mirror of https://github.com/axmolengine/axmol.git
9774d4751c
* Fix memory leaks when axmol apps exit on non-embed systems 1. DriverBase no destroyInstance 2. Every object inherited from ax::Ref shoud destory before ScriptEngineManager, otherwise will trigger it's reinit and leak 3. QuadCommand always leak isolated indices 4. static singleton should'nt inhert from ax::Ref due to destory it before ScriptEngineManager impossible 5. Make Director don't inherit from ax::Ref due to it also cause ScriptEngineManager re-init, because we destroy ScriptEngineManger in destructor of Director 6. Explicit Director managed by Application and don't delete self at purgeDirector, since it will release at mainLoop and re-init in glView->pollEvents then leak 7. Rename ApplicationProtocol to ApplicationBase 8. Rename purgeDirector since we don't delete director self at it, maye rename to cleanup 9. Change ShaderCache to new/delete singleton, managed by ProgramManager --------- Co-authored-by: lich426 <lich426@gmail.com> |
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.. | ||
metal | ||
opengl | ||
Backend.h | ||
Buffer.h | ||
CommandBuffer.cpp | ||
CommandBuffer.h | ||
DepthStencilState.cpp | ||
DepthStencilState.h | ||
DriverBase.cpp | ||
DriverBase.h | ||
Enums.h | ||
Macros.h | ||
PixelBufferDescriptor.h | ||
PixelFormatUtils.cpp | ||
PixelFormatUtils.h | ||
Program.cpp | ||
Program.h | ||
ProgramManager.cpp | ||
ProgramManager.h | ||
ProgramState.cpp | ||
ProgramState.h | ||
ProgramStateRegistry.cpp | ||
ProgramStateRegistry.h | ||
RenderPassDescriptor.cpp | ||
RenderPassDescriptor.h | ||
RenderPipeline.h | ||
RenderTarget.h | ||
ShaderCache.cpp | ||
ShaderCache.h | ||
ShaderModule.cpp | ||
ShaderModule.h | ||
Texture.cpp | ||
Texture.h | ||
Types.cpp | ||
Types.h | ||
VertexLayout.cpp | ||
VertexLayout.h |