axmol/core/renderer/backend/opengl
Deal 9774d4751c
Fix memory leaks refreshed (#1638)
* Fix memory leaks when axmol apps exit on non-embed systems

    1. DriverBase no destroyInstance
    2. Every object inherited from ax::Ref shoud destory before ScriptEngineManager, otherwise will trigger it's reinit and leak
    3.  QuadCommand always leak isolated indices
    4. static singleton should'nt inhert from ax::Ref due to destory it before ScriptEngineManager impossible
    5. Make Director don't inherit from ax::Ref due to it also cause ScriptEngineManager re-init, because we destroy ScriptEngineManger in destructor of Director
    6. Explicit Director managed by Application and don't delete self at purgeDirector, since it will release at mainLoop and re-init in glView->pollEvents then leak
    7. Rename ApplicationProtocol to ApplicationBase
    8. Rename purgeDirector since we don't delete director self at it, maye rename to cleanup
    9. Change ShaderCache to new/delete singleton, managed by ProgramManager

---------

Co-authored-by: lich426 <lich426@gmail.com>
2024-01-29 22:30:14 +08:00
..
BufferGL.cpp Merge: 41714a04fd 2631c8405b 2023-09-02 19:56:50 +08:00
BufferGL.h Merge: 41714a04fd 2631c8405b 2023-09-02 19:56:50 +08:00
CommandBufferGL.cpp Merge backend Device, DeviceInfo to DriverBase (#1499) 2023-12-11 21:59:25 +08:00
CommandBufferGL.h Merge backend Device, DeviceInfo to DriverBase (#1499) 2023-12-11 21:59:25 +08:00
CommandBufferGLES2.cpp Merge: 41714a04fd 2631c8405b 2023-09-02 19:56:50 +08:00
CommandBufferGLES2.h Add missing include guard in CommandBufferGLES2.h. (#1430) 2023-11-11 17:32:10 +08:00
DepthStencilStateGL.cpp Merge: 41714a04fd 2631c8405b 2023-09-02 19:56:50 +08:00
DepthStencilStateGL.h Final migrate (#876) 2022-10-01 16:24:52 +08:00
DriverGL.cpp Fix memory leaks refreshed (#1638) 2024-01-29 22:30:14 +08:00
DriverGL.h Merge backend Device, DeviceInfo to DriverBase (#1499) 2023-12-11 21:59:25 +08:00
MacrosGL.h Prepare 2.1.0 release 2023-12-08 01:04:43 +08:00
OpenGLState.cpp [Android] Reset the OpenGL state cache if the context is lost (#1401) 2023-10-25 09:35:58 +08:00
OpenGLState.h [Android] Reset the OpenGL state cache if the context is lost (#1401) 2023-10-25 09:35:58 +08:00
ProgramGL.cpp Turn ShaderCache into a singleton. (#1588) 2024-01-07 07:43:13 +08:00
ProgramGL.h Merge backend Device, DeviceInfo to DriverBase (#1499) 2023-12-11 21:59:25 +08:00
RenderPipelineGL.cpp Prepare 2.1.0 release 2023-12-08 01:04:43 +08:00
RenderPipelineGL.h Remove CC prefix from code file name (#1230) 2023-06-11 13:08:08 +08:00
RenderTargetGL.cpp Merge backend Device, DeviceInfo to DriverBase (#1499) 2023-12-11 21:59:25 +08:00
RenderTargetGL.h Merge backend Device, DeviceInfo to DriverBase (#1499) 2023-12-11 21:59:25 +08:00
ShaderModuleGL.cpp Prepare 2.1.0 release 2023-12-08 01:04:43 +08:00
ShaderModuleGL.h Remove CC prefix from code file name (#1230) 2023-06-11 13:08:08 +08:00
TextureGL.cpp Merge: 41714a04fd 2631c8405b 2023-09-02 19:56:50 +08:00
TextureGL.h Merge: 41714a04fd 2631c8405b 2023-09-02 19:56:50 +08:00
UtilsGL.cpp Prepare 2.1.0 release 2023-12-08 01:04:43 +08:00
UtilsGL.h Remove CC prefix from code file name (#1230) 2023-06-11 13:08:08 +08:00