mirror of https://github.com/axmolengine/axmol.git
37 lines
781 B
GLSL
37 lines
781 B
GLSL
#ifdef GL_ES
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precision mediump float;
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#endif
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varying vec4 v_fragmentColor;
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varying vec2 v_texCoord;
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uniform vec2 resolution;
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vec4 blur(vec2);
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void main(void)
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{
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vec4 col = blur(v_texCoord); //* v_fragmentColor.rgb;
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gl_FragColor = vec4(col) * v_fragmentColor;
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}
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vec4 blur(vec2 p)
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{
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vec4 col = vec4(0);
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vec2 unit = 1.0 / resolution.xy;
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float count = 0.0;
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for(float x = -4.0; x <= 4.0; x += 2.0)
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{
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for(float y = -4.0; y <= 4.0; y += 2.0)
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{
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float weight = (4.0 - abs(x)) * (4.0 - abs(y));
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col += texture2D(CC_Texture0, p + vec2(x * unit.x, y * unit.y)) * weight;
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count += weight;
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}
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}
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return col / count;
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}
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