axmol/cocos/scripting/js-bindings/script/studio/jsb_studio_boot.js

69 lines
2.3 KiB
JavaScript

/*
* Copyright (c) 2014 Chukong Technologies Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
/**
* @type {Object} Format and manage armature configuration and armature animation
* @name ccs.armatureDataManager
*/
ccs.armatureDataManager = null;
cc.defineGetterSetter(ccs, "armatureDataManager", function() {
return ccs.ArmatureDataManager.getInstance();
});
ccs.ArmatureDataManager.prototype.clear = function() {
ccs.ArmatureDataManager.destroyInstance();
};
/**
* @type {Object} Base singleton object for ccs.ActionManager
* @name ccs.actionManager
*/
ccs.actionManager = ccs.ActionManager.getInstance();
ccs.ActionManager.prototype.clear = function() {
this.releaseActions();
};
ccs.ActionManager.prototype.initWithDictionary = function(file, dic, node) {
ccs.actionManager.initWithDictionaryEx(file, JSON.stringify(dic), node);
}
/**
* The same as cc.Node
* @class
* @extends ccs.Class
*/
ccs.Node = ccs.Node || cc.Node;
ccs.Node.extend = ccs.Node.extend || cc.Node.extend;
/**
* The same as cc.Sprite
* @class
* @extends ccs.Class
*/
ccs.Sprite = ccs.Sprite || cc.Sprite;
ccs.Sprite.extend = ccs.Sprite.extend || cc.Sprite.extend;
/**
* The same as cc.Component
* @class
* @extends ccs.Class
*/
ccs.Component = ccs.Component || cc.Component;
ccs.Component.extend = ccs.Component.extend || cc.Component.extend;