mirror of https://github.com/axmolengine/axmol.git
79 lines
2.8 KiB
C++
79 lines
2.8 KiB
C++
/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated January 1, 2020. Replaces all prior versions.
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*
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* Copyright (c) 2013-2020, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software
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* or otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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*
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* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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#ifndef SPINE_COCOS2DX_H_
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#define SPINE_COCOS2DX_H_
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#include <spine/spine.h>
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#include "cocos2d.h"
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#include <spine/SkeletonRenderer.h>
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#if COCOS2D_VERSION < 0x00040000
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#include <spine/v3/SkeletonBatch.h>
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#include <spine/v3/SkeletonTwoColorBatch.h>
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#else
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#include <spine/v4/SkeletonBatch.h>
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#include <spine/v4/SkeletonTwoColorBatch.h>
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#endif
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#include <spine/SkeletonAnimation.h>
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namespace spine {
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class SP_API Cocos2dAtlasAttachmentLoader: public AtlasAttachmentLoader {
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public:
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Cocos2dAtlasAttachmentLoader(Atlas* atlas);
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virtual ~Cocos2dAtlasAttachmentLoader();
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virtual void configureAttachment(Attachment* attachment);
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};
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class SP_API Cocos2dTextureLoader: public TextureLoader {
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public:
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Cocos2dTextureLoader();
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virtual ~Cocos2dTextureLoader();
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virtual void load(AtlasPage& page, const String& path);
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virtual void unload(void* texture);
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};
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class SP_API Cocos2dExtension: public DefaultSpineExtension {
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public:
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Cocos2dExtension();
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virtual ~Cocos2dExtension();
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protected:
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virtual char *_readFile(const String &path, int *length);
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};
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}
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#endif /* SPINE_COCOS2DX_H_ */
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