getEffectsVolume() { return 0.0f; }
|
|
void SimpleAudioEngine::setEffectsVolume(float volume) { }
|
|
unsigned int SimpleAudioEngine::playEffect(const char* pszFilePath,
|
|
bool bLoop,
|
|
float pitch,
|
|
float pan,
|
|
float gain) {
|
|
return 0; }
|
|
void SimpleAudioEngine::pauseEffect(unsigned int nSoundId) { }
|
|
void SimpleAudioEngine::pauseAllEffects() { }
|
|
void SimpleAudioEngine::resumeEffect(unsigned int nSoundId) { }
|
|
void SimpleAudioEngine::resumeAllEffects() { }
|
|
void SimpleAudioEngine::stopEffect(unsigned int nSoundId) { }
|
|
void SimpleAudioEngine::stopAllEffects() { }
|
|
void SimpleAudioEngine::preloadEffect(const char* pszFilePath) { }
|
|
void SimpleAudioEngine::unloadEffect(const char* pszFilePath) { }
|
|
}
|