mirror of https://github.com/axmolengine/axmol.git
508 lines
12 KiB
C++
508 lines
12 KiB
C++
/****************************************************************************
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Copyright (c) 2010-2012 cocos2d-x.org
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Copyright (c) 2013-2014 Chukong Technologies
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "CCGeometry.h"
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#include "ccMacros.h"
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#include <algorithm>
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// implementation of Point
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NS_CC_BEGIN
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Point::Point(void) : x(0), y(0)
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{
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}
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Point::Point(float xx, float yy) : x(xx), y(yy)
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{
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}
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Point::Point(const Point& other) : x(other.x), y(other.y)
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{
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}
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Point::Point(const Size& size) : x(size.width), y(size.height)
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{
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}
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Point& Point::operator= (const Point& other)
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{
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setPoint(other.x, other.y);
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return *this;
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}
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Point& Point::operator= (const Size& size)
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{
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setPoint(size.width, size.height);
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return *this;
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}
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Point Point::operator+(const Point& right) const
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{
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return Point(this->x + right.x, this->y + right.y);
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}
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Point& Point::operator+=(const Point& right)
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{
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this->x += right.x;
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this->y += right.y;
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return *this;
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}
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Point Point::operator-(const Point& right) const
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{
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return Point(this->x - right.x, this->y - right.y);
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}
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Point& Point::operator-=(const Point& right)
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{
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this->x -= right.x;
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this->y -= right.y;
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return *this;
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}
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Point Point::operator-() const
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{
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return Point(-x, -y);
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}
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bool Point::operator==(const Point& right)
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{
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return this->x == right.x && this->y == right.y;
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}
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bool Point::operator!=(const Point& right)
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{
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return this->x != right.x || this->y != right.y;
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}
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bool Point::operator==(const Point& right) const
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{
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return this->x == right.x && this->y == right.y;
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}
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bool Point::operator!=(const Point& right) const
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{
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return this->x != right.x || this->y != right.y;
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}
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Point Point::operator*(float a) const
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{
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return Point(this->x * a, this->y * a);
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}
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Point Point::operator/(float a) const
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{
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CCASSERT(a!=0, "CCPoint division by 0.");
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return Point(this->x / a, this->y / a);
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}
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void Point::setPoint(float xx, float yy)
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{
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this->x = xx;
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this->y = yy;
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}
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bool Point::equals(const Point& target) const
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{
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return (fabs(this->x - target.x) < FLT_EPSILON)
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&& (fabs(this->y - target.y) < FLT_EPSILON);
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}
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bool Point::fuzzyEquals(const Point& b, float var) const
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{
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if(x - var <= b.x && b.x <= x + var)
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if(y - var <= b.y && b.y <= y + var)
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return true;
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return false;
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}
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float Point::getAngle(const Point& other) const
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{
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Point a2 = normalize();
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Point b2 = other.normalize();
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float angle = atan2f(a2.cross(b2), a2.dot(b2));
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if( fabs(angle) < FLT_EPSILON ) return 0.f;
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return angle;
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}
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Point Point::rotateByAngle(const Point& pivot, float angle) const
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{
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return pivot + (*this - pivot).rotate(Point::forAngle(angle));
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}
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bool Point::isOneDimensionSegmentOverlap(float A, float B, float C, float D, float *S, float *E)
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{
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float ABmin = MIN(A, B);
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float ABmax = MAX(A, B);
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float CDmin = MIN(C, D);
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float CDmax = MAX(C, D);
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if (ABmax < CDmin || CDmax < ABmin)
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{
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// ABmin->ABmax->CDmin->CDmax or CDmin->CDmax->ABmin->ABmax
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return false;
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}
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else
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{
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if (ABmin >= CDmin && ABmin <= CDmax)
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{
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// CDmin->ABmin->CDmax->ABmax or CDmin->ABmin->ABmax->CDmax
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if (S != nullptr) *S = ABmin;
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if (E != nullptr) *E = CDmax < ABmax ? CDmax : ABmax;
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}
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else if (ABmax >= CDmin && ABmax <= CDmax)
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{
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// ABmin->CDmin->ABmax->CDmax
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if (S != nullptr) *S = CDmin;
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if (E != nullptr) *E = ABmax;
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}
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else
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{
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// ABmin->CDmin->CDmax->ABmax
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if (S != nullptr) *S = CDmin;
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if (E != nullptr) *E = CDmax;
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}
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return true;
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}
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}
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bool Point::isLineIntersect(const Point& A, const Point& B,
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const Point& C, const Point& D,
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float *S, float *T)
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{
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// FAIL: Line undefined
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if ( (A.x==B.x && A.y==B.y) || (C.x==D.x && C.y==D.y) )
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{
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return false;
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}
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const float denom = crossProduct2Vector(A, B, C, D);
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if (denom == 0)
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{
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// Lines parallel or overlap
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return false;
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}
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if (S != nullptr) *S = crossProduct2Vector(C, D, C, A) / denom;
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if (T != nullptr) *T = crossProduct2Vector(A, B, C, A) / denom;
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return true;
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}
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bool Point::isLineParallel(const Point& A, const Point& B,
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const Point& C, const Point& D)
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{
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// FAIL: Line undefined
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if ( (A.x==B.x && A.y==B.y) || (C.x==D.x && C.y==D.y) )
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{
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return false;
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}
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if (crossProduct2Vector(A, B, C, D) == 0)
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{
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// line overlap
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if (crossProduct2Vector(C, D, C, A) == 0 || crossProduct2Vector(A, B, C, A) == 0)
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{
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return false;
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}
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return true;
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}
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return false;
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}
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bool Point::isLineOverlap(const Point& A, const Point& B,
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const Point& C, const Point& D)
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{
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// FAIL: Line undefined
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if ( (A.x==B.x && A.y==B.y) || (C.x==D.x && C.y==D.y) )
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{
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return false;
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}
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if (crossProduct2Vector(A, B, C, D) == 0 &&
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(crossProduct2Vector(C, D, C, A) == 0 || crossProduct2Vector(A, B, C, A) == 0))
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{
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return true;
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}
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return false;
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}
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bool Point::isSegmentOverlap(const Point& A, const Point& B, const Point& C, const Point& D, Point* S, Point* E)
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{
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if (isLineOverlap(A, B, C, D))
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{
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return isOneDimensionSegmentOverlap(A.x, B.x, C.x, D.x, &S->x, &E->x) &&
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isOneDimensionSegmentOverlap(A.y, B.y, C.y, D.y, &S->y, &E->y);
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}
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return false;
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}
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bool Point::isSegmentIntersect(const Point& A, const Point& B, const Point& C, const Point& D)
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{
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float S, T;
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if (isLineIntersect(A, B, C, D, &S, &T )&&
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(S >= 0.0f && S <= 1.0f && T >= 0.0f && T <= 1.0f))
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{
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return true;
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}
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return false;
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}
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Point Point::getIntersectPoint(const Point& A, const Point& B, const Point& C, const Point& D)
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{
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float S, T;
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if (isLineIntersect(A, B, C, D, &S, &T))
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{
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// Point of intersection
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Point P;
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P.x = A.x + S * (B.x - A.x);
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P.y = A.y + S * (B.y - A.y);
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return P;
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}
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return Point::ZERO;
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}
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const Point Point::ZERO = Point(0.0f, 0.0f);
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const Point Point::ANCHOR_MIDDLE = Point(0.5f, 0.5f);
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const Point Point::ANCHOR_BOTTOM_LEFT = Point(0.0f, 0.0f);
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const Point Point::ANCHOR_TOP_LEFT = Point(0.0f, 1.0f);
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const Point Point::ANCHOR_BOTTOM_RIGHT = Point(1.0f, 0.0f);
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const Point Point::ANCHOR_TOP_RIGHT = Point(1.0f, 1.0f);
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const Point Point::ANCHOR_MIDDLE_RIGHT = Point(1.0f, 0.5f);
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const Point Point::ANCHOR_MIDDLE_LEFT = Point(0.0f, 0.5f);
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const Point Point::ANCHOR_MIDDLE_TOP = Point(0.5f, 1.0f);
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const Point Point::ANCHOR_MIDDLE_BOTTOM = Point(0.5f, 0.0f);
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// implementation of Size
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Size::Size(void) : width(0), height(0)
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{
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}
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Size::Size(float w, float h) : width(w), height(h)
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{
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}
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Size::Size(const Size& other) : width(other.width), height(other.height)
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{
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}
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Size::Size(const Point& point) : width(point.x), height(point.y)
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{
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}
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Size& Size::operator= (const Size& other)
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{
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setSize(other.width, other.height);
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return *this;
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}
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Size& Size::operator= (const Point& point)
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{
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setSize(point.x, point.y);
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return *this;
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}
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Size Size::operator+(const Size& right) const
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{
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return Size(this->width + right.width, this->height + right.height);
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}
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Size Size::operator-(const Size& right) const
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{
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return Size(this->width - right.width, this->height - right.height);
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}
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Size Size::operator*(float a) const
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{
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return Size(this->width * a, this->height * a);
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}
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Size Size::operator/(float a) const
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{
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CCASSERT(a!=0, "CCSize division by 0.");
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return Size(this->width / a, this->height / a);
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}
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void Size::setSize(float w, float h)
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{
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this->width = w;
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this->height = h;
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}
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bool Size::equals(const Size& target) const
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{
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return (fabs(this->width - target.width) < FLT_EPSILON)
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&& (fabs(this->height - target.height) < FLT_EPSILON);
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}
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const Size Size::ZERO = Size(0, 0);
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// implementation of Rect
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Rect::Rect(void)
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{
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setRect(0.0f, 0.0f, 0.0f, 0.0f);
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}
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Rect::Rect(float x, float y, float width, float height)
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{
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setRect(x, y, width, height);
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}
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Rect::Rect(const Rect& other)
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{
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setRect(other.origin.x, other.origin.y, other.size.width, other.size.height);
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}
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Rect& Rect::operator= (const Rect& other)
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{
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setRect(other.origin.x, other.origin.y, other.size.width, other.size.height);
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return *this;
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}
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void Rect::setRect(float x, float y, float width, float height)
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{
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// CGRect can support width<0 or height<0
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// CCASSERT(width >= 0.0f && height >= 0.0f, "width and height of Rect must not less than 0.");
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origin.x = x;
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origin.y = y;
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size.width = width;
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size.height = height;
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}
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bool Rect::equals(const Rect& rect) const
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{
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return (origin.equals(rect.origin) &&
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size.equals(rect.size));
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}
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float Rect::getMaxX() const
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{
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return origin.x + size.width;
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}
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float Rect::getMidX() const
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{
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return origin.x + size.width / 2.0f;
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}
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float Rect::getMinX() const
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{
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return origin.x;
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}
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float Rect::getMaxY() const
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{
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return origin.y + size.height;
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}
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float Rect::getMidY() const
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{
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return origin.y + size.height / 2.0f;
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}
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float Rect::getMinY() const
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{
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return origin.y;
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}
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bool Rect::containsPoint(const Point& point) const
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{
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bool bRet = false;
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if (point.x >= getMinX() && point.x <= getMaxX()
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&& point.y >= getMinY() && point.y <= getMaxY())
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{
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bRet = true;
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}
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return bRet;
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}
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bool Rect::intersectsRect(const Rect& rect) const
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{
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return !( getMaxX() < rect.getMinX() ||
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rect.getMaxX() < getMinX() ||
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getMaxY() < rect.getMinY() ||
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rect.getMaxY() < getMinY());
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}
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Rect Rect::unionWithRect(const Rect & rect) const
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{
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float thisLeftX = origin.x;
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float thisRightX = origin.x + size.width;
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float thisTopY = origin.y + size.height;
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float thisBottomY = origin.y;
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if (thisRightX < thisLeftX)
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{
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std::swap(thisRightX, thisLeftX); // This rect has negative width
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}
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if (thisTopY < thisBottomY)
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{
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std::swap(thisTopY, thisBottomY); // This rect has negative height
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}
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float otherLeftX = rect.origin.x;
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float otherRightX = rect.origin.x + rect.size.width;
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float otherTopY = rect.origin.y + rect.size.height;
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float otherBottomY = rect.origin.y;
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if (otherRightX < otherLeftX)
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{
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std::swap(otherRightX, otherLeftX); // Other rect has negative width
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}
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if (otherTopY < otherBottomY)
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{
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std::swap(otherTopY, otherBottomY); // Other rect has negative height
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}
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float combinedLeftX = std::min(thisLeftX, otherLeftX);
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float combinedRightX = std::max(thisRightX, otherRightX);
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float combinedTopY = std::max(thisTopY, otherTopY);
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float combinedBottomY = std::min(thisBottomY, otherBottomY);
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return Rect(combinedLeftX, combinedBottomY, combinedRightX - combinedLeftX, combinedTopY - combinedBottomY);
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}
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const Rect Rect::ZERO = Rect(0, 0, 0, 0);
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NS_CC_END
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