mirror of https://github.com/axmolengine/axmol.git
360 lines
13 KiB
PowerShell
360 lines
13 KiB
PowerShell
param(
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[switch]$help,
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[switch]$uninst
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)
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# pwsh function alias
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function println($message) { Write-Host "axmol: $message" }
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$myRoot = $PSScriptRoot
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# 0: windows, 1: linux, 2: macos
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# $IsWin = $IsWindows -or ("$env:OS" -eq 'Windows_NT')
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# parse engine version
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$AX_ROOT = (Resolve-Path $myRoot/../..).Path
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$axver_file = (Resolve-Path $AX_ROOT/core/axmolver.h.in).Path
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$content = $(Get-Content -Path $axver_file)
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function parse_axver($part) {
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return ($content | Select-String "#define AX_VERSION_$part").Line.Split(' ')[2]
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}
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function realpath($path) {
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return $Global:ExecutionContext.SessionState.Path.GetUnresolvedProviderPathFromPSPath($path)
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}
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$axmolVersion = "$(parse_axver 'MAJOR').$(parse_axver 'MINOR').$(parse_axver 'PATCH')"
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$git_prog = (Get-Command 'git' -ErrorAction SilentlyContinue).Source
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if ($git_prog) {
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$branchName = $(git -C $AX_ROOT branch --show-current 2>$null)
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if ($branchName -eq 'dev') {
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$commitHash = $(git -C $AX_ROOT rev-parse --short=7 HEAD 2>$null)
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$axmolVersion += "-$commitHash"
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}
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}
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$pwsh_ver = $PSVersionTable.PSVersion.ToString()
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# tool usage
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$tool_usage = @'
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axmol-{0} console: A command line tool for axmol engine.
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Using PowerShell {1}
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Available commands:
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new Creates a new project.
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build Compile projects to binary.
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deploy Compile and deploy a project to a device/simulator.
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run Compiles, deploy and run project on the target.
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Available arguments:
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-h Show this help information.
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Example:
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axmol new --help
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axmol run --help
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'@ -f $axmolVersion, $pwsh_ver
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$cmdName = $args[0]
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if (!$cmdName) {
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println $tool_usage
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return
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}
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if ($IsMacOS) {
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function find_simulator_id($plat, $deviceName = '') {
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$selStr = @{ios = 'iPhone'; tvos = 'Apple TV'}[$plat]
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[array]$emulators = (xcrun xctrace list devices | Select-String $selStr)
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foreach($emulator in $emulators) {
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$emuInfoStr = $emulator.Line
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if ($emuInfoStr.StartsWith($deviceName) -or !$deviceName) {
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return ($emuInfoStr -split "\(|\)")[3], $emuInfoStr
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}
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}
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}
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function get_bundle_id($appPath) {
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$plistFile = Join-Path $appPath 'Info.plist'
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$appInfo = ConvertFrom-Json (plutil -convert json -o - $plistFile)
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return $appInfo.CFBundleIdentifier
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}
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}
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function axmol_build() {
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$sub_args = $args
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println $sub_args
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$build_script = Join-Path $AX_ROOT 'build.ps1'
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if ("$args".IndexOf('-d') -ne -1) {
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# have proj dir
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. $build_script @sub_args
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}
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else {
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. $build_script @sub_args -d (Get-Location).Path
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}
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}
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function axmol_deploy() {
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$sub_args = $args
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. axmol_build @sub_args
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if ($TARGET_OS -eq 'winrt') {
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$appxManifestFile = Join-Path $BUILD_DIR "bin/$cmake_target/$optimize_flag/Appx/AppxManifest.xml"
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# deploy by visual studio major program: devenv.exe
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$vswherePath = Join-Path ${env:ProgramFiles(x86)} "Microsoft Visual Studio\Installer\vswhere.exe"
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$devenvPath = &$vswherePath -latest -requires Microsoft.Component.MSBuild -find Common*\IDE\devenv.exe | select-object -first 1
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if (Test-Path $devenvPath -PathType Leaf) {
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$devenvRoot = Split-Path $devenvPath -Parent
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$env:PATH = "$devenvRoot;$env:PATH"
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$slnDir = $BUILD_DIR
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$slnFileName = (Get-ChildItem $slnDir *.sln).Name
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$slnFilePath = Join-Path $slnDir $slnFileName
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devenv $slnFilePath /deploy $optimize_flag /project $cmake_target /projectconfig $optimize_flag
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}
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[XML]$appxManifest = Get-Content $appxManifestFile
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$appxIdentity = $appxManifest.Package.Identity.Name
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# $appxPkgFullName = (powershell -Command "(Get-AppxPackage -Name '$appxIdentity' | Select-Object -Unique 'PackageFullName').PackageFullName")
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# if ($appxPkgFullName ) {
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# if ($uninst) {
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# println "Uninstalling $appxPkgFullName ..."
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# powershell -Command "Remove-AppxPackage -Package '$appxPkgFullName'"
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# powershell -Command "Add-AppxPackage -Register '$appxManifestFile'"
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# }
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# }
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# else {
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# powershell -Command "Add-AppxPackage -Register '$appxManifestFile'"
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# }
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$appxPkgName = (powershell -Command "(Get-AppxPackage -Name '$appxIdentity' | Select-Object -Unique 'PackageFamilyName').PackageFamilyName")
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println "Deploy $cmake_target done: $appxPkgName"
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}
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elseif($TARGET_OS -eq 'win32') {
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$win32exePath = Join-Path $BUILD_DIR "bin/$cmake_target/$optimize_flag/$cmake_target.exe"
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println "Deploy $cmake_target done: $win32exePath"
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}
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elseif ($TARGET_OS -eq 'android') {
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$optimize_flag_lower = $optimize_flag.ToLower()
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$apkDir = Join-Path $proj_dir "proj.android/app/build/outputs/apk/$optimize_flag_lower"
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$apkName = (Get-ChildItem -Path "$apkDir/*.apk").Name
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$apkFullPath = Join-Path $apkDir $apkName
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# read applicationId aka package name
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$outputMetaFile = Join-Path $apkDir 'output-metadata.json'
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$outputMeta = ConvertFrom-Json $(Get-Content $outputMetaFile -raw)
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$androidAppId = $outputMeta.applicationId
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# read activityName
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$androidManifestFile = Join-Path $proj_dir 'proj.android/app/AndroidManifest.xml'
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[XML]$androidManifest = Get-Content $androidManifestFile
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$androidActivity = $androidManifest.manifest.application.activity.name
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adb install -t -r $apkFullPath
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if ($?) {
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println "Deploy $cmake_target done: $androidAppId/$androidActivity"
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}
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}
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elseif ($TARGET_OS -eq 'ios' -or $TARGET_OS -eq 'tvos') {
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if ($options.a -eq 'x64') {
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$ios_app_path = Join-Path $BUILD_DIR "bin/$cmake_target/$optimize_flag/$cmake_target.app"
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$ios_bundle_id = get_bundle_id($ios_app_path)
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println 'Finding avaiable simualtor ...'
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$ios_simulator_id, $simulator_info = find_simulator_id($TARGET_OS)
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println "Booting $simulator_info ..."
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xcrun simctl boot $ios_simulator_id '--arch=x86_64'
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println "Installing $ios_app_path ..."
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xcrun simctl install $ios_simulator_id $ios_app_path
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println "Deploy $cmake_target done: $ios_bundle_id"
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} else { # ios device
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}
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}
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}
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function axmol_run() {
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$sub_args = $args
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. axmol_deploy @sub_args
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if ($TARGET_OS -eq 'winrt') {
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explorer.exe shell:AppsFolder\$appxPkgName!App
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}
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elseif($TARGET_OS -eq 'win32') {
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Start-Process -FilePath $win32exePath -WorkingDirectory $(Split-Path $win32exePath -Parent)
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}
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elseif($TARGET_OS -eq 'android') {
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adb shell am start -n "$androidAppId/$androidActivity"
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}
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elseif($TARGET_OS -eq 'ios') {
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if ($ios_bundle_id) {
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println "Launching $cmake_target ..."
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xcrun simctl launch $ios_simulator_id $ios_bundle_id
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}
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}
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elseif($TARGET_OS -eq 'osx') {
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$launch_macapp = Join-Path $BUILD_DIR "bin/$cmake_target/$optimize_flag/$cmake_target.app/Contents/MacOS/$cmake_target"
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& $launch_macapp
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}
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elseif($TARGET_OS -eq 'linux') {
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$launch_linuxapp = Join-Path $BUILD_DIR "bin/$cmake_target/$cmake_target"
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println "Launching $launch_linuxapp ..."
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Start-Process -FilePath $launch_linuxapp -WorkingDirectory $(Split-Path $launch_linuxapp -Parent)
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}
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elseif($TARGET_OS -eq 'wasm') {
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$launch_wasmapp = Join-Path $BUILD_DIR "bin/$cmake_target/$cmake_target.html"
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println "Launching $launch_wasmapp ..."
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emrun $launch_wasmapp
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}
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println "Launch $cmake_target done, target platform is $($TARGET_OS)"
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}
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$builtinPlugins = @{
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new = @{
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proc = (Join-Path $myRoot 'axmol_new.ps1');
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usage = @"
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usage: axmol new -p org.axmol.hellocpp -d path/to/project -l cpp --portrait <ProjectName>
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Creates a new project.
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positional arguments:
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PROJECT_NAME Set the project name.
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options:
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-h Show this help message and exit
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-p PACKAGE_NAME
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Set a package name for project.
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-d DIRECTORY
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Set the path where to place the new project.
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-l {cpp,lua}
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Major programming language you want to use, should be [cpp | lua]
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--portrait
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Set the project be portrait.
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"@;
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};
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build = @{
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proc = ${function:axmol_build};
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usage = @"
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axmol: axmol build -p win32 -a x64
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Build projects to binary.
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options:
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-h: show this help message and exit
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-p: build target platform, valid value are: win32,winuwp(winrt),linux,android,osx,ios,tvos,wasm
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for android: will search ndk in sdk_root which is specified by env:ANDROID_HOME first,
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if not found, by default will install ndk-r16b or can be specified by option: -cc 'ndk-r23c'
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-a: build arch: x86,x64,armv7,arm64; for android can be list by ';', i.e: 'arm64;x64'
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-cc: toolchain: for win32 you can specific -cc clang to use llvm-clang, please install llvm-clang from https://github.com/llvm/llvm-project/releases
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-xc: additional cmake options: i.e. -xc '-Dbuild','-DCMAKE_BUILD_TYPE=Release'
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-xb: additional cross build options: i.e. -xb '--config','Release'
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-c: no build, only generate native project files (vs .sln, xcodeproj)
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-d: specify project dir to compile, i.e. -d /path/your/project/
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-f: force generate native project files. Useful if no changes are detected, such as with resource updates.
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examples:
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- win32:
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- axmol build -p win32
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- axmol build -p win32 -cc clang
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- winuwp: axmol build -p winuwp
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- linux: axmol build -p linux
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- android:
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- axmol build -p android -a arm64
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- axmol build -p android -a 'arm64;x64'
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- osx:
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- axmol build -p osx -a x64
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- axmol build -p osx -a arm64
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- ios: axmol build -p ios -a x64
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- tvos: axmol build -p tvos -a x64
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- wasm: axmol build -p wasm
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"@;
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};
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deploy = @{
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proc = ${function:axmol_deploy};
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usage = @"
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usage: axmol install -p win32 -a x64
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Build and install a project to a device/simulator.
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options:
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-p: build target platform: win32,winuwp,linux,android,osx,ios,tvos,wasm
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for android: will search ndk in sdk_root which is specified by env:ANDROID_HOME first,
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if not found, by default will install ndk-r16b or can be specified by option: -cc 'ndk-r23c'
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-a: build arch: x86,x64,armv7,arm64; for android can be list by ';', i.e: 'arm64;x64'
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-cc: toolchain: for win32 you can specific -cc clang to use llvm-clang, please install llvm-clang from https://github.com/llvm/llvm-project/releases
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-xc: additional cmake options: i.e. -xc '-Dbuild','-DCMAKE_BUILD_TYPE=Release'
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-xb: additional cross build options: i.e. -xb '--config','Release'
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-c: no build, only generate native project files (vs .sln, xcodeproj)
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-d: specify project dir to compile, i.e. -d /path/your/project/
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-f: force generate native project files. Useful if no changes are detected, such as with resource updates.
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"@;
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};
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run = @{
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proc = ${function:axmol_run};
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usage = @"
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usage: axmol run -p win32 -a x64
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Build, deploy and run project on the target.
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options:
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-p: build target platform: win32,winuwp,linux,android,osx,ios,tvos,wasm
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for android: will search ndk in sdk_root which is specified by env:ANDROID_HOME first,
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if not found, by default will install ndk-r16b or can be specified by option: -cc 'ndk-r23c'
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-a: build arch: x86,x64,armv7,arm64; for android can be list by ';', i.e: 'arm64;x64'
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-cc: toolchain: for win32 you can specific -cc clang to use llvm-clang, please install llvm-clang from https://github.com/llvm/llvm-project/releases
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-xc: additional cmake options: i.e. -xc '-Dbuild','-DCMAKE_BUILD_TYPE=Release'
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-xb: additional cross build options: i.e. -xb '--config','Release'
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-c: no build, only generate native project files (vs .sln, xcodeproj)
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-d: specify project dir to compile, i.e. -d /path/your/project/
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-f: force generate native project files. Useful if no changes are detected, such as with resource updates.
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"@
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}
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}
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# print version message
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if($cmdName -eq '--version' -or $cmdName -eq '-V') {
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$version_msg = @"
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axmol version {0}
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Axmol Engine maintained and supported by axmol community (axmol.org)
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"@ -f $axmolVersion
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Write-Host $version_msg
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return
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}
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$plugin = $builtinPlugins[$cmdName]
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if (!$plugin) {
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println "The command '$cmdName' not found"
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println $tool_usage
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return
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}
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# -h will consumed by param
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# !!!Note: 3 condition statement: 'xxx = if(c) { v1 } else { v2 }' will lost array type if source array only 1 element
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if ($args.Count -gt 1) {
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$sub_args = $args[1..($args.Count - 1)]
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}
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else {
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$sub_args = $null
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}
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if (!$sub_args -or $help -or $sub_args[0] -eq '--help') {
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println $plugin.usage
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return
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}
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# force convert sub_args to array if it's a single string
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if ($sub_args -isnot [array]) {
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$sub_args = @($sub_args)
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}
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$sub_opts = @{}
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if ($sub_args.IndexOf('-d') -eq -1) {
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$sub_opts['d'] = $(Get-Location).Path
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}
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if ($args[0] -eq 'new') {
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if ($sub_args.IndexOf('-p') -eq -1) {
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$sub_opts['p'] = 'org.axmol.demo'
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}
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if ($sub_args.IndexOf('-l') -eq -1) {
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$sub_opts['l'] = 'cpp'
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}
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}
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. $plugin.proc @sub_args @sub_opts
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