mirror of https://github.com/axmolengine/axmol.git
149 lines
5.2 KiB
C++
149 lines
5.2 KiB
C++
//
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// NodeReaderProtocol.cpp
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// cocos2d_libs
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//
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// Created by pipu on 14/11/18.
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//
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//
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#include "WidgetReader/NodeReaderProtocol.h"
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#include "CSParseBinary_generated.h" // flatbuffers::ResourceData, it's ok for all revision of loaders
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#include "cocos2d.h"
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#include "ui/CocosGUI.h"
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#include "CCArmature.h"
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#include "ActionTimeline/CCSkeletonNode.h"
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// x-studio spec, csb batch load support, assets hook functions.
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static bool onLoadObjectAssetDummy(cocos2d::Node*, cocos2d::ResourceData& assets, int index)
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{
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return false;
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}
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template<typename _T>
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static _T* object_create_func()
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{
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return _T::create();
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}
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static cocos2d::Node* createArmatureNode()
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{
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return cocostudio::Armature::create();
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}
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static cocos2d::ParticleSystemQuad* createParticleSystemQuad(const std::string& path) {
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return cocos2d::ParticleSystemQuad::create(path);
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}
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static cocos2d::Node* createNestingNode(std::string) {
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return cocos2d::Node::create();
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}
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static void onLoadSpriteFramesWithFileDummy(std::string&)
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{
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}
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namespace cocostudio
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{
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NodeReaderProtocol::NodeReaderProtocol() {};
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NodeReaderProtocol::~NodeReaderProtocol() {};
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void NodeReaderProtocol::setCurrentCustomClassName(const char* className) {};
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}
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namespace cocos2d {
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namespace wext {
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bool(*onBeforeLoadObjectAsset)(cocos2d::Node*, cocos2d::ResourceData& assets, int index/*= 0*/) = &onLoadObjectAssetDummy;
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bool(*onAfterLoadObjectAsset)(cocos2d::Node*, cocos2d::ResourceData& assets, int index/*= 0*/) = &onLoadObjectAssetDummy;
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void(*onLoadSpriteFramesWithFile)(std::string& file) = nullptr;
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void(*onNestingNodeLoading)(const std::string& filePath) = nullptr;
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void(*onNestingNodeLoaded)(cocos2d::Node*, const std::string& filePath) = nullptr;
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cocos2d::Node*(*aNode)();
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cocos2d::ui::Widget*(*aWidget)();
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cocos2d::Sprite*(*aSprite)();
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cocos2d::ui::ImageView*(*aImageView)();
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cocos2d::ui::Button*(*aButton)();
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cocos2d::ui::CheckBox*(*aCheckBox)();
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cocos2d::ui::Slider*(*aSlider)();
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cocos2d::ui::LoadingBar*(*aLoadingBar)();
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cocos2d::ui::Text*(*aText)();
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cocos2d::ui::TextField*(*aTextField)();
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cocos2d::ui::TextAtlas*(*aTextAtlas)();
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cocos2d::ui::TextBMFont*(*aTextBMFont)();
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cocos2d::ui::Layout*(*aLayout)();
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cocos2d::ui::ScrollView*(*aScrollView)();
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cocos2d::ui::ListView*(*aListView)();
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cocos2d::ui::PageView*(*aPageView)();
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cocos2d::ParticleSystemQuad*(*aParticleSystemQuad)(const std::string&);
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cocos2d::Node*(*aArmatureNode)();
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cocostudio::timeline::SkeletonNode*(*aSkeletonNode)();
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cocostudio::timeline::BoneNode*(*aBoneNode)();
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cocos2d::Node*(*aNestingNode)(std::string);
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// 3d stubs
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cocos2d::Node* (*aNode3D)();
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cocos2d::Node* (*aGameNode3D)();
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cocos2d::Node* (*aLight3D)();
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cocos2d::Camera* (*aCamera)();
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cocos2d::Sprite3D* (*aSprite3D)();
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cocos2d::Node* (*aParticleSystem3D)();
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void resetReaderAllHooks()
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{
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onLoadSpriteFramesWithFile = onLoadSpriteFramesWithFileDummy;
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onBeforeLoadObjectAsset = onLoadObjectAssetDummy;
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onAfterLoadObjectAsset = onLoadObjectAssetDummy;
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onNestingNodeLoaded = nullptr;
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onNestingNodeLoading = nullptr;
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aNode = object_create_func<Node>;
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aSprite = object_create_func<Sprite>;
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aWidget = object_create_func<ui::Widget>;
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aImageView = object_create_func<ui::ImageView>;
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aButton = object_create_func<ui::Button>;
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aCheckBox = object_create_func<ui::CheckBox>;
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aSlider = object_create_func<ui::Slider>;
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aLoadingBar = object_create_func<ui::LoadingBar>;
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aText = object_create_func<ui::Text>;
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aTextField = object_create_func<ui::TextField>;
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aTextAtlas = object_create_func<ui::TextAtlas>;
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aTextBMFont = object_create_func<ui::TextBMFont>;
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aLayout = object_create_func<ui::Layout>;
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aScrollView = object_create_func<ui::ScrollView>;
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aListView = object_create_func<ui::ListView>;
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aPageView = object_create_func<ui::PageView>;
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aSkeletonNode = object_create_func<cocostudio::timeline::SkeletonNode>;
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aBoneNode = object_create_func<cocostudio::timeline::BoneNode>;
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aArmatureNode = createArmatureNode;
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aParticleSystemQuad = &createParticleSystemQuad;
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aNestingNode = createNestingNode;
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}
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static uint8_t _AUTO_INIT_VARS = (resetReaderAllHooks(), 0);
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};
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};
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cocos2d::ResourceData cocos2d::wext::makeResourceData(const flatbuffers::ResourceData* orig)
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{
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cocos2d::ResourceData fileData;
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fileData.file = orig->path()->c_str();
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fileData.plist = orig->plistFile()->c_str();
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fileData.type = orig->resourceType();
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return fileData;
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}
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cocos2d::ResourceData cocos2d::wext::makeResourceData(const std::string& path, int type)
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{
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cocos2d::ResourceData fileData;
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fileData.file = path;
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fileData.type = type;
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return fileData;
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}
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cocos2d::ResourceData cocos2d::wext::makeResourceData(std::string&& path, int type)
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{
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cocos2d::ResourceData fileData;
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fileData.file = std::move(path);
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fileData.type = type;
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return fileData;
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}
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