axmol/cocos/editor-support/spine/SkeletonData.c

127 lines
4.5 KiB
C

/******************************************************************************
* Spine Runtimes Software License
* Version 2.3
*
* Copyright (c) 2013-2015, Esoteric Software
* All rights reserved.
*
* You are granted a perpetual, non-exclusive, non-sublicensable and
* non-transferable license to use, install, execute and perform the Spine
* Runtimes Software (the "Software") and derivative works solely for personal
* or internal use. Without the written permission of Esoteric Software (see
* Section 2 of the Spine Software License Agreement), you may not (a) modify,
* translate, adapt or otherwise create derivative works, improvements of the
* Software or develop new applications using the Software or (b) remove,
* delete, alter or obscure any trademarks or any copyright, trademark, patent
* or other intellectual property or proprietary rights notices on or in the
* Software, including any copy thereof. Redistributions in binary or source
* form must include this license and terms.
*
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#include <spine/SkeletonData.h>
#include <string.h>
#include <spine/extension.h>
spSkeletonData* spSkeletonData_create () {
return NEW(spSkeletonData);
}
void spSkeletonData_dispose (spSkeletonData* self) {
int i;
for (i = 0; i < self->bonesCount; ++i)
spBoneData_dispose(self->bones[i]);
FREE(self->bones);
for (i = 0; i < self->slotsCount; ++i)
spSlotData_dispose(self->slots[i]);
FREE(self->slots);
for (i = 0; i < self->skinsCount; ++i)
spSkin_dispose(self->skins[i]);
FREE(self->skins);
for (i = 0; i < self->eventsCount; ++i)
spEventData_dispose(self->events[i]);
FREE(self->events);
for (i = 0; i < self->animationsCount; ++i)
spAnimation_dispose(self->animations[i]);
FREE(self->animations);
for (i = 0; i < self->ikConstraintsCount; ++i)
spIkConstraintData_dispose(self->ikConstraints[i]);
FREE(self->ikConstraints);
FREE(self->hash);
FREE(self->version);
FREE(self);
}
spBoneData* spSkeletonData_findBone (const spSkeletonData* self, const char* boneName) {
int i;
for (i = 0; i < self->bonesCount; ++i)
if (strcmp(self->bones[i]->name, boneName) == 0) return self->bones[i];
return 0;
}
int spSkeletonData_findBoneIndex (const spSkeletonData* self, const char* boneName) {
int i;
for (i = 0; i < self->bonesCount; ++i)
if (strcmp(self->bones[i]->name, boneName) == 0) return i;
return -1;
}
spSlotData* spSkeletonData_findSlot (const spSkeletonData* self, const char* slotName) {
int i;
for (i = 0; i < self->slotsCount; ++i)
if (strcmp(self->slots[i]->name, slotName) == 0) return self->slots[i];
return 0;
}
int spSkeletonData_findSlotIndex (const spSkeletonData* self, const char* slotName) {
int i;
for (i = 0; i < self->slotsCount; ++i)
if (strcmp(self->slots[i]->name, slotName) == 0) return i;
return -1;
}
spSkin* spSkeletonData_findSkin (const spSkeletonData* self, const char* skinName) {
int i;
for (i = 0; i < self->skinsCount; ++i)
if (strcmp(self->skins[i]->name, skinName) == 0) return self->skins[i];
return 0;
}
spEventData* spSkeletonData_findEvent (const spSkeletonData* self, const char* eventName) {
int i;
for (i = 0; i < self->eventsCount; ++i)
if (strcmp(self->events[i]->name, eventName) == 0) return self->events[i];
return 0;
}
spAnimation* spSkeletonData_findAnimation (const spSkeletonData* self, const char* animationName) {
int i;
for (i = 0; i < self->animationsCount; ++i)
if (strcmp(self->animations[i]->name, animationName) == 0) return self->animations[i];
return 0;
}
spIkConstraintData* spSkeletonData_findIkConstraint (const spSkeletonData* self, const char* ikConstraintName) {
int i;
for (i = 0; i < self->ikConstraintsCount; ++i)
if (strcmp(self->ikConstraints[i]->name, ikConstraintName) == 0) return self->ikConstraints[i];
return 0;
}