axmol/tests/cpp-tests/Classes/Box2DTestBed/tests/prismatic_joint.cpp

119 lines
3.2 KiB
C++

// MIT License
// Copyright (c) 2019 Erin Catto
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
#include "settings.h"
#include "test.h"
#include "ImGuiEXT/CCImGuiEXT.h"
// Test the prismatic joint with limits and motor options.
class PrismaticJoint : public Test
{
public:
PrismaticJoint()
{
b2Body* ground = NULL;
{
b2BodyDef bd;
ground = m_world->CreateBody(&bd);
b2EdgeShape shape;
shape.SetTwoSided(b2Vec2(-40.0f, 0.0f), b2Vec2(40.0f, 0.0f));
ground->CreateFixture(&shape, 0.0f);
}
m_enableLimit = true;
m_enableMotor = false;
m_motorSpeed = 10.0f;
{
b2PolygonShape shape;
shape.SetAsBox(1.0f, 1.0f);
b2BodyDef bd;
bd.type = b2_dynamicBody;
bd.position.Set(0.0f, 10.0f);
bd.angle = 0.5f * b2_pi;
bd.allowSleep = false;
b2Body* body = m_world->CreateBody(&bd);
body->CreateFixture(&shape, 5.0f);
b2PrismaticJointDef pjd;
// Horizontal
pjd.Initialize(ground, body, bd.position, b2Vec2(1.0f, 0.0f));
pjd.motorSpeed = m_motorSpeed;
pjd.maxMotorForce = 10000.0f;
pjd.enableMotor = m_enableMotor;
pjd.lowerTranslation = -10.0f;
pjd.upperTranslation = 10.0f;
pjd.enableLimit = m_enableLimit;
m_joint = (b2PrismaticJoint*)m_world->CreateJoint(&pjd);
}
}
void UpdateUI() override
{
//ImGui::SetNextWindowPos(ImVec2(10.0f, 100.0f));
ImGui::SetNextWindowSize(ImVec2(200.0f, 100.0f));
ImGui::Begin("Joint Controls", nullptr, ImGuiWindowFlags_NoResize);
if (ImGui::Checkbox("Limit", &m_enableLimit))
{
m_joint->EnableLimit(m_enableLimit);
}
if (ImGui::Checkbox("Motor", &m_enableMotor))
{
m_joint->EnableMotor(m_enableMotor);
}
if (ImGui::SliderFloat("Speed", &m_motorSpeed, -100.0f, 100.0f, "%.0f"))
{
m_joint->SetMotorSpeed(m_motorSpeed);
}
ImGui::End();
}
void Step(Settings& settings) override
{
Test::Step(settings);
float force = m_joint->GetMotorForce(settings.m_hertz);
DrawString(5, m_textLine, "Motor Force = %4.0f", force);
}
static Test* Create()
{
return new PrismaticJoint;
}
b2PrismaticJoint* m_joint;
float m_motorSpeed;
bool m_enableMotor;
bool m_enableLimit;
};
static int testIndex = RegisterTest("Joints", "Prismatic", PrismaticJoint::Create);