axmol/extensions/spine/runtime/include/spine/AttachmentLoader.h

76 lines
3.0 KiB
C++

/******************************************************************************
* Spine Runtimes License Agreement
* Last updated January 1, 2020. Replaces all prior versions.
*
* Copyright (c) 2013-2020, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#ifndef Spine_AttachmentLoader_h
#define Spine_AttachmentLoader_h
#include <spine/RTTI.h>
#include <spine/SpineObject.h>
#include <spine/SpineString.h>
namespace spine {
class Skin;
class Attachment;
class RegionAttachment;
class MeshAttachment;
class BoundingBoxAttachment;
class PathAttachment;
class PointAttachment;
class ClippingAttachment;
class SP_API AttachmentLoader : public SpineObject {
public:
RTTI_DECL
AttachmentLoader();
virtual ~AttachmentLoader();
/// @return May be NULL to not load any attachment.
virtual RegionAttachment* newRegionAttachment(Skin& skin, const String& name, const String& path) = 0;
/// @return May be NULL to not load any attachment.
virtual MeshAttachment* newMeshAttachment(Skin& skin, const String& name, const String& path) = 0;
/// @return May be NULL to not load any attachment.
virtual BoundingBoxAttachment* newBoundingBoxAttachment(Skin& skin, const String& name) = 0;
/// @return May be NULL to not load any attachment
virtual PathAttachment* newPathAttachment(Skin& skin, const String& name) = 0;
virtual PointAttachment* newPointAttachment(Skin& skin, const String& name) = 0;
virtual ClippingAttachment* newClippingAttachment(Skin& skin, const String& name) = 0;
virtual void configureAttachment(Attachment* attachment) = 0;
};
}
#endif /* Spine_AttachmentLoader_h */