mirror of https://github.com/axmolengine/axmol.git
9774d4751c
* Fix memory leaks when axmol apps exit on non-embed systems 1. DriverBase no destroyInstance 2. Every object inherited from ax::Ref shoud destory before ScriptEngineManager, otherwise will trigger it's reinit and leak 3. QuadCommand always leak isolated indices 4. static singleton should'nt inhert from ax::Ref due to destory it before ScriptEngineManager impossible 5. Make Director don't inherit from ax::Ref due to it also cause ScriptEngineManager re-init, because we destroy ScriptEngineManger in destructor of Director 6. Explicit Director managed by Application and don't delete self at purgeDirector, since it will release at mainLoop and re-init in glView->pollEvents then leak 7. Rename ApplicationProtocol to ApplicationBase 8. Rename purgeDirector since we don't delete director self at it, maye rename to cleanup 9. Change ShaderCache to new/delete singleton, managed by ProgramManager --------- Co-authored-by: lich426 <lich426@gmail.com> |
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.. | ||
BufferGL.cpp | ||
BufferGL.h | ||
CommandBufferGL.cpp | ||
CommandBufferGL.h | ||
CommandBufferGLES2.cpp | ||
CommandBufferGLES2.h | ||
DepthStencilStateGL.cpp | ||
DepthStencilStateGL.h | ||
DriverGL.cpp | ||
DriverGL.h | ||
MacrosGL.h | ||
OpenGLState.cpp | ||
OpenGLState.h | ||
ProgramGL.cpp | ||
ProgramGL.h | ||
RenderPipelineGL.cpp | ||
RenderPipelineGL.h | ||
RenderTargetGL.cpp | ||
RenderTargetGL.h | ||
ShaderModuleGL.cpp | ||
ShaderModuleGL.h | ||
TextureGL.cpp | ||
TextureGL.h | ||
UtilsGL.cpp | ||
UtilsGL.h |