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2d
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RenderTarget abstract, in-progress (#210)
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2020-09-21 22:10:50 +08:00 |
3d
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More clearly programState management
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2020-09-09 13:03:31 +08:00 |
audio
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fix mac compile error
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2020-09-05 22:33:18 +08:00 |
base
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RenderTarget abstract, in-progress (#210)
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2020-09-21 22:10:50 +08:00 |
math
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fix ci warnings
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2020-09-04 18:34:15 +08:00 |
navmesh
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delete useless files and clean codes (#20279)
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2019-11-06 14:24:06 +08:00 |
network
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Refine code style
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2020-08-27 10:19:21 +08:00 |
physics
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fix warning (#20146)
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2019-09-24 11:31:35 +08:00 |
physics3d
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delete useless files and clean codes (#20279)
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2019-11-06 14:24:06 +08:00 |
platform
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RenderTarget abstract, in-progress (#210)
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2020-09-21 22:10:50 +08:00 |
renderer
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Refactor render pipeline state (#211)
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2020-09-22 16:32:17 +08:00 |
scripting
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RenderTarget abstract, in-progress (#210)
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2020-09-21 22:10:50 +08:00 |
ui
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RenderTarget abstract, in-progress (#210)
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2020-09-21 22:10:50 +08:00 |
CMakeLists.txt
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Add CMake -DCC_FORCE_USE_GLES to control whether force use gles on win32,iOS
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2020-08-28 12:57:00 +08:00 |
cocos2d.cpp
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[ci skip]Release note (#20234)
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2019-10-24 14:34:48 +08:00 |
cocos2d.h
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Remove TMXLayer,TMXMap, remain FastTMXLayer,FastTMXMap enough
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2020-08-28 15:42:40 +08:00 |
precheader.cpp
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Speed up windows build (#18662)
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2018-01-29 16:36:38 +08:00 |
precheader.h
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Speed up windows build (#18662)
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2018-01-29 16:36:38 +08:00 |