mirror of https://github.com/axmolengine/axmol.git
407 lines
17 KiB
Python
Executable File
407 lines
17 KiB
Python
Executable File
#!/usr/bin/python
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#-*- coding: UTF-8 -*-
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# ----------------------------------------------------------------------------
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# Generate Cocos Simulator
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#
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# Copyright 2015 (C) zhangbin
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#
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# License: MIT
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# ----------------------------------------------------------------------------
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import os
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import re
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import shutil
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import string
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import utils_cocos
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from datetime import date
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from custom_error import Logging, CustomError
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from argparse import ArgumentParser
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class SimulatorCompiler(object):
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SIMULATOR_PROJ_PATH = 'tools/simulator'
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COCOS_CMD_PATH = 'tools/cocos2d-console/bin/cocos'
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DEFAULT_OUTPUT_FOLDER_NAME = 'simulator'
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SUPPORT_PLATFORMS = {
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"win" : [ 'win32', 'android' ],
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"mac" : [ 'ios', 'mac', 'android' ],
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"other" : [ 'android' ]
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}
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def __init__(self, args):
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self.cur_dir = os.path.realpath(os.path.dirname(__file__))
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self.engine_root = os.path.abspath(os.path.join(self.cur_dir, os.pardir, os.pardir, os.pardir))
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self.simulator_abs_path = os.path.join(self.engine_root, SimulatorCompiler.SIMULATOR_PROJ_PATH)
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self.cocos_bin = os.path.join(self.engine_root, SimulatorCompiler.COCOS_CMD_PATH)
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# get the full path of output dir.
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if args.out_dir is None:
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self.simulator_output_dir = os.path.join(self.engine_root, SimulatorCompiler.DEFAULT_OUTPUT_FOLDER_NAME)
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else:
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out_dir = os.path.expanduser(args.out_dir)
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if os.path.isabs(out_dir):
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self.simulator_output_dir = os.path.normpath(out_dir)
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else:
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self.simulator_output_dir = os.path.normpath(os.path.abspath(out_dir))
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# get arguments
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self.is_clean_before_build = args.do_clean
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if args.compile_mode is None:
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self.mode = 'debug'
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else:
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self.mode = args.compile_mode
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self.platform = args.platform
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self.build_log = ""
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self.vs_version = args.vs_version
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def replace_keyword_with_content(self,content,old,new):
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found_string = string.find(content,old) >= 0
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return found_string, string.replace(content,old,new)
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def get_content_from_file(self,file_path):
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if not os.path.isfile(file_path):
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raise Exception("Could not find (%s)" % (file_path))
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with open(file_path) as f:
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return f.read()
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def write_content_to_file(self,content, file_path):
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if not os.path.isfile(file_path):
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raise Exception("Could not find (%s)" % (file_path))
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with open(file_path, 'w') as f:
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f.write(content)
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def replace_keyword_with_file(self,file_path,keyword_map):
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content = self.get_content_from_file(file_path)
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found = False
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for k in keyword_map:
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old, new = k, keyword_map[k]
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has_found, content = self.replace_keyword_with_content(content, old, new)
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if has_found :
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found = has_found
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if found == True:
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self.write_content_to_file(content,file_path)
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def get_keywords(self):
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osx_keyword = {
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"CC_TARGET_OS_IPHONE,":"CC_TARGET_OS_IPHONE,\n\"COCOS2D_DEBUG=1\",",
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"CC_TARGET_OS_MAC,":"CC_TARGET_OS_MAC,\n\"COCOS2D_DEBUG=1\",",
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"COCOS2D_DEBUG=0":"COCOS2D_DEBUG=1",
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}
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win_keyword = {
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"_WINDOWS":"_WINDOWS;COCOS2D_DEBUG=1",
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}
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if utils_cocos.os_is_mac():
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return osx_keyword
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if utils_cocos.os_is_win32():
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return win_keyword
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return {}
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def convert_path_to_python(self,path):
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""" Convert path which include space to correct style which python can treat correctly.
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eg: on mac: convert '/usr/xxx/apache-ant\ 1.9.3' to '/usr/xxx/apache-ant 1.9.3'
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eg: on windows: convert '"c:\apache-ant 1.9.3"\bin' to 'c:\apache-ant 1.9.3\bin'
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"""
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ret = path
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if utils_cocos.os_is_mac():
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ret = path.replace("\ ", " ")
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if utils_cocos.os_is_win32():
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ret = ret.replace("\"", "")
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return ret
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def convert_path_to_win32(self,path):
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return path.replace("/","\\")
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def get_depend_project_file_list(self):
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file_list = []
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if utils_cocos.os_is_mac():
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IOS_MAC_PROJECT_SUFFIX = "project.pbxproj"
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IOS_MAC_PROJECT_REFERENCES_TAG = 'ProjectRef ='
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IOS_MAC_PROJECT_NAME_RE = r'\w+.xcodeproj'
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IOS_MAC_PROJECT_PATH_RE = r'name = %s; path = (.)*.xcodeproj'
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project_file_path = os.path.join(self.simulator_abs_path,
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"frameworks/runtime-src/proj.ios_mac/simulator.xcodeproj",
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IOS_MAC_PROJECT_SUFFIX)
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contents_str = self.get_content_from_file(project_file_path)
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lines = re.split(r'\n', contents_str)
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simulator_mac_project_path = os.path.dirname(os.path.dirname(project_file_path))
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project_references = []
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for l in lines:
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if IOS_MAC_PROJECT_REFERENCES_TAG in l:
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ret = re.search(IOS_MAC_PROJECT_NAME_RE, l)
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if ret: project_references.append(ret.group(0))
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for references in project_references:
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re_str = IOS_MAC_PROJECT_PATH_RE % references
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ret = re.search(re_str, contents_str)
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if ret:
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match_str = ret.group(0)
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match_str = match_str.replace("name = %s; path = " % references, "")
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match_str = match_str.replace('"', "")
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file_list.append(os.path.join(simulator_mac_project_path, match_str, IOS_MAC_PROJECT_SUFFIX))
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elif utils_cocos.os_is_win32():
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WIN32_PROJECT_TAG = "Project(\""
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project_file_path = os.path.join(self.simulator_abs_path, "frameworks/runtime-src/proj.win32/simulator.sln")
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simulator_win32_project_path = os.path.dirname(project_file_path)
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content_str = self.get_content_from_file(project_file_path)
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lines = content_str.split('\n')
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for l in lines:
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if l.startswith(WIN32_PROJECT_TAG):
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ret = re.compile('"(.*?)"').findall(l.split(',')[1])
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if ret:
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path = self.convert_path_to_win32(os.path.join(simulator_win32_project_path, ret[0]))
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file_list.append(path)
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return file_list
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def compile_for_osx(self):
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if self.is_clean_before_build:
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project_directory = os.path.join(self.simulator_abs_path, "frameworks/runtime-src/proj.ios_mac/")
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command = "xcodebuild -alltargets -configuration %s clean" % ("Debug" if self.mode == 'debug' else 'Release')
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utils_cocos.execute_command(command, project_directory)
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command = ' '.join([
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"mkdir -p %s" % (os.path.join(self.simulator_abs_path, "src")),
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" && %s compile -p mac -m %s -o \"%s\" --no-res --compile-script 0" % (self.cocos_bin
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, "debug" if self.mode == 'debug' else "release"
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, os.path.join(self.simulator_output_dir,"mac")),
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" && strip %s" % (os.path.join(self.simulator_output_dir,"mac","Simulator.app/Contents/MacOS/Simulator")),
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])
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ret = utils_cocos.execute_command(command, self.simulator_abs_path)
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self.build_log += "Build osx %s %s\n" % (self.mode, "success" if ret == 0 else "failed")
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return ret
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def compile_for_ios(self):
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if self.is_clean_before_build:
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project_directory = os.path.join(self.simulator_abs_path, "frameworks/runtime-src/proj.ios_mac/")
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command = "xcodebuild -alltargets -configuration %s clean" % ("Debug" if self.mode =='debug' else 'Release')
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utils_cocos.execute_command(command, project_directory)
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command = ' '.join([
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" %s compile -p ios -m %s -o \"%s\" --no-res --compile-script 0" % (self.cocos_bin
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, "debug" if self.mode == 'debug' else "release"
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, os.path.join(self.simulator_output_dir,"ios")),
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" && strip %s" % (os.path.join(self.simulator_output_dir,"ios","Simulator.app/Simulator")),
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" && rm -fr %s" % (os.path.join(self.simulator_output_dir,"ios","Simulator.app.dSYM")),
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])
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ret = utils_cocos.execute_command(command, self.simulator_abs_path)
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self.build_log += "Build ios %s %s\n" % (self.mode, "success" if ret == 0 else "failed")
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return ret
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def compile_for_win32(self):
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win32_output_dir = os.path.join(self.simulator_output_dir, "win32")
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win32_output_dir = self.convert_path_to_win32(win32_output_dir)
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utils_cocos.mkdir(win32_output_dir)
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lang_file_path = os.path.join(self.simulator_abs_path,"frameworks/runtime-src/Classes/ide-support/lang")
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lang_copy_command = "xcopy /Y %s %s" % (self.convert_path_to_win32(lang_file_path), win32_output_dir)
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# get the vs version should be used
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if self.vs_version is None:
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ver_param = ''
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else:
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ver_param = '--vs %d' % self.vs_version
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if self.mode == 'debug':
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win32_src_dir = os.path.join(self.simulator_abs_path,"runtime/win32/")
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win32_src_dir = self.convert_path_to_win32(win32_src_dir)
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win32_dll_dir = self.convert_path_to_win32(os.path.join(os.path.dirname(self.cur_dir),"dll/"))
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command = ' '.join([
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" %s compile -p win32 -m debug --no-res --compile-script 0 %s" % (self.cocos_bin, ver_param),
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" && xcopy /Y %s*.dll %s" % (win32_src_dir, win32_output_dir),
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" && xcopy /Y %s*.exe %s" % (win32_src_dir, win32_output_dir),
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" && %s" % (lang_copy_command),
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" && if exist %s*.dll xcopy /Y %s*.dll %s" % (win32_dll_dir,win32_dll_dir,win32_output_dir)
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])
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else:
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command = ' '.join([
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" %s compile -p win32 -m release --no-res --compile-script 0 -o %s %s" % (self.cocos_bin,win32_output_dir,ver_param),
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" && %s" % (lang_copy_command),
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])
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ret = utils_cocos.execute_command(command, self.simulator_abs_path, use_py_path=False)
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self.build_log += "Build win32 %s %s\n" % (self.mode, "success" if ret == 0 else "failed")
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return ret
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def compile_for_android(self):
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rename_command = ' '.join([
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"mv %s %s" % (os.path.join(self.simulator_output_dir,"android","simulator-debug.apk"),
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os.path.join(self.simulator_output_dir,"android","Simulator.apk"))
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])
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command = ' '.join([
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" %s compile -p android --ndk-mode %s -o \"%s\" --no-res --compile-script 0" % (self.cocos_bin
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, "debug" if self.mode == 'debug' else "release"
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, os.path.join(self.simulator_output_dir,"android")),
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"&& %s" % (rename_command),
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])
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ret = utils_cocos.execute_command(command, self.simulator_abs_path)
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self.build_log += "Build android %s %s\n" % (self.mode, "success" if ret == 0 else "failed")
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return ret
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def compile_all(self):
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if utils_cocos.os_is_mac():
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self.compile_for_android()
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self.compile_for_osx()
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self.compile_for_ios()
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elif utils_cocos.os_is_win32():
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self.compile_for_win32()
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self.compile_for_android()
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def do_compile(self):
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if self.platform == 'all':
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self.compile_all()
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return
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if utils_cocos.os_is_mac():
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support_platforms = SimulatorCompiler.SUPPORT_PLATFORMS['mac']
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elif utils_cocos.os_is_win32():
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support_platforms = SimulatorCompiler.SUPPORT_PLATFORMS['win']
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else:
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support_platforms = SimulatorCompiler.SUPPORT_PLATFORMS['other']
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if self.platform not in support_platforms:
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raise CustomError('%s is not support in current system.' % self.platform,
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CustomError.ERROR_WRONG_ARGS)
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if self.platform == 'win32':
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self.compile_for_win32()
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elif self.platform == 'android':
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self.compile_for_android()
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elif self.platform == 'ios':
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self.compile_for_ios()
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elif self.platform == 'mac':
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self.compile_for_osx()
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def change_cocos2d_debug_macro_to_1(self, file_list):
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keyword = self.get_keywords()
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for file_path in file_list:
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self.replace_keyword_with_file(file_path, keyword)
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def update_bundle_version(self):
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build_date = date.today().strftime("%Y%m%d")
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if utils_cocos.os_is_mac():
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# mac
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info_plist_path = os.path.join(self.simulator_abs_path, "frameworks/runtime-src/proj.ios_mac/mac/Info.plist")
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info_plist_content = self.get_content_from_file(info_plist_path)
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match = re.compile('<key>CFBundleVersion</key>(\s)*<string>(.*?)</string>').findall(info_plist_content)
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if len(match):
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build_date_tag = "<string>%s</string>" % match[0][1]
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keyword_map = { build_date_tag : "<string>%s</string>" % build_date }
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self.replace_keyword_with_file(info_plist_path, keyword_map)
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if utils_cocos.os_is_win32():
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# win32
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game_rc_path = os.path.join(self.simulator_abs_path,"frameworks/runtime-src/proj.win32/game.rc")
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game_rc_content = self.get_content_from_file(game_rc_path)
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match = re.compile('"Version[^\(]*\(.*\)"').findall(game_rc_content)
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if len(match):
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build_info_str = match[0]
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m = re.match(r'"(Version[^\(]*)\(.*\)', build_info_str)
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target_str = '"%s(%s)"' % (m.group(1), build_date)
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keyword_map = { build_info_str : target_str}
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self.replace_keyword_with_file(game_rc_path,keyword_map)
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def backup_files(self, files):
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for f in files:
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full_path = os.path.abspath(f)
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if not os.path.isfile(full_path):
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continue
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backup_file_path = '%s.bak' % full_path
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shutil.copyfile(full_path, backup_file_path)
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def rollback_files(self, files):
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for f in files:
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full_path = os.path.abspath(f)
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backup_file_path = '%s.bak' % full_path
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if not os.path.isfile(backup_file_path):
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continue
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try:
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shutil.copyfile(backup_file_path, full_path)
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os.remove(backup_file_path)
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except:
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print('Roll back file %s failed.' % full_path)
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print('Please rename %s to %s manually.' % (backup_file_path, full_path))
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pass
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def run(self):
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if self.is_clean_before_build:
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utils_cocos.rmdir(self.simulator_output_dir)
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# backup some files
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modify_files = self.get_depend_project_file_list()
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if utils_cocos.os_is_mac():
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modify_files.append(os.path.join(self.simulator_abs_path, 'frameworks/runtime-src/proj.ios_mac/mac/Info.plist'))
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elif utils_cocos.os_is_win32():
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modify_files.append(os.path.join(self.simulator_abs_path, 'frameworks/runtime-src/proj.win32/game.rc'))
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self.backup_files(modify_files)
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try:
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# modify bundle version
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self.update_bundle_version()
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# modify project config files
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self.change_cocos2d_debug_macro_to_1(modify_files)
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# compile simulator
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self.do_compile()
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except Exception as e:
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raise e
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finally:
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# roll back modified files
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self.rollback_files(modify_files)
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Logging.info("")
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Logging.info(self.build_log)
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Logging.info("")
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return 0
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if __name__ == '__main__':
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parser = ArgumentParser(description="Generate Cocos Simulator.")
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parser.add_argument('-c', '--clean', dest='do_clean', action='store_true',
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help='Clean the output directory before generating. Will remove the output directory at first.')
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parser.add_argument('-m', "--mode", dest='compile_mode', type=str, choices=['debug', 'release'],
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help='Generate simulator for debug or release. Default is debug.')
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parser.add_argument('-o', '--output', dest='out_dir',
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help='Where to save Cocos Simulator. Default is the simulator folder in the root path of engine.')
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parser.add_argument('-p', '--platform', dest='platform', required=True,
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choices=['ios', 'mac', 'android', 'win32', 'all'],
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help='Which platform will be generated for.')
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parser.add_argument('--vs', dest='vs_version', type=int,
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help='Specify the Visual Studio version will be used. Such as: 2013. Default find available version automatically.')
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(args, unknown) = parser.parse_known_args()
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if len(unknown) > 0:
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print("unknown arguments: %s" % unknown)
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compiler = SimulatorCompiler(args)
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compiler.run()
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