mirror of https://github.com/axmolengine/axmol.git
661 lines
18 KiB
C++
661 lines
18 KiB
C++
/****************************************************************************
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Copyright (c) 2010-2012 cocos2d-x.org
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Copyright (c) 2009 On-Core
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "ccMacros.h"
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#include "effects/CCGrid.h"
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#include "CCDirector.h"
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#include "effects/CCGrabber.h"
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#include "support/ccUtils.h"
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#include "shaders/CCGLProgram.h"
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#include "shaders/CCShaderCache.h"
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#include "shaders/ccGLStateCache.h"
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#include "CCGL.h"
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#include "support/CCPointExtension.h"
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#include "support/TransformUtils.h"
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#include "kazmath/kazmath.h"
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#include "kazmath/GL/matrix.h"
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NS_CC_BEGIN
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// implementation of CCGridBase
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CCGridBase* CCGridBase::create(const CCSize& gridSize)
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{
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CCGridBase *pGridBase = new CCGridBase();
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if (pGridBase)
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{
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if (pGridBase->initWithSize(gridSize))
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{
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pGridBase->autorelease();
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}
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else
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{
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CC_SAFE_RELEASE_NULL(pGridBase);
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}
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}
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return pGridBase;
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}
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CCGridBase* CCGridBase::create(const CCSize& gridSize, CCTexture2D *texture, bool flipped)
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{
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CCGridBase *pGridBase = new CCGridBase();
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if (pGridBase)
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{
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if (pGridBase->initWithSize(gridSize, texture, flipped))
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{
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pGridBase->autorelease();
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}
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else
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{
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CC_SAFE_RELEASE_NULL(pGridBase);
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}
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}
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return pGridBase;
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}
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bool CCGridBase::initWithSize(const CCSize& gridSize, CCTexture2D *pTexture, bool bFlipped)
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{
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bool bRet = true;
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m_bActive = false;
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m_nReuseGrid = 0;
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m_sGridSize = gridSize;
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m_pTexture = pTexture;
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CC_SAFE_RETAIN(m_pTexture);
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m_bIsTextureFlipped = bFlipped;
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CCSize texSize = m_pTexture->getContentSize();
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m_obStep.x = texSize.width / m_sGridSize.width;
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m_obStep.y = texSize.height / m_sGridSize.height;
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m_pGrabber = new CCGrabber();
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if (m_pGrabber)
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{
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m_pGrabber->grab(m_pTexture);
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}
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else
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{
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bRet = false;
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}
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m_pShaderProgram = CCShaderCache::sharedShaderCache()->programForKey(kCCShader_PositionTexture);
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calculateVertexPoints();
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return bRet;
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}
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bool CCGridBase::initWithSize(const CCSize& gridSize)
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{
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CCDirector *pDirector = CCDirector::sharedDirector();
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CCSize s = pDirector->getWinSizeInPixels();
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unsigned long POTWide = ccNextPOT((unsigned int)s.width);
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unsigned long POTHigh = ccNextPOT((unsigned int)s.height);
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// we only use rgba8888
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CCTexture2DPixelFormat format = kCCTexture2DPixelFormat_RGBA8888;
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void *data = calloc((int)(POTWide * POTHigh * 4), 1);
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if (! data)
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{
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CCLOG("cocos2d: CCGrid: not enough memory.");
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this->release();
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return false;
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}
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CCTexture2D *pTexture = new CCTexture2D();
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pTexture->initWithData(data, format, POTWide, POTHigh, s);
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free(data);
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if (! pTexture)
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{
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CCLOG("cocos2d: CCGrid: error creating texture");
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return false;
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}
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initWithSize(gridSize, pTexture, false);
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pTexture->release();
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return true;
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}
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CCGridBase::~CCGridBase(void)
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{
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CCLOGINFO("cocos2d: deallocing %p", this);
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//TODO: ? why 2.0 comments this line setActive(false);
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CC_SAFE_RELEASE(m_pTexture);
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CC_SAFE_RELEASE(m_pGrabber);
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}
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// properties
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void CCGridBase::setActive(bool bActive)
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{
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m_bActive = bActive;
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if (! bActive)
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{
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CCDirector *pDirector = CCDirector::sharedDirector();
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ccDirectorProjection proj = pDirector->getProjection();
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pDirector->setProjection(proj);
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}
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}
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void CCGridBase::setTextureFlipped(bool bFlipped)
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{
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if (m_bIsTextureFlipped != bFlipped)
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{
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m_bIsTextureFlipped = bFlipped;
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calculateVertexPoints();
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}
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}
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void CCGridBase::set2DProjection()
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{
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CCDirector *director = CCDirector::sharedDirector();
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CCSize size = director->getWinSizeInPixels();
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glViewport(0, 0, (GLsizei)(size.width * CC_CONTENT_SCALE_FACTOR()), (GLsizei)(size.height * CC_CONTENT_SCALE_FACTOR()) );
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kmGLMatrixMode(KM_GL_PROJECTION);
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kmGLLoadIdentity();
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kmMat4 orthoMatrix;
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kmMat4OrthographicProjection(&orthoMatrix, 0, size.width * CC_CONTENT_SCALE_FACTOR(), 0, size.height * CC_CONTENT_SCALE_FACTOR(), -1, 1);
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kmGLMultMatrix( &orthoMatrix );
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kmGLMatrixMode(KM_GL_MODELVIEW);
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kmGLLoadIdentity();
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ccSetProjectionMatrixDirty();
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}
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void CCGridBase::beforeDraw(void)
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{
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// save projection
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CCDirector *director = CCDirector::sharedDirector();
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m_directorProjection = director->getProjection();
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// 2d projection
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// [director setProjection:kCCDirectorProjection2D];
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set2DProjection();
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m_pGrabber->beforeRender(m_pTexture);
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}
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void CCGridBase::afterDraw(cocos2d::CCNode *pTarget)
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{
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m_pGrabber->afterRender(m_pTexture);
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// restore projection
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CCDirector *director = CCDirector::sharedDirector();
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director->setProjection(m_directorProjection);
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if (pTarget->getCamera()->isDirty())
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{
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CCPoint offset = pTarget->getAnchorPointInPoints();
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//
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// XXX: Camera should be applied in the AnchorPoint
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//
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kmGLTranslatef(offset.x, offset.y, 0);
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pTarget->getCamera()->locate();
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kmGLTranslatef(-offset.x, -offset.y, 0);
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}
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ccGLBindTexture2D(m_pTexture->getName());
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// restore projection for default FBO .fixed bug #543 #544
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//TODO: CCDirector::sharedDirector()->setProjection(CCDirector::sharedDirector()->getProjection());
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//TODO: CCDirector::sharedDirector()->applyOrientation();
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blit();
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}
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void CCGridBase::blit(void)
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{
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CCAssert(0, "");
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}
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void CCGridBase::reuse(void)
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{
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CCAssert(0, "");
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}
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void CCGridBase::calculateVertexPoints(void)
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{
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CCAssert(0, "");
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}
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// implementation of CCGrid3D
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CCGrid3D* CCGrid3D::create(const CCSize& gridSize, CCTexture2D *pTexture, bool bFlipped)
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{
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CCGrid3D *pRet= new CCGrid3D();
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if (pRet)
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{
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if (pRet->initWithSize(gridSize, pTexture, bFlipped))
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{
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pRet->autorelease();
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}
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else
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{
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delete pRet;
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pRet = NULL;
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}
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}
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return pRet;
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}
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CCGrid3D* CCGrid3D::create(const CCSize& gridSize)
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{
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CCGrid3D *pRet= new CCGrid3D();
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if (pRet)
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{
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if (pRet->initWithSize(gridSize))
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{
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pRet->autorelease();
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}
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else
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{
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delete pRet;
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pRet = NULL;
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}
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}
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return pRet;
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}
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CCGrid3D::CCGrid3D()
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: m_pTexCoordinates(NULL)
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, m_pVertices(NULL)
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, m_pOriginalVertices(NULL)
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, m_pIndices(NULL)
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{
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}
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CCGrid3D::~CCGrid3D(void)
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{
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CC_SAFE_FREE(m_pTexCoordinates);
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CC_SAFE_FREE(m_pVertices);
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CC_SAFE_FREE(m_pIndices);
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CC_SAFE_FREE(m_pOriginalVertices);
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}
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void CCGrid3D::blit(void)
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{
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int n = m_sGridSize.width * m_sGridSize.height;
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ccGLEnableVertexAttribs( kCCVertexAttribFlag_Position | kCCVertexAttribFlag_TexCoords );
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m_pShaderProgram->use();
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m_pShaderProgram->setUniformsForBuiltins();;
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//
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// Attributes
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//
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// position
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glVertexAttribPointer(kCCVertexAttrib_Position, 3, GL_FLOAT, GL_FALSE, 0, m_pVertices);
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// texCoords
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glVertexAttribPointer(kCCVertexAttrib_TexCoords, 2, GL_FLOAT, GL_FALSE, 0, m_pTexCoordinates);
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glDrawElements(GL_TRIANGLES, (GLsizei) n*6, GL_UNSIGNED_SHORT, m_pIndices);
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CC_INCREMENT_GL_DRAWS(1);
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}
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void CCGrid3D::calculateVertexPoints(void)
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{
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float width = (float)m_pTexture->getPixelsWide();
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float height = (float)m_pTexture->getPixelsHigh();
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float imageH = m_pTexture->getContentSizeInPixels().height;
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int x, y, i;
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CC_SAFE_FREE(m_pVertices);
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CC_SAFE_FREE(m_pOriginalVertices);
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CC_SAFE_FREE(m_pTexCoordinates);
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CC_SAFE_FREE(m_pIndices);
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unsigned int numOfPoints = (m_sGridSize.width+1) * (m_sGridSize.height+1);
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m_pVertices = malloc(numOfPoints * sizeof(ccVertex3F));
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m_pOriginalVertices = malloc(numOfPoints * sizeof(ccVertex3F));
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m_pTexCoordinates = malloc(numOfPoints * sizeof(ccVertex2F));
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m_pIndices = (GLushort*)malloc(m_sGridSize.width * m_sGridSize.height * sizeof(GLushort) * 6);
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GLfloat *vertArray = (GLfloat*)m_pVertices;
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GLfloat *texArray = (GLfloat*)m_pTexCoordinates;
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GLushort *idxArray = m_pIndices;
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for (x = 0; x < m_sGridSize.width; ++x)
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{
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for (y = 0; y < m_sGridSize.height; ++y)
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{
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int idx = (y * m_sGridSize.width) + x;
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GLfloat x1 = x * m_obStep.x;
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GLfloat x2 = x1 + m_obStep.x;
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GLfloat y1 = y * m_obStep.y;
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GLfloat y2= y1 + m_obStep.y;
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GLushort a = (GLushort)(x * (m_sGridSize.height + 1) + y);
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GLushort b = (GLushort)((x + 1) * (m_sGridSize.height + 1) + y);
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GLushort c = (GLushort)((x + 1) * (m_sGridSize.height + 1) + (y + 1));
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GLushort d = (GLushort)(x * (m_sGridSize.height + 1) + (y + 1));
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GLushort tempidx[6] = {a, b, d, b, c, d};
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memcpy(&idxArray[6*idx], tempidx, 6*sizeof(GLushort));
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int l1[4] = {a*3, b*3, c*3, d*3};
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ccVertex3F e = {x1, y1, 0};
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ccVertex3F f = {x2, y1, 0};
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ccVertex3F g = {x2, y2, 0};
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ccVertex3F h = {x1, y2, 0};
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ccVertex3F l2[4] = {e, f, g, h};
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int tex1[4] = {a*2, b*2, c*2, d*2};
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CCPoint tex2[4] = {ccp(x1, y1), ccp(x2, y1), ccp(x2, y2), ccp(x1, y2)};
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for (i = 0; i < 4; ++i)
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{
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vertArray[l1[i]] = l2[i].x;
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vertArray[l1[i] + 1] = l2[i].y;
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vertArray[l1[i] + 2] = l2[i].z;
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texArray[tex1[i]] = tex2[i].x / width;
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if (m_bIsTextureFlipped)
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{
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texArray[tex1[i] + 1] = (imageH - tex2[i].y) / height;
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}
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else
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{
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texArray[tex1[i] + 1] = tex2[i].y / height;
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}
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}
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}
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}
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memcpy(m_pOriginalVertices, m_pVertices, (m_sGridSize.width+1) * (m_sGridSize.height+1) * sizeof(ccVertex3F));
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}
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ccVertex3F CCGrid3D::vertex(const CCPoint& pos)
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{
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CCAssert( pos.x == (unsigned int)pos.x && pos.y == (unsigned int) pos.y , "Numbers must be integers");
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int index = (pos.x * (m_sGridSize.height+1) + pos.y) * 3;
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float *vertArray = (float*)m_pVertices;
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ccVertex3F vert = {vertArray[index], vertArray[index+1], vertArray[index+2]};
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return vert;
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}
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ccVertex3F CCGrid3D::originalVertex(const CCPoint& pos)
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{
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CCAssert( pos.x == (unsigned int)pos.x && pos.y == (unsigned int) pos.y , "Numbers must be integers");
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int index = (pos.x * (m_sGridSize.height+1) + pos.y) * 3;
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float *vertArray = (float*)m_pOriginalVertices;
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ccVertex3F vert = {vertArray[index], vertArray[index+1], vertArray[index+2]};
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return vert;
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}
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void CCGrid3D::setVertex(const CCPoint& pos, const ccVertex3F& vertex)
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{
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CCAssert( pos.x == (unsigned int)pos.x && pos.y == (unsigned int) pos.y , "Numbers must be integers");
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int index = (pos.x * (m_sGridSize.height + 1) + pos.y) * 3;
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float *vertArray = (float*)m_pVertices;
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vertArray[index] = vertex.x;
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vertArray[index+1] = vertex.y;
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vertArray[index+2] = vertex.z;
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}
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void CCGrid3D::reuse(void)
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{
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if (m_nReuseGrid > 0)
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{
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memcpy(m_pOriginalVertices, m_pVertices, (m_sGridSize.width+1) * (m_sGridSize.height+1) * sizeof(ccVertex3F));
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--m_nReuseGrid;
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}
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}
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// implementation of CCTiledGrid3D
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CCTiledGrid3D::CCTiledGrid3D()
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: m_pTexCoordinates(NULL)
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, m_pVertices(NULL)
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, m_pOriginalVertices(NULL)
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, m_pIndices(NULL)
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{
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}
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CCTiledGrid3D::~CCTiledGrid3D(void)
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{
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CC_SAFE_FREE(m_pTexCoordinates);
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CC_SAFE_FREE(m_pVertices);
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CC_SAFE_FREE(m_pOriginalVertices);
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CC_SAFE_FREE(m_pIndices);
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}
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CCTiledGrid3D* CCTiledGrid3D::create(const CCSize& gridSize, CCTexture2D *pTexture, bool bFlipped)
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{
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CCTiledGrid3D *pRet= new CCTiledGrid3D();
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if (pRet)
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{
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if (pRet->initWithSize(gridSize, pTexture, bFlipped))
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{
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pRet->autorelease();
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}
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else
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{
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delete pRet;
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pRet = NULL;
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}
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}
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return pRet;
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}
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CCTiledGrid3D* CCTiledGrid3D::create(const CCSize& gridSize)
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{
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CCTiledGrid3D *pRet= new CCTiledGrid3D();
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if (pRet)
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{
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if (pRet->initWithSize(gridSize))
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{
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pRet->autorelease();
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}
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else
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{
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delete pRet;
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pRet = NULL;
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}
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}
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return pRet;
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}
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void CCTiledGrid3D::blit(void)
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{
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int n = m_sGridSize.width * m_sGridSize.height;
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m_pShaderProgram->use();
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m_pShaderProgram->setUniformsForBuiltins();
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//
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// Attributes
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//
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ccGLEnableVertexAttribs( kCCVertexAttribFlag_Position | kCCVertexAttribFlag_TexCoords );
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|
// position
|
|
glVertexAttribPointer(kCCVertexAttrib_Position, 3, GL_FLOAT, GL_FALSE, 0, m_pVertices);
|
|
|
|
// texCoords
|
|
glVertexAttribPointer(kCCVertexAttrib_TexCoords, 2, GL_FLOAT, GL_FALSE, 0, m_pTexCoordinates);
|
|
|
|
glDrawElements(GL_TRIANGLES, (GLsizei)n*6, GL_UNSIGNED_SHORT, m_pIndices);
|
|
|
|
CC_INCREMENT_GL_DRAWS(1);
|
|
}
|
|
|
|
void CCTiledGrid3D::calculateVertexPoints(void)
|
|
{
|
|
float width = (float)m_pTexture->getPixelsWide();
|
|
float height = (float)m_pTexture->getPixelsHigh();
|
|
float imageH = m_pTexture->getContentSizeInPixels().height;
|
|
|
|
int numQuads = m_sGridSize.width * m_sGridSize.height;
|
|
CC_SAFE_FREE(m_pVertices);
|
|
CC_SAFE_FREE(m_pOriginalVertices);
|
|
CC_SAFE_FREE(m_pTexCoordinates);
|
|
CC_SAFE_FREE(m_pIndices);
|
|
|
|
m_pVertices = malloc(numQuads*4*sizeof(ccVertex3F));
|
|
m_pOriginalVertices = malloc(numQuads*4*sizeof(ccVertex3F));
|
|
m_pTexCoordinates = malloc(numQuads*4*sizeof(ccVertex2F));
|
|
m_pIndices = (GLushort*)malloc(numQuads*6*sizeof(GLushort));
|
|
|
|
GLfloat *vertArray = (GLfloat*)m_pVertices;
|
|
GLfloat *texArray = (GLfloat*)m_pTexCoordinates;
|
|
GLushort *idxArray = m_pIndices;
|
|
|
|
int x, y;
|
|
|
|
for( x = 0; x < m_sGridSize.width; x++ )
|
|
{
|
|
for( y = 0; y < m_sGridSize.height; y++ )
|
|
{
|
|
float x1 = x * m_obStep.x;
|
|
float x2 = x1 + m_obStep.x;
|
|
float y1 = y * m_obStep.y;
|
|
float y2 = y1 + m_obStep.y;
|
|
|
|
*vertArray++ = x1;
|
|
*vertArray++ = y1;
|
|
*vertArray++ = 0;
|
|
*vertArray++ = x2;
|
|
*vertArray++ = y1;
|
|
*vertArray++ = 0;
|
|
*vertArray++ = x1;
|
|
*vertArray++ = y2;
|
|
*vertArray++ = 0;
|
|
*vertArray++ = x2;
|
|
*vertArray++ = y2;
|
|
*vertArray++ = 0;
|
|
|
|
float newY1 = y1;
|
|
float newY2 = y2;
|
|
|
|
if (m_bIsTextureFlipped)
|
|
{
|
|
newY1 = imageH - y1;
|
|
newY2 = imageH - y2;
|
|
}
|
|
|
|
*texArray++ = x1 / width;
|
|
*texArray++ = newY1 / height;
|
|
*texArray++ = x2 / width;
|
|
*texArray++ = newY1 / height;
|
|
*texArray++ = x1 / width;
|
|
*texArray++ = newY2 / height;
|
|
*texArray++ = x2 / width;
|
|
*texArray++ = newY2 / height;
|
|
}
|
|
}
|
|
|
|
for (x = 0; x < numQuads; x++)
|
|
{
|
|
idxArray[x*6+0] = (GLushort)(x * 4 + 0);
|
|
idxArray[x*6+1] = (GLushort)(x * 4 + 1);
|
|
idxArray[x*6+2] = (GLushort)(x * 4 + 2);
|
|
|
|
idxArray[x*6+3] = (GLushort)(x * 4 + 1);
|
|
idxArray[x*6+4] = (GLushort)(x * 4 + 2);
|
|
idxArray[x*6+5] = (GLushort)(x * 4 + 3);
|
|
}
|
|
|
|
memcpy(m_pOriginalVertices, m_pVertices, numQuads * 12 * sizeof(GLfloat));
|
|
}
|
|
|
|
void CCTiledGrid3D::setTile(const CCPoint& pos, const ccQuad3& coords)
|
|
{
|
|
CCAssert( pos.x == (unsigned int)pos.x && pos.y == (unsigned int) pos.y , "Numbers must be integers");
|
|
int idx = (m_sGridSize.height * pos.x + pos.y) * 4 * 3;
|
|
float *vertArray = (float*)m_pVertices;
|
|
memcpy(&vertArray[idx], &coords, sizeof(ccQuad3));
|
|
}
|
|
|
|
ccQuad3 CCTiledGrid3D::originalTile(const CCPoint& pos)
|
|
{
|
|
CCAssert( pos.x == (unsigned int)pos.x && pos.y == (unsigned int) pos.y , "Numbers must be integers");
|
|
int idx = (m_sGridSize.height * pos.x + pos.y) * 4 * 3;
|
|
float *vertArray = (float*)m_pOriginalVertices;
|
|
|
|
ccQuad3 ret;
|
|
memcpy(&ret, &vertArray[idx], sizeof(ccQuad3));
|
|
|
|
return ret;
|
|
}
|
|
|
|
ccQuad3 CCTiledGrid3D::tile(const CCPoint& pos)
|
|
{
|
|
CCAssert( pos.x == (unsigned int)pos.x && pos.y == (unsigned int) pos.y , "Numbers must be integers");
|
|
int idx = (m_sGridSize.height * pos.x + pos.y) * 4 * 3;
|
|
float *vertArray = (float*)m_pVertices;
|
|
|
|
ccQuad3 ret;
|
|
memcpy(&ret, &vertArray[idx], sizeof(ccQuad3));
|
|
|
|
return ret;
|
|
}
|
|
|
|
void CCTiledGrid3D::reuse(void)
|
|
{
|
|
if (m_nReuseGrid > 0)
|
|
{
|
|
int numQuads = m_sGridSize.width * m_sGridSize.height;
|
|
|
|
memcpy(m_pOriginalVertices, m_pVertices, numQuads * 12 * sizeof(GLfloat));
|
|
--m_nReuseGrid;
|
|
}
|
|
}
|
|
|
|
NS_CC_END
|