mirror of https://github.com/axmolengine/axmol.git
669 lines
22 KiB
C++
669 lines
22 KiB
C++
/****************************************************************************
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Copyright (c) 2008-2010 Ricardo Quesada
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Copyright (c) 2010-2012 cocos2d-x.org
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Copyright (c) 2011 Zynga Inc.
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Copyright (c) 2013-2014 Chukong Technologies Inc.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "CCAutoPolygon.h"
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#include "poly2tri/poly2tri.h"
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#include "base/CCDirector.h"
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#include "renderer/CCTextureCache.h"
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#include "clipper/clipper.hpp"
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#include <algorithm>
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#include <math.h>
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USING_NS_CC;
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static unsigned short quadIndices[]={0,1,2, 3,2,1};
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const static float PRECISION = 10.0f;
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PolygonInfo::PolygonInfo(const PolygonInfo& other):
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triangles(),
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isVertsOwner(true),
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rect()
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{
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filename = other.filename;
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isVertsOwner = other.isVertsOwner;
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rect = other.rect;
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triangles.verts = new V3F_C4B_T2F[other.triangles.vertCount];
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triangles.indices = new unsigned short[other.triangles.indexCount];
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triangles.vertCount = other.triangles.vertCount;
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triangles.indexCount = other.triangles.indexCount;
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memcpy(triangles.verts, other.triangles.verts, other.triangles.vertCount*sizeof(V3F_C4B_T2F));
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memcpy(triangles.indices, other.triangles.indices, other.triangles.indexCount*sizeof(unsigned short));
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};
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PolygonInfo& PolygonInfo::operator= (const PolygonInfo& other)
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{
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if(this != &other)
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{
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releaseVertsAndIndices();
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filename = other.filename;
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isVertsOwner = other.isVertsOwner;
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rect = other.rect;
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triangles.verts = new V3F_C4B_T2F[other.triangles.vertCount];
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triangles.indices = new unsigned short[other.triangles.indexCount];
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triangles.vertCount = other.triangles.vertCount;
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triangles.indexCount = other.triangles.indexCount;
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memcpy(triangles.verts, other.triangles.verts, other.triangles.vertCount*sizeof(V3F_C4B_T2F));
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memcpy(triangles.indices, other.triangles.indices, other.triangles.indexCount*sizeof(unsigned short));
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}
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return *this;
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}
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PolygonInfo::~PolygonInfo()
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{
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releaseVertsAndIndices();
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}
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void PolygonInfo::setQuad(V3F_C4B_T2F_Quad *quad)
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{
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releaseVertsAndIndices();
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isVertsOwner = false;
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triangles.indices = quadIndices;
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triangles.vertCount = 4;
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triangles.indexCount = 6;
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triangles.verts = (V3F_C4B_T2F*)quad;
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}
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void PolygonInfo::releaseVertsAndIndices()
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{
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if(isVertsOwner)
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{
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if(nullptr != triangles.verts)
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{
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CC_SAFE_DELETE_ARRAY(triangles.verts);
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}
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if(nullptr != triangles.indices)
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{
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CC_SAFE_DELETE_ARRAY(triangles.indices);
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}
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}
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}
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const unsigned int PolygonInfo::getVertCount() const
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{
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return (unsigned int)triangles.vertCount;
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}
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const unsigned int PolygonInfo::getTriaglesCount() const
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{
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return (unsigned int)triangles.indexCount/3;
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}
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const float PolygonInfo::getArea() const
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{
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float area = 0;
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V3F_C4B_T2F *verts = triangles.verts;
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unsigned short *indices = triangles.indices;
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for(int i = 0; i < triangles.indexCount; i+=3)
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{
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auto A = verts[indices[i]].vertices;
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auto B = verts[indices[i+1]].vertices;
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auto C = verts[indices[i+2]].vertices;
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area += (A.x*(B.y-C.y) + B.x*(C.y-A.y) + C.x*(A.y - B.y))/2;
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}
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return area;
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}
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AutoPolygon::AutoPolygon(const std::string &filename)
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:_image(nullptr)
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,_data(nullptr)
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,_filename("")
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,_width(0)
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,_height(0)
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,_scaleFactor(0)
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{
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_filename = filename;
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_image = new Image();
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_image->initWithImageFile(filename);
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CCASSERT(_image->getRenderFormat()==Texture2D::PixelFormat::RGBA8888, "unsupported format, currently only supports rgba8888");
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_data = _image->getData();
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_width = _image->getWidth();
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_height = _image->getHeight();
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_scaleFactor = Director::getInstance()->getContentScaleFactor();
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}
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AutoPolygon::~AutoPolygon()
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{
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CC_SAFE_DELETE(_image);
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}
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std::vector<Vec2> AutoPolygon::trace(const Rect& rect, const float& threshold)
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{
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Vec2 first = findFirstNoneTransparentPixel(rect, threshold);
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return marchSquare(rect, first, threshold);
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}
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Vec2 AutoPolygon::findFirstNoneTransparentPixel(const Rect& rect, const float& threshold)
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{
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bool found = false;
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Vec2 i;
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for(i.y = rect.origin.y; i.y < rect.origin.y+rect.size.height; i.y++)
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{
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if(found)break;
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for(i.x = rect.origin.x; i.x < rect.origin.x+rect.size.width; i.x++)
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{
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auto alpha = getAlphaByPos(i);
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if(alpha>threshold)
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{
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found = true;
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break;
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}
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}
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}
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CCASSERT(found, "image is all transparent!");
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return i;
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}
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unsigned char AutoPolygon::getAlphaByIndex(const unsigned int& i)
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{
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return *(_data+i*4+3);
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}
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unsigned char AutoPolygon::getAlphaByPos(const Vec2& pos)
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{
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return *(_data+((int)pos.y*_width+(int)pos.x)*4+3);
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}
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unsigned int AutoPolygon::getSquareValue(const unsigned int& x, const unsigned int& y, const Rect& rect, const float& threshold)
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{
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/*
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checking the 2x2 pixel grid, assigning these values to each pixel, if not transparent
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+---+---+
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| 1 | 2 |
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+---+---+
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| 4 | 8 | <- current pixel (curx,cury)
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+---+---+
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*/
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unsigned int sv = 0;
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//NOTE: due to the way we pick points from texture, rect needs to be smaller, otherwise it goes outside 1 pixel
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auto fixedRect = Rect(rect.origin, rect.size-Size(2,2));
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Vec2 tl = Vec2(x-1, y-1);
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sv += (fixedRect.containsPoint(tl) && getAlphaByPos(tl) > threshold)? 1 : 0;
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Vec2 tr = Vec2(x, y-1);
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sv += (fixedRect.containsPoint(tr) && getAlphaByPos(tr) > threshold)? 2 : 0;
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Vec2 bl = Vec2(x-1, y);
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sv += (fixedRect.containsPoint(bl) && getAlphaByPos(bl) > threshold)? 4 : 0;
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Vec2 br = Vec2(x, y);
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sv += (fixedRect.containsPoint(br) && getAlphaByPos(br) > threshold)? 8 : 0;
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CCASSERT(sv != 0 && sv != 15, "square value should not be 0, or 15");
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return sv;
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}
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std::vector<cocos2d::Vec2> AutoPolygon::marchSquare(const Rect& rect, const Vec2& start, const float& threshold)
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{
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int stepx = 0;
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int stepy = 0;
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int prevx = 0;
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int prevy = 0;
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int startx = start.x;
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int starty = start.y;
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int curx = startx;
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int cury = starty;
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unsigned int count = 0;
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unsigned int totalPixel = _width*_height;
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bool problem = false;
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std::vector<int> case9s;
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std::vector<int> case6s;
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int i;
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std::vector<int>::iterator it;
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std::vector<cocos2d::Vec2> _points;
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do{
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int sv = getSquareValue(curx, cury, rect, threshold);
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switch(sv){
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case 1:
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case 5:
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case 13:
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/* going UP with these cases:
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1 5 13
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+---+---+ +---+---+ +---+---+
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| 1 | | | 1 | | | 1 | |
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+---+---+ +---+---+ +---+---+
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| | | | 4 | | | 4 | 8 |
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+---+---+ +---+---+ +---+---+
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*/
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stepx = 0;
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stepy = -1;
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break;
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case 8:
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case 10:
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case 11:
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/* going DOWN with these cases:
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8 10 11
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+---+---+ +---+---+ +---+---+
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| | | | | 2 | | 1 | 2 |
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+---+---+ +---+---+ +---+---+
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| | 8 | | | 8 | | | 8 |
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+---+---+ +---+---+ +---+---+
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*/
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stepx = 0;
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stepy = 1;
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break;
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case 4:
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case 12:
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case 14:
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/* going LEFT with these cases:
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4 12 14
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+---+---+ +---+---+ +---+---+
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| | | | | | | | 2 |
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+---+---+ +---+---+ +---+---+
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| 4 | | | 4 | 8 | | 4 | 8 |
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+---+---+ +---+---+ +---+---+
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*/
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stepx = -1;
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stepy = 0;
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break;
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case 2 :
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case 3 :
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case 7 :
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/* going RIGHT with these cases:
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2 3 7
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+---+---+ +---+---+ +---+---+
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| | 2 | | 1 | 2 | | 1 | 2 |
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+---+---+ +---+---+ +---+---+
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| | | | | | | 4 | |
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+---+---+ +---+---+ +---+---+
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*/
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stepx=1;
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stepy=0;
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break;
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case 9 :
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/*
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+---+---+
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| 1 | |
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+---+---+
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| | 8 |
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+---+---+
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this should normaly go UP, but if we already been here, we go down
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*/
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//find index from xy;
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i = getIndexFromPos(curx, cury);
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it = find (case9s.begin(), case9s.end(), i);
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if (it != case9s.end())
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{
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//found, so we go down, and delete from case9s;
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stepx = 0;
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stepy = 1;
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case9s.erase(it);
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problem = true;
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}
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else
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{
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//not found, we go up, and add to case9s;
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stepx = 0;
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stepy = -1;
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case9s.push_back(i);
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}
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break;
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case 6 :
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/*
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6
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+---+---+
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| | 2 |
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+---+---+
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| 4 | |
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+---+---+
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this normally go RIGHT, but if its coming from UP, it should go LEFT
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*/
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i = getIndexFromPos(curx, cury);
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it = find (case6s.begin(), case6s.end(), i);
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if (it != case6s.end())
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{
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//found, so we go down, and delete from case9s;
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stepx = -1;
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stepy = 0;
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case6s.erase(it);
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problem = true;
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}
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else{
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//not found, we go up, and add to case9s;
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stepx = 1;
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stepy = 0;
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case6s.push_back(i);
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}
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break;
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default:
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CCLOG("this shouldn't happen.");
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}
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//little optimization
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// if previous direction is same as current direction,
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// then we should modify the last vec to current
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curx += stepx;
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cury += stepy;
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if(stepx == prevx && stepy == prevy)
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{
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_points.back().x = (float)(curx-rect.origin.x) / _scaleFactor;
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_points.back().y = (float)(rect.size.height - cury + rect.origin.y) / _scaleFactor;
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}
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else if(problem)
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{
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//TODO: we triangulation cannot work collineer points, so we need to modify same point a little
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//TODO: maybe we can detect if we go into a hole and coming back the hole, we should extract those points and remove them
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_points.push_back(Vec2((float)(curx- rect.origin.x) / _scaleFactor, (float)(rect.size.height - cury + rect.origin.y) / _scaleFactor));
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}
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else{
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_points.push_back(Vec2((float)(curx-rect.origin.x) / _scaleFactor, (float)(rect.size.height - cury + rect.origin.y) / _scaleFactor));
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}
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count++;
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prevx = stepx;
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prevy = stepy;
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problem = false;
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CCASSERT(count <= totalPixel, "oh no, marching square cannot find starting position");
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} while(curx != startx || cury != starty);
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return _points;
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}
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float AutoPolygon::perpendicularDistance(const cocos2d::Vec2& i, const cocos2d::Vec2& start, const cocos2d::Vec2& end)
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{
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float res;
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float slope;
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float intercept;
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if(start.x == end.x)
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{
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res = fabsf(i.x- end.x);
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}
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else if (start.y == end.y)
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{
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res = fabsf(i.y - end.y);
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}
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else{
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slope = (end.y - start.y) / (end.x - start.x);
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intercept = start.y - (slope*start.x);
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res = fabsf(slope * i.x - i.y + intercept) / sqrtf(powf(slope, 2)+1);
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}
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return res;
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}
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std::vector<cocos2d::Vec2> AutoPolygon::rdp(std::vector<cocos2d::Vec2> v, const float& optimization)
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{
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if(v.size() < 3)
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return v;
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int index = -1;
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float dist = 0;
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//not looping first and last point
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for(size_t i = 1; i < v.size()-1; i++)
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{
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float cdist = perpendicularDistance(v[i], v.front(), v.back());
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if(cdist > dist)
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{
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dist = cdist;
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index = i;
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}
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}
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if (dist>optimization)
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{
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std::vector<Vec2>::const_iterator begin = v.begin();
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std::vector<Vec2>::const_iterator end = v.end();
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std::vector<Vec2> l1(begin, begin+index+1);
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std::vector<Vec2> l2(begin+index, end);
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std::vector<Vec2> r1 = rdp(l1, optimization);
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std::vector<Vec2> r2 = rdp(l2, optimization);
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r1.insert(r1.end(), r2.begin()+1, r2.end());
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return r1;
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}
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else {
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std::vector<Vec2> ret;
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ret.push_back(v.front());
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ret.push_back(v.back());
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return ret;
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}
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}
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std::vector<Vec2> AutoPolygon::reduce(const std::vector<Vec2>& points, const Rect& rect , const float& epsilon)
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{
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auto size = points.size();
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// if there are less than 3 points, then we have nothing
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if(size<3)
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{
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log("AUTOPOLYGON: cannot reduce points for %s that has less than 3 points in input, e: %f", _filename.c_str(), epsilon);
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return std::vector<Vec2>();
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}
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// if there are less than 9 points (but more than 3), then we don't need to reduce it
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else if (size < 9)
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{
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log("AUTOPOLYGON: cannot reduce points for %s e: %f",_filename.c_str(), epsilon);
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return points;
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}
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float maxEp = MIN(rect.size.width, rect.size.height);
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float ep = clampf(epsilon, 0.0, maxEp/_scaleFactor/2);
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std::vector<Vec2> result = rdp(points, ep);
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auto last = result.back();
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if(last.y > result.front().y && last.getDistance(result.front()) < ep*0.5)
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{
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result.front().y = last.y;
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result.pop_back();
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}
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return result;
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}
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std::vector<Vec2> AutoPolygon::expand(const std::vector<Vec2>& points, const cocos2d::Rect &rect, const float& epsilon)
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{
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auto size = points.size();
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// if there are less than 3 points, then we have nothig
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if(size<3)
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{
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log("AUTOPOLYGON: cannot expand points for %s with less than 3 points, e: %f", _filename.c_str(), epsilon);
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return std::vector<Vec2>();
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}
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ClipperLib::Path subj;
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ClipperLib::PolyTree solution;
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ClipperLib::PolyTree out;
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for(std::vector<Vec2>::const_iterator it = points.begin(); it<points.end(); it++)
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{
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subj << ClipperLib::IntPoint(it-> x* PRECISION, it->y * PRECISION);
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}
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ClipperLib::ClipperOffset co;
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co.AddPath(subj, ClipperLib::jtMiter, ClipperLib::etClosedPolygon);
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co.Execute(solution, epsilon * PRECISION);
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ClipperLib::PolyNode* p = solution.GetFirst();
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if(!p)
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{
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log("AUTOPOLYGON: Clipper failed to expand the points");
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return points;
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}
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|
while(p->IsHole()){
|
|
p = p->GetNext();
|
|
}
|
|
|
|
//turn the result into simply polygon (AKA, fix overlap)
|
|
|
|
//clamp into the specified rect
|
|
ClipperLib::Clipper cl;
|
|
cl.StrictlySimple(true);
|
|
cl.AddPath(p->Contour, ClipperLib::ptSubject, true);
|
|
//create the clipping rect
|
|
ClipperLib::Path clamp;
|
|
clamp.push_back(ClipperLib::IntPoint(0, 0));
|
|
clamp.push_back(ClipperLib::IntPoint(rect.size.width/_scaleFactor * PRECISION, 0));
|
|
clamp.push_back(ClipperLib::IntPoint(rect.size.width/_scaleFactor * PRECISION, rect.size.height/_scaleFactor * PRECISION));
|
|
clamp.push_back(ClipperLib::IntPoint(0, rect.size.height/_scaleFactor * PRECISION));
|
|
cl.AddPath(clamp, ClipperLib::ptClip, true);
|
|
cl.Execute(ClipperLib::ctIntersection, out);
|
|
|
|
std::vector<Vec2> outPoints;
|
|
ClipperLib::PolyNode* p2 = out.GetFirst();
|
|
while(p2->IsHole()){
|
|
p2 = p2->GetNext();
|
|
}
|
|
auto end = p2->Contour.end();
|
|
for(std::vector<ClipperLib::IntPoint>::const_iterator pt = p2->Contour.begin(); pt < end; pt++)
|
|
{
|
|
outPoints.push_back(Vec2(pt->X/PRECISION, pt->Y/PRECISION));
|
|
}
|
|
return outPoints;
|
|
}
|
|
|
|
TrianglesCommand::Triangles AutoPolygon::triangulate(const std::vector<Vec2>& points)
|
|
{
|
|
// if there are less than 3 points, then we can't triangulate
|
|
if(points.size()<3)
|
|
{
|
|
log("AUTOPOLYGON: cannot triangulate %s with less than 3 points", _filename.c_str());
|
|
return TrianglesCommand::Triangles();
|
|
}
|
|
std::vector<p2t::Point*> p2points;
|
|
for(std::vector<Vec2>::const_iterator it = points.begin(); it<points.end(); it++)
|
|
{
|
|
p2t::Point * p = new p2t::Point(it->x, it->y);
|
|
p2points.push_back(p);
|
|
}
|
|
p2t::CDT cdt(p2points);
|
|
cdt.Triangulate();
|
|
std::vector<p2t::Triangle*> tris = cdt.GetTriangles();
|
|
|
|
V3F_C4B_T2F* verts= new V3F_C4B_T2F[points.size()];
|
|
unsigned short* indices = new unsigned short[tris.size()*3];
|
|
unsigned short idx = 0;
|
|
unsigned short vdx = 0;
|
|
|
|
for(std::vector<p2t::Triangle*>::const_iterator ite = tris.begin(); ite < tris.end(); ite++)
|
|
{
|
|
for(int i = 0; i < 3; i++)
|
|
{
|
|
auto p = (*ite)->GetPoint(i);
|
|
auto v3 = Vec3(p->x, p->y, 0);
|
|
bool found = false;
|
|
size_t j;
|
|
size_t length = vdx;
|
|
for(j = 0; j < length; j++)
|
|
{
|
|
if(verts[j].vertices == v3)
|
|
{
|
|
found = true;
|
|
break;
|
|
}
|
|
}
|
|
if(found)
|
|
{
|
|
//if we found the same vertice, don't add to verts, but use the same vert with indices
|
|
indices[idx] = j;
|
|
idx++;
|
|
}
|
|
else
|
|
{
|
|
//vert does not exist yet, so we need to create a new one,
|
|
auto c4b = Color4B::WHITE;
|
|
auto t2f = Tex2F(0,0); // don't worry about tex coords now, we calculate that later
|
|
V3F_C4B_T2F vert = {v3,c4b,t2f};
|
|
verts[vdx] = vert;
|
|
indices[idx] = vdx;
|
|
idx++;
|
|
vdx++;
|
|
}
|
|
}
|
|
}
|
|
for(auto j : p2points)
|
|
{
|
|
delete j;
|
|
};
|
|
TrianglesCommand::Triangles triangles = {verts, indices, vdx, idx};
|
|
return triangles;
|
|
}
|
|
|
|
void AutoPolygon::calculateUV(const Rect& rect, V3F_C4B_T2F* verts, const ssize_t& count)
|
|
{
|
|
/*
|
|
whole texture UV coordination
|
|
0,0 1,0
|
|
+---------------------+
|
|
| |0.1
|
|
| |0.2
|
|
| +--------+ |0.3
|
|
| |texRect | |0.4
|
|
| | | |0.5
|
|
| | | |0.6
|
|
| +--------+ |0.7
|
|
| |0.8
|
|
| |0.9
|
|
+---------------------+
|
|
0,1 1,1
|
|
*/
|
|
|
|
CCASSERT(_width && _height, "please specify width and height for this AutoPolygon instance");
|
|
float texWidth = _width;
|
|
float texHeight = _height;
|
|
|
|
auto end = &verts[count];
|
|
for(auto i = verts; i != end; i++)
|
|
{
|
|
// for every point, offcset with the centerpoint
|
|
float u = (i->vertices.x*_scaleFactor + rect.origin.x) / texWidth;
|
|
float v = (rect.origin.y+rect.size.height - i->vertices.y*_scaleFactor) / texHeight;
|
|
i->texCoords.u = u;
|
|
i->texCoords.v = v;
|
|
}
|
|
}
|
|
|
|
Rect AutoPolygon::getRealRect(const Rect& rect)
|
|
{
|
|
Rect realRect = rect;
|
|
//check rect to see if its zero
|
|
if(realRect.equals(Rect::ZERO))
|
|
{
|
|
//if the instance doesn't have width and height, then the whole operation is kaput
|
|
CCASSERT(_height && _width, "Please specify a width and height for this instance before using its functions");
|
|
realRect = Rect(0,0, _width, _height);
|
|
}
|
|
else{
|
|
//rect is specified, so convert to real rect
|
|
realRect = CC_RECT_POINTS_TO_PIXELS(rect);
|
|
}
|
|
return realRect;
|
|
}
|
|
|
|
PolygonInfo AutoPolygon::generateTriangles(const Rect& rect, const float& epsilon, const float& threshold)
|
|
{
|
|
Rect realRect = getRealRect(rect);
|
|
auto p = trace(realRect, threshold);
|
|
p = reduce(p, realRect, epsilon);
|
|
p = expand(p, realRect, epsilon);
|
|
auto tri = triangulate(p);
|
|
calculateUV(realRect, tri.verts, tri.vertCount);
|
|
PolygonInfo ret;
|
|
ret.triangles = tri;
|
|
ret.filename = _filename;
|
|
ret.rect = realRect;
|
|
return ret;
|
|
}
|
|
PolygonInfo AutoPolygon::generatePolygon(const std::string& filename, const Rect& rect, const float epsilon, const float threshold)
|
|
{
|
|
AutoPolygon ap(filename);
|
|
auto ret = ap.generateTriangles(rect, epsilon, threshold);
|
|
return ret;
|
|
}
|