mirror of https://github.com/axmolengine/axmol.git
273 lines
7.4 KiB
Objective-C
273 lines
7.4 KiB
Objective-C
/****************************************************************************
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Copyright (c) 2010 cocos2d-x.org
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __CCINSTANT_ACTION_H__
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#define __CCINSTANT_ACTION_H__
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#include "CCAction.h"
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#include "selector_protocol.h"
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namespace cocos2d {
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/** Instant actions are immediate actions. They don't have a duration like
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the CCIntervalAction actions.
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*/
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class CCX_DLL CCInstantAction : public CCFiniteTimeAction //<NSCopying>
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{
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public:
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CCInstantAction();
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virtual ~CCInstantAction(){}
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// CCAction method
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virtual NSObject* copyWithZone(NSZone *pZone);
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virtual bool isDone(void);
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virtual void step(ccTime dt);
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virtual void update(ccTime time);
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//CCFiniteTimeAction method
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virtual CCFiniteTimeAction * reverse(void);
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};
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/** Show the node
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*/
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class CCX_DLL CCShow : public CCInstantAction
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{
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public:
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CCShow(){}
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virtual ~CCShow(){}
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//super method
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virtual void startWithTarget(NSObject *pTarget);
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virtual CCFiniteTimeAction * reverse(void);
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public:
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//override static method
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static CCShow * action();
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};
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/** Hide the node
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*/
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class CCX_DLL CCHide : public CCInstantAction
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{
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public:
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CCHide(){}
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virtual ~CCHide(){}
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//super method
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virtual void startWithTarget(NSObject *pTarget);
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virtual CCFiniteTimeAction * reverse(void);
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public:
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//override static method
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static CCHide * action();
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};
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/** Toggles the visibility of a node
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*/
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class CCX_DLL CCToggleVisibility : public CCInstantAction
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{
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public:
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CCToggleVisibility(){}
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virtual ~CCToggleVisibility(){}
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//super method
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virtual void startWithTarget(NSObject *pTarget);
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public:
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//override static method
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static CCToggleVisibility * action();
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};
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/** Flips the sprite horizontally
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@since v0.99.0
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*/
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class CCX_DLL CCFlipX : public CCInstantAction
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{
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public:
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CCFlipX(){}
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virtual ~CCFlipX(){}
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static CCFlipX * actionWithFlipX(bool x);
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CCFlipX * initWithFlipX(bool x);
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//super method
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virtual void startWithTarget(NSObject *pTarget);
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virtual CCFiniteTimeAction * reverse(void);
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virtual NSObject* copyWithZone(NSZone *pZone);
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protected:
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bool m_bFlipX;
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};
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/** Flips the sprite vertically
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@since v0.99.0
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*/
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class CCX_DLL CCFlipY : public CCInstantAction
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{
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public:
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CCFlipY(){}
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virtual ~CCFlipY(){}
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static CCFlipY * actionWithFlipY(bool y);
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CCFlipY * initWithFlipY(bool y);
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//super method
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virtual void startWithTarget(NSObject *pTarget);
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virtual CCFiniteTimeAction * reverse(void);
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virtual NSObject* copyWithZone(NSZone *pZone);
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protected:
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bool m_bFlipY;
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};
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/** Places the node in a certain position
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*/
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class CCX_DLL CCPlace : public CCInstantAction //<NSCopying>
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{
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public:
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CCPlace(){}
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virtual ~CCPlace(){}
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/** creates a Place action with a position */
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static CCPlace * actionWithPosition(CGPoint pos);
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/** Initializes a Place action with a position */
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CCPlace * initWithPosition(CGPoint pos);
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//super method
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virtual void startWithTarget(NSObject *pTarget);
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virtual NSObject* copyWithZone(NSZone *pZone);
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protected:
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CGPoint m_tPosition;
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};
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/** Calls a 'callback'
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*/
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class CCX_DLL CCCallFunc : public CCInstantAction //<NSCopying>
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{
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public:
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CCCallFunc()
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{
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m_pCallFunc = NULL;
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m_pSelectorTarget = NULL;
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}
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virtual ~CCCallFunc()
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{
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}
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static CCCallFunc * actionWithTarget(SelectorProtocol* pSelectorTarget, SEL_CallFunc selector);
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virtual CCCallFunc * initWithTarget(SelectorProtocol* pSelectorTarget);
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virtual void execute();
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//super method
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virtual void startWithTarget(NSObject *pTarget);
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NSObject * copyWithZone(cocos2d::NSZone *pZone);
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protected:
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SelectorProtocol* m_pSelectorTarget;
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union
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{
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SEL_CallFunc m_pCallFunc;
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SEL_CallFuncN m_pCallFuncN;
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SEL_CallFuncND m_pCallFuncND;
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};
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// id targetCallback;
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// SEL selector;
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//
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// /** creates the action with the callback */
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// +(id) actionWithTarget: (id) t selector:(SEL) s;
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// /** initializes the action with the callback */
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// -(id) initWithTarget: (id) t selector:(SEL) s;
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// /** exeuctes the callback */
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// -(void) execute;
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};
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/** Calls a 'callback' with the node as the first argument
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N means Node
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*/
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class CCX_DLL CCCallFuncN : public CCCallFunc
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{
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public:
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CCCallFuncN(){}
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virtual ~CCCallFuncN(){}
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static CCCallFuncN * actionWithTarget(SelectorProtocol* pSelectorTarget, SEL_CallFuncN selector);
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// super method
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virtual void execute();
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};
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//typedef void (*CC_CALLBACK_ND)(id, SEL, id, void *);
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/** Calls a 'callback' with the node as the first argument and the 2nd argument is data
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* ND means: Node and Data. Data is void *, so it could be anything.
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*/
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class CCX_DLL CCCallFuncND : public CCCallFuncN
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{
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public:
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/** Invocation object that has the target#selector and the parameters */
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//@property (nonatomic,readwrite) CC_CALLBACK_ND callbackMethod;
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/** creates the action with the callback and the data to pass as an argument */
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static CCCallFuncND * actionWithTarget(SelectorProtocol* pSelectorTarget, SEL_CallFuncND selector, void* d);
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/** initializes the action with the callback and the data to pass as an argument */
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CCCallFuncND * initWithTarget(SelectorProtocol* pSelectorTarget, SEL_CallFuncND selector, void* d);
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// super method
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virtual NSObject* copyWithZone(NSZone *pZone);
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virtual void execute();
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protected:
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void *m_pData;
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//CC_CALLBACK_ND m_pfnCallbackMethod;
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};
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// Blocks Support
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#if NS_BLOCKS_AVAILABLE
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/** Executes a callback using a block
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*/
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@interface CCCallBlock : CCInstantAction<NSCopying>
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{
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void (^block_)();
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}
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/** creates the action with the specified block, to be used as a callback */
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+(id) actionWithBlock:(void(^)())block;
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/** initialized the action with the specified block, to be used as a callback */
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-(id) initWithBlock:(void(^)())block;
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/** executes the callback */
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-(void) execute;
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@end
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@class CCNode;
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/** Executes a callback using a block with a single CCNode parameter
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*/
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@interface CCCallBlockN : CCInstantAction<NSCopying>
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{
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void (^block_)(CCNode *);
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}
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/** creates the action with the specified block, to be used as a callback */
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+(id) actionWithBlock:(void(^)(CCNode *node))block;
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/** initialized the action with the specified block, to be used as a callback */
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-(id) initWithBlock:(void(^)(CCNode *node))block;
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/** executes the callback */
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-(void) execute;
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@end
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#endif
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}
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#endif //__CCINSTANT_ACTION_H__ |