mirror of https://github.com/axmolengine/axmol.git
276 lines
11 KiB
C++
276 lines
11 KiB
C++
/*
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* Copyright (c) 2012 cocos2d-x.org
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* http://www.cocos2d-x.org
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*
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* Copyright 2011 Yannick Loriot.
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* http://yannickloriot.com
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*
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* Converted to c++ / cocos2d-x by Angus C
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*/
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#ifndef __CCCONTROL_H__
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#define __CCCONTROL_H__
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#include "CCControlUtils.h"
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#include "CCLayer.h"
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NS_CC_EXT_BEGIN
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class Invocation;
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/**
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* @addtogroup GUI
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* @{
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* @addtogroup control_extension
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* @{
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*/
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/** Number of kinds of control event. */
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#define kControlEventTotalNumber 9
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/*
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* @class
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* Control is inspired by the UIControl API class from the UIKit library of
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* CocoaTouch. It provides a base class for control Sprites such as Button
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* or Slider that convey user intent to the application.
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*
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* The goal of Control is to define an interface and base implementation for
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* preparing action messages and initially dispatching them to their targets when
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* certain events occur.
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*
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* To use the Control you have to subclass it.
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*/
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class Control : public Layer
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{
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public:
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/** Kinds of possible events for the control objects. */
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enum class EventType
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{
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TOUCH_DOWN = 1 << 0, // A touch-down event in the control.
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DRAG_INSIDE = 1 << 1, // An event where a finger is dragged inside the bounds of the control.
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DRAG_OUTSIDE = 1 << 2, // An event where a finger is dragged just outside the bounds of the control.
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DRAG_ENTER = 1 << 3, // An event where a finger is dragged into the bounds of the control.
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DRAG_EXIT = 1 << 4, // An event where a finger is dragged from within a control to outside its bounds.
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TOUCH_UP_INSIDE = 1 << 5, // A touch-up event in the control where the finger is inside the bounds of the control.
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TOUCH_UP_OUTSIDE = 1 << 6, // A touch-up event in the control where the finger is outside the bounds of the control.
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TOUCH_CANCEL = 1 << 7, // A system event canceling the current touches for the control.
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VALUE_CHANGED = 1 << 8 // A touch dragging or otherwise manipulating a control, causing it to emit a series of different values.
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};
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typedef void (Ref::*Handler)(Ref*, EventType);
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/** The possible state for a control. */
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enum class State
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{
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NORMAL = 1 << 0, // The normal, or default state of a control<6F><6C>that is, enabled but neither selected nor highlighted.
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HIGH_LIGHTED = 1 << 1, // Highlighted state of a control. A control enters this state when a touch down, drag inside or drag enter is performed. You can retrieve and set this value through the highlighted property.
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DISABLED = 1 << 2, // Disabled state of a control. This state indicates that the control is currently disabled. You can retrieve and set this value through the enabled property.
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SELECTED = 1 << 3 // Selected state of a control. This state indicates that the control is currently selected. You can retrieve and set this value through the selected property.
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};
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/** Creates a Control object */
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static Control* create();
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/** Tells whether the control is enabled. */
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virtual void setEnabled(bool bEnabled);
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virtual bool isEnabled() const;
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/** A Boolean value that determines the control selected state. */
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virtual void setSelected(bool bSelected);
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virtual bool isSelected() const;
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/** A Boolean value that determines whether the control is highlighted. */
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virtual void setHighlighted(bool bHighlighted);
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virtual bool isHighlighted() const;
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bool hasVisibleParents() const;
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/**
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* Updates the control layout using its current internal state.
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*/
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virtual void needsLayout();
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/**
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* Sends action messages for the given control events.
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*
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* @param controlEvents A bitmask whose set flags specify the control events for
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* which action messages are sent. See "CCControlEvent" for bitmask constants.
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*/
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virtual void sendActionsForControlEvents(EventType controlEvents);
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/**
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* Adds a target and action for a particular event (or events) to an internal
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* dispatch table.
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* The action message may optionnaly include the sender and the event as
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* parameters, in that order.
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* When you call this method, target is not retained.
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*
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* @param target The target object that is, the object to which the action
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* message is sent. It cannot be nil. The target is not retained.
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* @param action A selector identifying an action message. It cannot be NULL.
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* @param controlEvents A bitmask specifying the control events for which the
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* action message is sent. See "CCControlEvent" for bitmask constants.
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*/
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virtual void addTargetWithActionForControlEvents(Ref* target, Handler action, EventType controlEvents);
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/**
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* Removes a target and action for a particular event (or events) from an
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* internal dispatch table.
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*
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* @param target The target object<63>that is, the object to which the action
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* message is sent. Pass nil to remove all targets paired with action and the
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* specified control events.
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* @param action A selector identifying an action message. Pass NULL to remove
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* all action messages paired with target.
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* @param controlEvents A bitmask specifying the control events associated with
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* target and action. See "CCControlEvent" for bitmask constants.
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*/
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virtual void removeTargetWithActionForControlEvents(Ref* target, Handler action, EventType controlEvents);
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/**
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* Returns a point corresponding to the touh location converted into the
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* control space coordinates.
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* @param touch A Touch object that represents a touch.
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*/
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virtual Point getTouchLocation(Touch* touch);
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virtual bool onTouchBegan(Touch *touch, Event *event) { return false; };
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virtual void onTouchMoved(Touch *touch, Event *event) {};
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virtual void onTouchEnded(Touch *touch, Event *event) {};
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virtual void onTouchCancelled(Touch *touch, Event *event) {};
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/**
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* Returns a boolean value that indicates whether a touch is inside the bounds
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* of the receiver. The given touch must be relative to the world.
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*
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* @param touch A Touch object that represents a touch.
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*
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* @return Whether a touch is inside the receiver's rect.
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*/
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virtual bool isTouchInside(Touch * touch);
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// Overrides
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virtual bool isOpacityModifyRGB() const override;
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virtual void setOpacityModifyRGB(bool bOpacityModifyRGB) override;
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protected:
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/**
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* @js ctor
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*/
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Control();
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virtual bool init(void);
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/**
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* @js NA
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* @lua NA
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*/
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virtual ~Control();
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/**
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* Returns an Invocation object able to construct messages using a given
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* target-action pair. (The invocation may optionnaly include the sender and
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* the event as parameters, in that order)
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*
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* @param target The target object.
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* @param action A selector identifying an action message.
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* @param controlEvent A control events for which the action message is sent.
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* See "CCControlEvent" for constants.
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*
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* @return an Invocation object able to construct messages using a given
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* target-action pair.
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*/
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Invocation* invocationWithTargetAndActionForControlEvent(Ref* target, Handler action, EventType controlEvent);
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/**
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* Returns the Invocation list for the given control event. If the list does
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* not exist, it'll create an empty array before returning it.
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*
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* @param controlEvent A control events for which the action message is sent.
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* See "CCControlEvent" for constants.
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*
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* @return the Invocation list for the given control event.
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*/
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Vector<Invocation*>& dispatchListforControlEvent(EventType controlEvent);
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/**
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* Adds a target and action for a particular event to an internal dispatch
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* table.
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* The action message may optionnaly include the sender and the event as
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* parameters, in that order.
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* When you call this method, target is not retained.
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*
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* @param target The target object<63><74>that is, the object to which the action
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* message is sent. It cannot be nil. The target is not retained.
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* @param action A selector identifying an action message. It cannot be NULL.
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* @param controlEvent A control event for which the action message is sent.
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* See "CCControlEvent" for constants.
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*/
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void addTargetWithActionForControlEvent(Ref* target, Handler action, EventType controlEvent);
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/**
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* Removes a target and action for a particular event from an internal dispatch
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* table.
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*
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* @param target The target object<63><74>that is, the object to which the action
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* message is sent. Pass nil to remove all targets paired with action and the
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* specified control events.
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* @param action A selector identifying an action message. Pass NULL to remove
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* all action messages paired with target.
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* @param controlEvent A control event for which the action message is sent.
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* See "CCControlEvent" for constants.
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*/
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void removeTargetWithActionForControlEvent(Ref* target, Handler action, EventType controlEvent);
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bool _enabled;
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bool _selected;
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bool _highlighted;
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/** True if all of the controls parents are visible */
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bool _hasVisibleParents;
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/**
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* Table of connection between the ControlEvents and their associated
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* target-actions pairs. For each ButtonEvents a list of NSInvocation
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* (which contains the target-action pair) is linked.
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*/
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std::unordered_map<int, Vector<Invocation*>*> _dispatchTable;
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//CCRGBAProtocol
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bool _isOpacityModifyRGB;
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/** The current control state constant. */
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CC_SYNTHESIZE_READONLY(State, _state, State);
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private:
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CC_DISALLOW_COPY_AND_ASSIGN(Control);
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};
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Control::EventType operator|(Control::EventType a, Control::EventType b);
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// end of GUI group
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/// @}
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/// @}
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NS_CC_EXT_END
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#endif
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