mirror of https://github.com/axmolengine/axmol.git
1100 lines
24 KiB
C++
1100 lines
24 KiB
C++
/****************************************************************************
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Copyright (c) 2010-2011 cocos2d-x.org
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Copyright (c) 2008-2010 Ricardo Quesada
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Copyright (c) 2009 Valentin Milea
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "CCNode.h"
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#include "CCPointExtension.h"
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#include "support/TransformUtils.h"
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#include "CCCamera.h"
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#include "effects/CCGrid.h"
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#include "CCDirector.h"
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#include "CCScheduler.h"
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#include "CCTouch.h"
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#include "CCActionManager.h"
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#if CC_COCOSNODE_RENDER_SUBPIXEL
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#define RENDER_IN_SUBPIXEL
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#else
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#define RENDER_IN_SUBPIXEL (int)
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#endif
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namespace cocos2d {
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CCNode::CCNode(void)
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:m_bIsRunning(false)
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,m_fRotation(0.0f)
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,m_fScaleX(1.0f)
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,m_fScaleY(1.0f)
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,m_tPosition(CCPointZero)
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,m_tPositionInPixels(CCPointZero)
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,m_tAnchorPointInPixels(CCPointZero)
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,m_tAnchorPoint(CCPointZero)
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,m_tContentSize(CCSizeZero)
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,m_tContentSizeInPixels(CCSizeZero)
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// "whole screen" objects. like Scenes and Layers, should set isRelativeAnchorPoint to false
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,m_bIsRelativeAnchorPoint(true)
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,m_bIsTransformDirty(true)
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,m_bIsInverseDirty(true)
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#ifdef CC_NODE_TRANSFORM_USING_AFFINE_MATRIX
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,m_bIsTransformGLDirty(true)
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#endif
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,m_fVertexZ(0.0f)
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,m_pGrid(NULL)
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,m_bIsVisible(true)
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,m_nTag(kCCNodeTagInvalid)
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,m_nZOrder(0)
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// lazy alloc
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,m_pCamera(NULL)
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// children (lazy allocs)
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,m_pChildren(NULL)
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// userData is always inited as nil
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,m_pUserData(NULL)
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,m_pParent(NULL)
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{
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// nothing
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}
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CCNode::~CCNode()
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{
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CCLOGINFO( "cocos2d: deallocing" );
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// attributes
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CC_SAFE_RELEASE(m_pCamera);
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CC_SAFE_RELEASE(m_pGrid);
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if(m_pChildren && m_pChildren->count() > 0)
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{
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CCObject* child;
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CCARRAY_FOREACH(m_pChildren, child)
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{
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CCNode* pChild = (CCNode*) child;
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if (pChild)
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{
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pChild->m_pParent = NULL;
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}
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}
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}
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// children
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CC_SAFE_RELEASE(m_pChildren);
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}
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void CCNode::arrayMakeObjectsPerformSelector(CCArray* pArray, callbackFunc func)
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{
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if(pArray && pArray->count() > 0)
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{
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CCObject* child;
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CCARRAY_FOREACH(pArray, child)
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{
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CCNode* pNode = (CCNode*) child;
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if(pNode && (0 != func))
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{
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(pNode->*func)();
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}
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}
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}
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}
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/// zOrder getter
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int CCNode::getZOrder()
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{
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return m_nZOrder;
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}
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/// zOrder setter : private method
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/// used internally to alter the zOrder variable. DON'T call this method manually
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void CCNode::setZOrder(int z)
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{
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m_nZOrder = z;
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}
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/// ertexZ getter
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float CCNode::getVertexZ()
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{
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return m_fVertexZ;
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}
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/// vertexZ setter
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void CCNode::setVertexZ(float var)
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{
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m_fVertexZ = var * CC_CONTENT_SCALE_FACTOR();
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}
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/// rotation getter
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float CCNode::getRotation()
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{
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return m_fRotation;
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}
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/// rotation setter
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void CCNode::setRotation(float newRotation)
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{
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m_fRotation = newRotation;
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m_bIsTransformDirty = m_bIsInverseDirty = true;
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#ifdef CC_NODE_TRANSFORM_USING_AFFINE_MATRIX
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m_bIsTransformGLDirty = true;
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#endif
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}
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/// scale getter
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float CCNode::getScale(void)
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{
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CCAssert( m_fScaleX == m_fScaleY, "CCNode#scale. ScaleX != ScaleY. Don't know which one to return");
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return m_fScaleX;
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}
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/// scale setter
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void CCNode::setScale(float scale)
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{
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m_fScaleX = m_fScaleY = scale;
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m_bIsTransformDirty = m_bIsInverseDirty = true;
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#ifdef CC_NODE_TRANSFORM_USING_AFFINE_MATRIX
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m_bIsTransformGLDirty = true;
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#endif
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}
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/// scaleX getter
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float CCNode::getScaleX()
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{
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return m_fScaleX;
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}
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/// scaleX setter
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void CCNode::setScaleX(float newScaleX)
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{
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m_fScaleX = newScaleX;
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m_bIsTransformDirty = m_bIsInverseDirty = true;
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#ifdef CC_NODE_TRANSFORM_USING_AFFINE_MATRIX
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m_bIsTransformGLDirty = true;
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#endif
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}
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/// scaleY getter
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float CCNode::getScaleY()
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{
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return m_fScaleY;
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}
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/// scaleY setter
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void CCNode::setScaleY(float newScaleY)
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{
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m_fScaleY = newScaleY;
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m_bIsTransformDirty = m_bIsInverseDirty = true;
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#ifdef CC_NODE_TRANSFORM_USING_AFFINE_MATRIX
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m_bIsTransformGLDirty = true;
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#endif
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}
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/// position getter
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CCPoint CCNode::getPosition()
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{
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return m_tPosition;
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}
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/// position setter
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void CCNode::setPosition(CCPoint newPosition)
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{
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m_tPosition = newPosition;
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if (CC_CONTENT_SCALE_FACTOR() == 1)
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{
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m_tPositionInPixels = m_tPosition;
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}
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else
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{
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m_tPositionInPixels = ccpMult(newPosition, CC_CONTENT_SCALE_FACTOR());
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}
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m_bIsTransformDirty = m_bIsInverseDirty = true;
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#ifdef CC_NODE_TRANSFORM_USING_AFFINE_MATRIX
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m_bIsTransformGLDirty = true;
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#endif
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}
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void CCNode::setPositionInPixels(CCPoint newPosition)
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{
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m_tPositionInPixels = newPosition;
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if ( CC_CONTENT_SCALE_FACTOR() == 1)
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{
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m_tPosition = m_tPositionInPixels;
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}
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else
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{
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m_tPosition = ccpMult(newPosition, 1/CC_CONTENT_SCALE_FACTOR());
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}
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m_bIsTransformDirty = m_bIsInverseDirty = true;
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#if CC_NODE_TRANSFORM_USING_AFFINE_MATRIX
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m_bIsTransformGLDirty = true;
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#endif // CC_NODE_TRANSFORM_USING_AFFINE_MATRIX
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}
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CCPoint CCNode::getPositionInPixels()
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{
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return m_tPositionInPixels;
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}
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/// children getter
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CCArray* CCNode::getChildren()
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{
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return m_pChildren;
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}
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/// camera getter: lazy alloc
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CCCamera* CCNode::getCamera()
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{
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if (!m_pCamera)
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{
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m_pCamera = new CCCamera();
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}
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return m_pCamera;
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}
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/// grid getter
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CCGridBase* CCNode::getGrid()
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{
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return m_pGrid;
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}
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/// grid setter
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void CCNode::setGrid(CCGridBase* pGrid)
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{
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CC_SAFE_RETAIN(pGrid);
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CC_SAFE_RELEASE(m_pGrid);
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m_pGrid = pGrid;
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}
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/// isVisible getter
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bool CCNode::getIsVisible()
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{
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return m_bIsVisible;
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}
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/// isVisible setter
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void CCNode::setIsVisible(bool var)
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{
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m_bIsVisible = var;
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}
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/// anchorPoint getter
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CCPoint CCNode::getAnchorPoint()
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{
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return m_tAnchorPoint;
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}
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void CCNode::setAnchorPoint(CCPoint point)
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{
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if( ! CCPoint::CCPointEqualToPoint(point, m_tAnchorPoint) )
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{
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m_tAnchorPoint = point;
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m_tAnchorPointInPixels = ccp( m_tContentSizeInPixels.width * m_tAnchorPoint.x, m_tContentSizeInPixels.height * m_tAnchorPoint.y );
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m_bIsTransformDirty = m_bIsInverseDirty = true;
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#ifdef CC_NODE_TRANSFORM_USING_AFFINE_MATRIX
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m_bIsTransformGLDirty = true;
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#endif
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}
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}
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/// anchorPointInPixels getter
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CCPoint CCNode::getAnchorPointInPixels()
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{
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return m_tAnchorPointInPixels;
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}
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/// contentSize getter
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CCSize CCNode::getContentSize()
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{
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return m_tContentSize;
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}
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void CCNode::setContentSize(CCSize size)
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{
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if( ! CCSize::CCSizeEqualToSize(size, m_tContentSize) )
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{
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m_tContentSize = size;
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if( CC_CONTENT_SCALE_FACTOR() == 1 )
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{
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m_tContentSizeInPixels = m_tContentSize;
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}
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else
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{
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m_tContentSizeInPixels = CCSizeMake( size.width * CC_CONTENT_SCALE_FACTOR(), size.height * CC_CONTENT_SCALE_FACTOR() );
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}
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m_tAnchorPointInPixels = ccp( m_tContentSizeInPixels.width * m_tAnchorPoint.x, m_tContentSizeInPixels.height * m_tAnchorPoint.y );
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m_bIsTransformDirty = m_bIsInverseDirty = true;
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#ifdef CC_NODE_TRANSFORM_USING_AFFINE_MATRIX
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m_bIsTransformGLDirty = true;
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#endif
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}
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}
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void CCNode::setContentSizeInPixels(CCSize size)
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{
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if (! CCSize::CCSizeEqualToSize(size, m_tContentSizeInPixels))
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{
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m_tContentSizeInPixels = size;
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if (CC_CONTENT_SCALE_FACTOR() == 1)
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{
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m_tContentSize = m_tContentSizeInPixels;
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}
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else
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{
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m_tContentSize = CCSizeMake(size.width / CC_CONTENT_SCALE_FACTOR(), size.height / CC_CONTENT_SCALE_FACTOR());
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}
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m_tAnchorPointInPixels = ccp(m_tContentSizeInPixels.width * m_tAnchorPoint.x, m_tContentSizeInPixels.height * m_tAnchorPoint.y);
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m_bIsTransformDirty = m_bIsInverseDirty = true;
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#if CC_NODE_TRANSFORM_USING_AFFINE_MATRIX
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m_bIsTransformGLDirty = true;
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#endif // CC_NODE_TRANSFORM_USING_AFFINE_MATRIX
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}
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}
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CCSize CCNode::getContentSizeInPixels()
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{
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return m_tContentSizeInPixels;
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}
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// isRunning getter
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bool CCNode::getIsRunning()
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{
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return m_bIsRunning;
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}
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/// parent getter
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CCNode * CCNode::getParent()
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{
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return m_pParent;
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}
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/// parent setter
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void CCNode::setParent(CCNode * var)
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{
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m_pParent = var;
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}
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/// isRelativeAnchorPoint getter
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bool CCNode::getIsRelativeAnchorPoint()
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{
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return m_bIsRelativeAnchorPoint;
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}
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/// isRelativeAnchorPoint setter
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void CCNode::setIsRelativeAnchorPoint(bool newValue)
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{
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m_bIsRelativeAnchorPoint = newValue;
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m_bIsTransformDirty = m_bIsInverseDirty = true;
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#ifdef CC_NODE_TRANSFORM_USING_AFFINE_MATRIX
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m_bIsTransformGLDirty = true;
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#endif
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}
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/// tag getter
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int CCNode::getTag()
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{
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return m_nTag;
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}
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/// tag setter
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void CCNode::setTag(int var)
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{
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m_nTag = var;
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}
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/// userData getter
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void * CCNode::getUserData()
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{
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return m_pUserData;
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}
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/// userData setter
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void CCNode::setUserData(void *var)
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{
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m_pUserData = var;
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}
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CCRect CCNode::boundingBox()
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{
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CCRect ret = boundingBoxInPixels();
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return CC_RECT_PIXELS_TO_POINTS(ret);
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}
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CCRect CCNode::boundingBoxInPixels()
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{
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CCRect rect = CCRectMake(0, 0, m_tContentSizeInPixels.width, m_tContentSizeInPixels.height);
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return CCRectApplyAffineTransform(rect, nodeToParentTransform());
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}
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CCNode * CCNode::node(void)
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{
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CCNode * pRet = new CCNode();
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pRet->autorelease();
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return pRet;
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}
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void CCNode::cleanup()
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{
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// actions
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this->stopAllActions();
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this->unscheduleAllSelectors();
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// timers
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arrayMakeObjectsPerformSelector(m_pChildren, &CCNode::cleanup);
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}
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char * CCNode::description()
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{
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char *ret = new char[100] ;
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sprintf(ret, "<CCNode | Tag = %d>", m_nTag);
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return ret;
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}
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// lazy allocs
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void CCNode::childrenAlloc(void)
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{
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m_pChildren = CCArray::arrayWithCapacity(4);
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m_pChildren->retain();
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}
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CCNode* CCNode::getChildByTag(int aTag)
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{
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CCAssert( aTag != kCCNodeTagInvalid, "Invalid tag");
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if(m_pChildren && m_pChildren->count() > 0)
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{
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CCObject* child;
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CCARRAY_FOREACH(m_pChildren, child)
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{
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CCNode* pNode = (CCNode*) child;
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if(pNode && pNode->m_nTag == aTag)
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return pNode;
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}
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}
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return NULL;
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}
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/* "add" logic MUST only be on this method
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* If a class want's to extend the 'addChild' behaviour it only needs
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* to override this method
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*/
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void CCNode::addChild(CCNode *child, int zOrder, int tag)
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{
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CCAssert( child != NULL, "Argument must be non-nil");
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CCAssert( child->m_pParent == NULL, "child already added. It can't be added again");
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if( ! m_pChildren )
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{
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this->childrenAlloc();
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}
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this->insertChild(child, zOrder);
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child->m_nTag = tag;
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child->setParent(this);
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if( m_bIsRunning )
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{
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child->onEnter();
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child->onEnterTransitionDidFinish();
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}
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}
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void CCNode::addChild(CCNode *child, int zOrder)
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{
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CCAssert( child != NULL, "Argument must be non-nil");
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this->addChild(child, zOrder, child->m_nTag);
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}
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void CCNode::addChild(CCNode *child)
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{
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CCAssert( child != NULL, "Argument must be non-nil");
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this->addChild(child, child->m_nZOrder, child->m_nTag);
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}
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void CCNode::removeFromParentAndCleanup(bool cleanup)
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{
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this->m_pParent->removeChild(this,cleanup);
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}
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/* "remove" logic MUST only be on this method
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* If a class want's to extend the 'removeChild' behavior it only needs
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* to override this method
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*/
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void CCNode::removeChild(CCNode* child, bool cleanup)
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{
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// explicit nil handling
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if (m_pChildren == NULL)
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{
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return;
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}
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|
|
if ( m_pChildren->containsObject(child) )
|
|
{
|
|
this->detachChild(child,cleanup);
|
|
}
|
|
}
|
|
|
|
void CCNode::removeChildByTag(int tag, bool cleanup)
|
|
{
|
|
CCAssert( tag != kCCNodeTagInvalid, "Invalid tag");
|
|
|
|
CCNode *child = this->getChildByTag(tag);
|
|
|
|
if (child == NULL)
|
|
{
|
|
CCLOG("cocos2d: removeChildByTag: child not found!");
|
|
}
|
|
else
|
|
{
|
|
this->removeChild(child, cleanup);
|
|
}
|
|
}
|
|
|
|
void CCNode::removeAllChildrenWithCleanup(bool cleanup)
|
|
{
|
|
// not using detachChild improves speed here
|
|
if ( m_pChildren && m_pChildren->count() > 0 )
|
|
{
|
|
CCObject* child;
|
|
CCARRAY_FOREACH(m_pChildren, child)
|
|
{
|
|
CCNode* pNode = (CCNode*) child;
|
|
if (pNode)
|
|
{
|
|
// IMPORTANT:
|
|
// -1st do onExit
|
|
// -2nd cleanup
|
|
if(m_bIsRunning)
|
|
{
|
|
pNode->onExit();
|
|
}
|
|
|
|
if (cleanup)
|
|
{
|
|
pNode->cleanup();
|
|
}
|
|
// set parent nil at the end
|
|
pNode->setParent(NULL);
|
|
}
|
|
}
|
|
|
|
m_pChildren->removeAllObjects();
|
|
}
|
|
|
|
}
|
|
|
|
void CCNode::detachChild(CCNode *child, bool doCleanup)
|
|
{
|
|
// IMPORTANT:
|
|
// -1st do onExit
|
|
// -2nd cleanup
|
|
if (m_bIsRunning)
|
|
{
|
|
child->onExit();
|
|
}
|
|
|
|
// If you don't do cleanup, the child's actions will not get removed and the
|
|
// its scheduledSelectors_ dict will not get released!
|
|
if (doCleanup)
|
|
{
|
|
child->cleanup();
|
|
}
|
|
|
|
// set parent nil at the end
|
|
child->setParent(NULL);
|
|
|
|
m_pChildren->removeObject(child);
|
|
}
|
|
|
|
|
|
// helper used by reorderChild & add
|
|
void CCNode::insertChild(CCNode* child, int z)
|
|
{
|
|
unsigned int index = 0;
|
|
CCNode* a = (CCNode*) m_pChildren->lastObject();
|
|
if (!a || a->getZOrder() <= z)
|
|
{
|
|
m_pChildren->addObject(child);
|
|
}
|
|
else
|
|
{
|
|
CCObject* pObject;
|
|
CCARRAY_FOREACH(m_pChildren, pObject)
|
|
{
|
|
CCNode* pNode = (CCNode*) pObject;
|
|
if ( pNode && (pNode->m_nZOrder > z ))
|
|
{
|
|
m_pChildren->insertObject(child, index);
|
|
break;
|
|
}
|
|
index++;
|
|
}
|
|
}
|
|
|
|
child->setZOrder(z);
|
|
}
|
|
|
|
void CCNode::reorderChild(CCNode *child, int zOrder)
|
|
{
|
|
CCAssert( child != NULL, "Child must be non-nil");
|
|
|
|
child->retain();
|
|
m_pChildren->removeObject(child);
|
|
|
|
insertChild(child, zOrder);
|
|
child->release();
|
|
}
|
|
|
|
void CCNode::draw()
|
|
{
|
|
//assert(0);
|
|
// override me
|
|
// Only use- this function to draw your staff.
|
|
// DON'T draw your stuff outside this method
|
|
}
|
|
|
|
void CCNode::visit()
|
|
{
|
|
// quick return if not visible
|
|
if (!m_bIsVisible)
|
|
{
|
|
return;
|
|
}
|
|
glPushMatrix();
|
|
|
|
if (m_pGrid && m_pGrid->isActive())
|
|
{
|
|
m_pGrid->beforeDraw();
|
|
this->transformAncestors();
|
|
}
|
|
|
|
this->transform();
|
|
|
|
CCNode* pNode = NULL;
|
|
unsigned int i = 0;
|
|
|
|
if(m_pChildren && m_pChildren->count() > 0)
|
|
{
|
|
// draw children zOrder < 0
|
|
ccArray *arrayData = m_pChildren->data;
|
|
for( ; i < arrayData->num; i++ )
|
|
{
|
|
pNode = (CCNode*) arrayData->arr[i];
|
|
|
|
if ( pNode && pNode->m_nZOrder < 0 )
|
|
{
|
|
pNode->visit();
|
|
}
|
|
else
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
// self draw
|
|
this->draw();
|
|
|
|
// draw children zOrder >= 0
|
|
if (m_pChildren && m_pChildren->count() > 0)
|
|
{
|
|
ccArray *arrayData = m_pChildren->data;
|
|
for( ; i < arrayData->num; i++ )
|
|
{
|
|
pNode = (CCNode*) arrayData->arr[i];
|
|
if (pNode)
|
|
{
|
|
pNode->visit();
|
|
}
|
|
}
|
|
}
|
|
|
|
if (m_pGrid && m_pGrid->isActive())
|
|
{
|
|
m_pGrid->afterDraw(this);
|
|
}
|
|
|
|
glPopMatrix();
|
|
}
|
|
|
|
void CCNode::transformAncestors()
|
|
{
|
|
if( m_pParent != NULL )
|
|
{
|
|
m_pParent->transformAncestors();
|
|
m_pParent->transform();
|
|
}
|
|
}
|
|
|
|
void CCNode::transform()
|
|
{
|
|
// transformations
|
|
|
|
#if CC_NODE_TRANSFORM_USING_AFFINE_MATRIX
|
|
// BEGIN alternative -- using cached transform
|
|
//
|
|
if( m_bIsTransformGLDirty ) {
|
|
CCAffineTransform t = this->nodeToParentTransform();
|
|
CGAffineToGL(&t, m_pTransformGL);
|
|
m_bIsTransformGLDirty = false;
|
|
}
|
|
|
|
glMultMatrixf(m_pTransformGL);
|
|
if( m_fVertexZ )
|
|
{
|
|
glTranslatef(0, 0, m_fVertexZ);
|
|
}
|
|
|
|
// XXX: Expensive calls. Camera should be integrated into the cached affine matrix
|
|
if (m_pCamera && !(m_pGrid && m_pGrid->isActive())) {
|
|
bool translate = (m_tAnchorPointInPixels.x != 0.0f || m_tAnchorPointInPixels.y != 0.0f);
|
|
|
|
if( translate )
|
|
{
|
|
ccglTranslate(RENDER_IN_SUBPIXEL(m_tAnchorPointInPixels.x), RENDER_IN_SUBPIXEL(m_tAnchorPointInPixels.y), 0);
|
|
}
|
|
|
|
m_pCamera->locate();
|
|
|
|
if( translate )
|
|
{
|
|
ccglTranslate(RENDER_IN_SUBPIXEL(-m_tAnchorPointInPixels.x), RENDER_IN_SUBPIXEL(-m_tAnchorPointInPixels.y), 0);
|
|
}
|
|
}
|
|
|
|
|
|
// END alternative
|
|
|
|
#else
|
|
// BEGIN original implementation
|
|
//
|
|
// translate
|
|
if ( m_bIsRelativeAnchorPoint && (m_tAnchorPointInPixels.x != 0 || m_tAnchorPointInPixels.y != 0 ) )
|
|
glTranslatef( RENDER_IN_SUBPIXEL(-m_tAnchorPointInPixels.x), RENDER_IN_SUBPIXEL(-m_tAnchorPointInPixels.y), 0);
|
|
|
|
if (m_tAnchorPointInPixels.x != 0 || m_tAnchorPointInPixels.y != 0)
|
|
glTranslatef( RENDER_IN_SUBPIXEL(m_tPositionInPixels.x + m_tAnchorPointInPixels.x), RENDER_IN_SUBPIXEL(m_tPositionInPixels.y + m_tAnchorPointInPixels.y), m_fVertexZ);
|
|
else if ( m_tPositionInPixels.x !=0 || m_tPositionInPixels.y !=0 || m_fVertexZ != 0)
|
|
glTranslatef( RENDER_IN_SUBPIXEL(m_tPositionInPixels.x), RENDER_IN_SUBPIXEL(m_tPositionInPixels.y), m_fVertexZ );
|
|
|
|
// rotate
|
|
if (m_fRotation != 0.0f )
|
|
glRotatef( -m_fRotation, 0.0f, 0.0f, 1.0f );
|
|
|
|
// scale
|
|
if (m_fScaleX != 1.0f || m_fScaleY != 1.0f)
|
|
glScalef( m_fScaleX, m_fScaleY, 1.0f );
|
|
|
|
if ( m_pCamera && !(m_pGrid && m_pGrid->isActive()) )
|
|
m_pCamera->locate();
|
|
|
|
// restore and re-position point
|
|
if (m_tAnchorPointInPixels.x != 0.0f || m_tAnchorPointInPixels.y != 0.0f)
|
|
glTranslatef(RENDER_IN_SUBPIXEL(-m_tAnchorPointInPixels.x), RENDER_IN_SUBPIXEL(-m_tAnchorPointInPixels.y), 0);
|
|
|
|
//
|
|
// END original implementation
|
|
#endif
|
|
|
|
}
|
|
|
|
|
|
void CCNode::onEnter()
|
|
{
|
|
arrayMakeObjectsPerformSelector(m_pChildren, &CCNode::onEnter);
|
|
|
|
this->resumeSchedulerAndActions();
|
|
|
|
m_bIsRunning = true;
|
|
}
|
|
|
|
void CCNode::onEnterTransitionDidFinish()
|
|
{
|
|
arrayMakeObjectsPerformSelector(m_pChildren, &CCNode::onEnterTransitionDidFinish);
|
|
}
|
|
|
|
void CCNode::onExit()
|
|
{
|
|
this->pauseSchedulerAndActions();
|
|
|
|
m_bIsRunning = false;
|
|
|
|
arrayMakeObjectsPerformSelector(m_pChildren, &CCNode::onExit);
|
|
}
|
|
CCAction * CCNode::runAction(CCAction* action)
|
|
{
|
|
CCAssert( action != NULL, "Argument must be non-nil");
|
|
CCActionManager::sharedManager()->addAction(action, this, !m_bIsRunning);
|
|
return action;
|
|
}
|
|
|
|
void CCNode::stopAllActions()
|
|
{
|
|
CCActionManager::sharedManager()->removeAllActionsFromTarget(this);
|
|
}
|
|
|
|
void CCNode::stopAction(CCAction* action)
|
|
{
|
|
CCActionManager::sharedManager()->removeAction(action);
|
|
}
|
|
|
|
void CCNode::stopActionByTag(int tag)
|
|
{
|
|
CCAssert( tag != kCCActionTagInvalid, "Invalid tag");
|
|
CCActionManager::sharedManager()->removeActionByTag(tag, this);
|
|
}
|
|
|
|
CCAction * CCNode::getActionByTag(int tag)
|
|
{
|
|
CCAssert( tag != kCCActionTagInvalid, "Invalid tag");
|
|
return CCActionManager::sharedManager()->getActionByTag(tag, this);
|
|
}
|
|
|
|
int CCNode::numberOfRunningActions()
|
|
{
|
|
return CCActionManager::sharedManager()->numberOfRunningActionsInTarget(this);
|
|
}
|
|
|
|
// CCNode - Callbacks
|
|
|
|
void CCNode::scheduleUpdate()
|
|
{
|
|
scheduleUpdateWithPriority(0);
|
|
}
|
|
|
|
void CCNode::scheduleUpdateWithPriority(int priority)
|
|
{
|
|
CCScheduler::sharedScheduler()->scheduleUpdateForTarget(this, priority, !m_bIsRunning);
|
|
}
|
|
|
|
void CCNode::unscheduleUpdate()
|
|
{
|
|
CCScheduler::sharedScheduler()->unscheduleUpdateForTarget(this);
|
|
}
|
|
|
|
void CCNode::schedule(SEL_SCHEDULE selector)
|
|
{
|
|
this->schedule(selector, 0);
|
|
}
|
|
|
|
void CCNode::schedule(SEL_SCHEDULE selector, ccTime interval)
|
|
{
|
|
CCAssert( selector, "Argument must be non-nil");
|
|
CCAssert( interval >=0, "Argument must be positive");
|
|
|
|
CCScheduler::sharedScheduler()->scheduleSelector(selector, this, interval, !m_bIsRunning);
|
|
}
|
|
|
|
void CCNode::unschedule(SEL_SCHEDULE selector)
|
|
{
|
|
// explicit nil handling
|
|
if (selector == 0)
|
|
return;
|
|
|
|
CCScheduler::sharedScheduler()->unscheduleSelector(selector, this);
|
|
}
|
|
|
|
void CCNode::unscheduleAllSelectors()
|
|
{
|
|
CCScheduler::sharedScheduler()->unscheduleAllSelectorsForTarget(this);
|
|
}
|
|
|
|
void CCNode::resumeSchedulerAndActions()
|
|
{
|
|
CCScheduler::sharedScheduler()->resumeTarget(this);
|
|
CCActionManager::sharedManager()->resumeTarget(this);
|
|
}
|
|
|
|
void CCNode::pauseSchedulerAndActions()
|
|
{
|
|
CCScheduler::sharedScheduler()->pauseTarget(this);
|
|
CCActionManager::sharedManager()->pauseTarget(this);
|
|
}
|
|
|
|
void CCNode::selectorProtocolRetain(void)
|
|
{
|
|
retain();
|
|
}
|
|
|
|
void CCNode::selectorProtocolRelease(void)
|
|
{
|
|
release();
|
|
}
|
|
|
|
CCAffineTransform CCNode::nodeToParentTransform(void)
|
|
{
|
|
if ( m_bIsTransformDirty ) {
|
|
|
|
m_tTransform = CCAffineTransformIdentity;
|
|
|
|
if( ! m_bIsRelativeAnchorPoint && ! CCPoint::CCPointEqualToPoint(m_tAnchorPointInPixels, CCPointZero) )
|
|
m_tTransform = CCAffineTransformTranslate(m_tTransform, m_tAnchorPointInPixels.x, m_tAnchorPointInPixels.y);
|
|
|
|
if( ! CCPoint::CCPointEqualToPoint(m_tPositionInPixels, CCPointZero) )
|
|
m_tTransform = CCAffineTransformTranslate(m_tTransform, m_tPositionInPixels.x, m_tPositionInPixels.y);
|
|
if( m_fRotation != 0 )
|
|
m_tTransform = CCAffineTransformRotate(m_tTransform, -CC_DEGREES_TO_RADIANS(m_fRotation));
|
|
if( ! (m_fScaleX == 1 && m_fScaleY == 1) )
|
|
m_tTransform = CCAffineTransformScale(m_tTransform, m_fScaleX, m_fScaleY);
|
|
|
|
if( ! CCPoint::CCPointEqualToPoint(m_tAnchorPointInPixels, CCPointZero) )
|
|
m_tTransform = CCAffineTransformTranslate(m_tTransform, -m_tAnchorPointInPixels.x, -m_tAnchorPointInPixels.y);
|
|
|
|
m_bIsTransformDirty = false;
|
|
}
|
|
|
|
return m_tTransform;
|
|
}
|
|
|
|
CCAffineTransform CCNode::parentToNodeTransform(void)
|
|
{
|
|
if ( m_bIsInverseDirty ) {
|
|
m_tInverse = CCAffineTransformInvert(this->nodeToParentTransform());
|
|
m_bIsInverseDirty = false;
|
|
}
|
|
|
|
return m_tInverse;
|
|
}
|
|
|
|
CCAffineTransform CCNode::nodeToWorldTransform()
|
|
{
|
|
CCAffineTransform t = this->nodeToParentTransform();
|
|
|
|
for (CCNode *p = m_pParent; p != NULL; p = p->getParent())
|
|
t = CCAffineTransformConcat(t, p->nodeToParentTransform());
|
|
|
|
return t;
|
|
}
|
|
|
|
CCAffineTransform CCNode::worldToNodeTransform(void)
|
|
{
|
|
return CCAffineTransformInvert(this->nodeToWorldTransform());
|
|
}
|
|
|
|
CCPoint CCNode::convertToNodeSpace(CCPoint worldPoint)
|
|
{
|
|
CCPoint ret;
|
|
if(CC_CONTENT_SCALE_FACTOR() == 1)
|
|
{
|
|
ret = CCPointApplyAffineTransform(worldPoint, worldToNodeTransform());
|
|
}
|
|
else
|
|
{
|
|
ret = ccpMult(worldPoint, CC_CONTENT_SCALE_FACTOR());
|
|
ret = CCPointApplyAffineTransform(ret, worldToNodeTransform());
|
|
ret = ccpMult(ret, 1/CC_CONTENT_SCALE_FACTOR());
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
CCPoint CCNode::convertToWorldSpace(CCPoint nodePoint)
|
|
{
|
|
CCPoint ret;
|
|
if(CC_CONTENT_SCALE_FACTOR() == 1)
|
|
{
|
|
ret = CCPointApplyAffineTransform(nodePoint, nodeToWorldTransform());
|
|
}
|
|
else
|
|
{
|
|
ret = ccpMult( nodePoint, CC_CONTENT_SCALE_FACTOR() );
|
|
ret = CCPointApplyAffineTransform(ret, nodeToWorldTransform());
|
|
ret = ccpMult( ret, 1/CC_CONTENT_SCALE_FACTOR() );
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
CCPoint CCNode::convertToNodeSpaceAR(CCPoint worldPoint)
|
|
{
|
|
CCPoint nodePoint = convertToNodeSpace(worldPoint);
|
|
CCPoint anchorInPoints;
|
|
if( CC_CONTENT_SCALE_FACTOR() == 1 )
|
|
{
|
|
anchorInPoints = m_tAnchorPointInPixels;
|
|
}
|
|
else
|
|
{
|
|
anchorInPoints = ccpMult( m_tAnchorPointInPixels, 1/CC_CONTENT_SCALE_FACTOR() );
|
|
}
|
|
|
|
return ccpSub(nodePoint, anchorInPoints);
|
|
}
|
|
|
|
CCPoint CCNode::convertToWorldSpaceAR(CCPoint nodePoint)
|
|
{
|
|
CCPoint anchorInPoints;
|
|
if( CC_CONTENT_SCALE_FACTOR() == 1 )
|
|
{
|
|
anchorInPoints = m_tAnchorPointInPixels;
|
|
}
|
|
else
|
|
{
|
|
anchorInPoints = ccpMult( m_tAnchorPointInPixels, 1/CC_CONTENT_SCALE_FACTOR() );
|
|
}
|
|
|
|
nodePoint = ccpAdd(nodePoint, anchorInPoints);
|
|
return convertToWorldSpace(nodePoint);
|
|
}
|
|
CCPoint CCNode::convertToWindowSpace(CCPoint nodePoint)
|
|
{
|
|
CCPoint worldPoint = this->convertToWorldSpace(nodePoint);
|
|
return CCDirector::sharedDirector()->convertToUI(worldPoint);
|
|
}
|
|
|
|
// convenience methods which take a CCTouch instead of CCPoint
|
|
CCPoint CCNode::convertTouchToNodeSpace(CCTouch *touch)
|
|
{
|
|
CCPoint point = touch->locationInView(touch->view());
|
|
point = CCDirector::sharedDirector()->convertToGL(point);
|
|
return this->convertToNodeSpace(point);
|
|
}
|
|
CCPoint CCNode::convertTouchToNodeSpaceAR(CCTouch *touch)
|
|
{
|
|
CCPoint point = touch->locationInView(touch->view());
|
|
point = CCDirector::sharedDirector()->convertToGL(point);
|
|
return this->convertToNodeSpaceAR(point);
|
|
}
|
|
|
|
}//namespace cocos2d
|