axmol/tests/js-memory-gc-tests/project/CMakeLists.txt

88 lines
3.3 KiB
CMake

#/****************************************************************************
# Copyright (c) 2015 Chukong Technologies Inc.
#
# http://www.cocos2d-x.org
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
# The above copyright notice and this permission notice shall be included in
# all copies or substantial portions of the Software.
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
# THE SOFTWARE.
# ****************************************************************************/
set(APP_NAME js_memory_gc_tests)
if(WIN32)
else()
set(PLATFORM_SRC
proj.linux/main.cpp
)
endif()
set(SAMPLE_SRC
Classes/AppDelegate.cpp
Classes/js_DrawNode3D_bindings.cpp
Classes/js_Effect3D_bindings.cpp
${PLATFORM_SRC}
)
include_directories(
Classes
../../../cocos/scripting/js-bindings/auto
../../../cocos/scripting/js-bindings/manual
../../../cocos/base
../../../cocos/editor-support
../../../cocos/audio/include
../../../external/spidermonkey/include/${PLATFORM_FOLDER}
../../../external/chipmunk/include/chipmunk
)
# add the executable
add_executable(${APP_NAME}
${SAMPLE_SRC}
)
target_link_libraries(${APP_NAME}
jscocos2d
cocos2d
)
set(APP_BIN_DIR "${CMAKE_BINARY_DIR}/bin/${APP_NAME}")
set_target_properties(${APP_NAME} PROPERTIES
RUNTIME_OUTPUT_DIRECTORY "${APP_BIN_DIR}")
if(LINUX)
set(RES_PREFIX "/Resources")
else()
set(RES_PREFIX "")
endif()
pre_build(${APP_NAME}
COMMAND ${CMAKE_COMMAND} -E remove_directory ${APP_BIN_DIR}${RES_PREFIX}/script
COMMAND ${CMAKE_COMMAND} -E remove_directory ${APP_BIN_DIR}${RES_PREFIX}/res
COMMAND ${CMAKE_COMMAND} -E remove_directory ${APP_BIN_DIR}${RES_PREFIX}/src
COMMAND ${CMAKE_COMMAND} -E remove ${APP_BIN_DIR}${RES_PREFIX}/*.js
COMMAND ${CMAKE_COMMAND} -E remove ${APP_BIN_DIR}${RES_PREFIX}/*.json
COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_CURRENT_SOURCE_DIR}/../../cpp-tests/Resources ${APP_BIN_DIR}${RES_PREFIX}/res
COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_CURRENT_SOURCE_DIR}/../res ${APP_BIN_DIR}${RES_PREFIX}/res
COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_CURRENT_SOURCE_DIR}/../src ${APP_BIN_DIR}${RES_PREFIX}/src
COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_CURRENT_SOURCE_DIR}/../../../cocos/scripting/js-bindings/script ${APP_BIN_DIR}${RES_PREFIX}/script
COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_CURRENT_SOURCE_DIR}/../main.js ${APP_BIN_DIR}${RES_PREFIX}/main.js
COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_CURRENT_SOURCE_DIR}/../project.json ${APP_BIN_DIR}${RES_PREFIX}/project.json
)