mirror of https://github.com/axmolengine/axmol.git
72 lines
1.3 KiB
C++
72 lines
1.3 KiB
C++
// Copyright (c) 2018-2019 HALX99
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// Copyright (c) 2020 c4games.com
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#pragma once
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#include "platform/CCPlatformConfig.h"
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#include <string>
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#if CC_TARGET_PLATFORM == CC_PLATFORM_WIN32
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#include <io.h>
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#include <direct.h>
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#else
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#include <unistd.h>
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#include <errno.h>
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#endif
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#include <fcntl.h>
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#include <functional>
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#include "platform/CCPlatformMacros.h"
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#if CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID
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#include "platform/android/CCFileUtils-android.h"
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#include <jni.h>
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#include <android/asset_manager.h>
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#include <android/asset_manager_jni.h>
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#include "base/ZipUtils.h"
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#endif
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NS_CC_BEGIN
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struct UnzFileStream;
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union PXFileHandle {
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int _fd = -1;
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#if CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID
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AAsset* _asset;
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ZipFileStream _zfs;
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#endif
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};
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struct PXIoF;
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class CC_DLL FileStream {
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public:
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FileStream();
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~FileStream();
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FileStream(FileStream&& rhs);
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FileStream& operator=(FileStream&& rhs);
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enum class Mode {
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READ,
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WRITE,
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APPEND,
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};
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bool open(const std::string& path, Mode mode);
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int close();
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int seek(long offset, int origin);
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int read(void* buf, unsigned int size);
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int write(const void* buf, unsigned int size);
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operator bool() const;
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private:
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void zeroset();
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void assign(FileStream&& rhs);
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PXFileHandle _handle;
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const PXIoF* _iof;
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};
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NS_CC_END |