mirror of https://github.com/axmolengine/axmol.git
262 lines
7.4 KiB
C++
262 lines
7.4 KiB
C++
/****************************************************************************
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Copyright (c) 2013-2017 Chukong Technologies Inc.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "2d/CCSpriteFrameCache.h"
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#include "CCArmatureDataManager.h"
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#include "CCTransformHelp.h"
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#include "CCDataReaderHelper.h"
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#include "CCSpriteFrameCacheHelper.h"
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using namespace cocos2d;
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namespace cocostudio {
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static ArmatureDataManager *s_sharedArmatureDataManager = nullptr;
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ArmatureDataManager *ArmatureDataManager::getInstance()
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{
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if (s_sharedArmatureDataManager == nullptr)
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{
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s_sharedArmatureDataManager = new (std::nothrow) ArmatureDataManager();
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if (!s_sharedArmatureDataManager || !s_sharedArmatureDataManager->init())
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{
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CC_SAFE_DELETE(s_sharedArmatureDataManager);
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}
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}
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return s_sharedArmatureDataManager;
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}
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void ArmatureDataManager::destroyInstance()
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{
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SpriteFrameCacheHelper::purge();
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DataReaderHelper::purge();
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CC_SAFE_RELEASE_NULL(s_sharedArmatureDataManager);
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}
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ArmatureDataManager::ArmatureDataManager(void)
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{
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_armarureDatas.clear();
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_animationDatas.clear();
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_textureDatas.clear();
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_autoLoadSpriteFile = false;
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}
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ArmatureDataManager::~ArmatureDataManager(void)
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{
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_animationDatas.clear();
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_armarureDatas.clear();
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_textureDatas.clear();
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_relativeDatas.clear();
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}
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bool ArmatureDataManager::init()
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{
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bool bRet = false;
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do
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{
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_armarureDatas.clear();
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_animationDatas.clear();
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_textureDatas.clear();
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bRet = true;
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}
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while (0);
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return bRet;
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}
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void ArmatureDataManager::removeArmatureFileInfo(const std::string& configFilePath)
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{
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if (RelativeData *data = getRelativeData(configFilePath))
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{
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for (std::string str : data->armatures)
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{
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removeArmatureData(str);
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}
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for (std::string str : data->animations)
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{
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removeAnimationData(str);
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}
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for (std::string str : data->textures)
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{
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removeTextureData(str);
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}
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for (std::string str : data->plistFiles)
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{
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SpriteFrameCacheHelper::getInstance()->removeSpriteFrameFromFile(str);
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}
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_relativeDatas.erase(configFilePath);
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DataReaderHelper::getInstance()->removeConfigFile(configFilePath);
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}
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}
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void ArmatureDataManager::addArmatureData(const std::string& id, ArmatureData *armatureData, const std::string& configFilePath)
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{
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if (RelativeData *data = getRelativeData(configFilePath))
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{
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data->armatures.push_back(id);
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}
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_armarureDatas.insert(id, armatureData);
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}
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ArmatureData *ArmatureDataManager::getArmatureData(const std::string& id)
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{
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return dynamic_cast<ArmatureData*>(_armarureDatas.at(id));
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}
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void ArmatureDataManager::removeArmatureData(const std::string& id)
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{
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_armarureDatas.erase(id);
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}
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void ArmatureDataManager::addAnimationData(const std::string& id, AnimationData *animationData, const std::string& configFilePath)
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{
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if (RelativeData *data = getRelativeData(configFilePath))
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{
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data->animations.push_back(id);
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}
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_animationDatas.insert(id, animationData);
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}
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AnimationData *ArmatureDataManager::getAnimationData(const std::string& id)
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{
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return dynamic_cast<AnimationData*>(_animationDatas.at(id));
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}
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void ArmatureDataManager::removeAnimationData(const std::string& id)
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{
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_animationDatas.erase(id);
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}
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void ArmatureDataManager::addTextureData(const std::string& id, TextureData *textureData, const std::string& configFilePath)
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{
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if (RelativeData *data = getRelativeData(configFilePath))
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{
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data->textures.push_back(id);
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}
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_textureDatas.insert(id, textureData);
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}
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TextureData *ArmatureDataManager::getTextureData(const std::string& id)
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{
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return dynamic_cast<TextureData*>(_textureDatas.at(id));
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}
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void ArmatureDataManager::removeTextureData(const std::string& id)
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{
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_textureDatas.erase(id);
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}
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void ArmatureDataManager::addArmatureFileInfo(const std::string& configFilePath)
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{
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addRelativeData(configFilePath);
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_autoLoadSpriteFile = true;
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DataReaderHelper::getInstance()->addDataFromFile(configFilePath);
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}
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void ArmatureDataManager::addArmatureFileInfoAsync(const std::string& configFilePath, Ref *target, SEL_SCHEDULE selector)
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{
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addRelativeData(configFilePath);
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_autoLoadSpriteFile = true;
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DataReaderHelper::getInstance()->addDataFromFileAsync("", "", configFilePath, target, selector);
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}
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void ArmatureDataManager::addArmatureFileInfo(const std::string& imagePath, const std::string& plistPath, const std::string& configFilePath)
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{
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addRelativeData(configFilePath);
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_autoLoadSpriteFile = false;
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DataReaderHelper::getInstance()->addDataFromFile(configFilePath);
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addSpriteFrameFromFile(plistPath, imagePath, configFilePath);
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}
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void ArmatureDataManager::addArmatureFileInfoAsync(const std::string& imagePath, const std::string& plistPath, const std::string& configFilePath, Ref *target, SEL_SCHEDULE selector)
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{
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addRelativeData(configFilePath);
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_autoLoadSpriteFile = false;
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DataReaderHelper::getInstance()->addDataFromFileAsync(imagePath, plistPath, configFilePath, target, selector);
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addSpriteFrameFromFile(plistPath, imagePath, configFilePath);
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}
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void ArmatureDataManager::addSpriteFrameFromFile(const std::string& plistPath, const std::string& imagePath, const std::string& configFilePath)
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{
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if (RelativeData *data = getRelativeData(configFilePath))
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{
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data->plistFiles.push_back(plistPath);
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}
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SpriteFrameCacheHelper::getInstance()->addSpriteFrameFromFile(plistPath, imagePath);
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}
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bool ArmatureDataManager::isAutoLoadSpriteFile()
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{
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return _autoLoadSpriteFile;
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}
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const cocos2d::Map<std::string, ArmatureData*>& ArmatureDataManager::getArmatureDatas() const
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{
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return _armarureDatas;
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}
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const cocos2d::Map<std::string, AnimationData*>& ArmatureDataManager::getAnimationDatas() const
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{
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return _animationDatas;
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}
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const cocos2d::Map<std::string, TextureData*>& ArmatureDataManager::getTextureDatas() const
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{
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return _textureDatas;
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}
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void ArmatureDataManager::addRelativeData(const std::string& configFilePath)
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{
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if (_relativeDatas.find(configFilePath) == _relativeDatas.end())
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{
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_relativeDatas[configFilePath] = RelativeData();
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}
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}
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RelativeData *ArmatureDataManager::getRelativeData(const std::string& configFilePath)
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{
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return &_relativeDatas[configFilePath];
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}
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}
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