axmol/thirdparty/box2d-optimized/include/box2d/b2_intrusive_list.h

370 lines
10 KiB
C++

/*
* Copyright (c) 2014 Google, Inc.
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/
#ifndef B2_INTRUSIVE_LIST
#define B2_INTRUSIVE_LIST
#include "box2d/b2_settings.h"
// Whether to enable b2IntrusiveList::ValidateList().
// Be careful when enabling this since this changes the size of
// b2IntrusiveListNode so make sure *all* projects that include Box2D.h
// also define this value in the same way to avoid data corruption.
#ifndef B2_INTRUSIVE_LIST_VALIDATE
#define B2_INTRUSIVE_LIST_VALIDATE 0
#endif // B2_INTRUSIVE_LIST_VALIDATE
/// b2IntrusiveListNode is used to implement an intrusive doubly-linked
/// list.
///
/// For example:
///
/// class MyClass {
/// public:
/// MyClass(const char *msg) : m_msg(msg) {}
/// const char* GetMessage() const { return m_msg; }
/// B2_INTRUSIVE_LIST_GET_NODE(m_node);
/// B2_INTRUSIVE_LIST_NODE_GET_CLASS(MyClass, m_node);
/// private:
/// b2IntrusiveListNode m_node;
/// const char *m_msg;
/// };
///
/// int main(int argc, char *argv[]) {
/// b2IntrusiveListNode list; // NOTE: type is NOT MyClass
/// MyClass a("this");
/// MyClass b("is");
/// MyClass c("a");
/// MyClass d("test");
/// list.InsertBefore(a.GetListNode());
/// list.InsertBefore(b.GetListNode());
/// list.InsertBefore(c.GetListNode());
/// list.InsertBefore(d.GetListNode());
/// for (b2IntrusiveListNode* node = list.GetNext();
/// node != list.GetTerminator(); node = node->GetNext()) {
/// MyClass *cls = MyClass::GetInstanceFromListNode(node);
/// printf("%s\n", cls->GetMessage());
/// }
/// return 0;
/// }
class b2IntrusiveListNode
{
public:
/// Initialize the node.
b2IntrusiveListNode()
{
Initialize();
#if B2_INTRUSIVE_LIST_VALIDATE
m_magic = k_magic;
#endif // B2_INTRUSIVE_LIST_VALIDATE
}
/// If the node is in a list, remove it from the list.
~b2IntrusiveListNode()
{
Remove();
#if B2_INTRUSIVE_LIST_VALIDATE
m_magic = 0;
#endif // B2_INTRUSIVE_LIST_VALIDATE
}
/// Insert this node after the specified node.
void InsertAfter(b2IntrusiveListNode* const node)
{
b2Assert(!node->InList());
node->m_next = m_next;
node->m_prev = this;
m_next->m_prev = node;
m_next = node;
}
/// Insert this node before the specified node.
void InsertBefore(b2IntrusiveListNode* const node)
{
b2Assert(!node->InList());
node->m_next = this;
node->m_prev = m_prev;
m_prev->m_next = node;
m_prev = node;
}
/// Get the terminator of the list.
const b2IntrusiveListNode* GetTerminator() const
{
return this;
}
/// Remove this node from the list it's currently in.
b2IntrusiveListNode* Remove()
{
m_prev->m_next = m_next;
m_next->m_prev = m_prev;
Initialize();
return this;
}
/// Determine whether this list is empty or the node isn't in a list.
bool IsEmpty() const
{
return GetNext() == this;
}
/// Determine whether this node is in a list or the list contains nodes.
bool InList() const
{
return !IsEmpty();
}
/// Calculate the length of the list.
uint32 GetLength() const
{
uint32 length = 0;
const b2IntrusiveListNode * const terminator = GetTerminator();
for (const b2IntrusiveListNode* node = GetNext();
node != terminator; node = node->GetNext())
{
length++;
}
return length;
}
/// Get the next node in the list.
b2IntrusiveListNode* GetNext() const
{
return m_next;
}
/// Get the previous node in the list.
b2IntrusiveListNode* GetPrevious() const
{
return m_prev;
}
/// If B2_INTRUSIVE_LIST_VALIDATE is 1 perform a very rough validation
/// of all nodes in the list.
bool ValidateList() const
{
#if B2_INTRUSIVE_LIST_VALIDATE
if (m_magic != k_magic) return false;
const b2IntrusiveListNode * const terminator = GetTerminator();
for (b2IntrusiveListNode *node = GetNext(); node != terminator;
node = node->GetNext()) {
if (node->m_magic != k_magic) return false;
}
#endif // B2_INTRUSIVE_LIST_VALIDATE
return true;
}
/// Determine whether the specified node is present in this list.
bool FindNodeInList(b2IntrusiveListNode* const nodeToFind) const
{
const b2IntrusiveListNode * const terminator = GetTerminator();
for (b2IntrusiveListNode *node = GetNext(); node != terminator;
node = node->GetNext())
{
if (nodeToFind == node) return true;
}
return false;
}
private:
/// Initialize the list node.
void Initialize()
{
m_next = this;
m_prev = this;
}
private:
#if B2_INTRUSIVE_LIST_VALIDATE
uint32 m_magic;
#endif // B2_INTRUSIVE_LIST_VALIDATE
/// The next node in the list.
b2IntrusiveListNode *m_prev;
/// The previous node in the list.
b2IntrusiveListNode *m_next;
private:
#if B2_INTRUSIVE_LIST_VALIDATE
static const uint32 k_magic = 0x7157ac01;
#endif // B2_INTRUSIVE_LIST_VALIDATE
};
/// Declares the member function GetListNode() of Class to retrieve a pointer
/// to NodeMemberName.
/// See #B2_INTRUSIVE_LIST_NODE_GET_CLASS_ACCESSOR()
#define B2_INTRUSIVE_LIST_GET_NODE(NodeMemberName) \
b2IntrusiveListNode* GetListNode() { return &NodeMemberName; } \
const b2IntrusiveListNode* GetListNode() const { return &NodeMemberName; }
/// Declares the member function FunctionName of Class to retrieve a pointer
/// to a Class instance from a list node pointer. NodeMemberName references
/// the name of the b2IntrusiveListNode member of Class.
#define B2_INTRUSIVE_LIST_NODE_GET_CLASS_ACCESSOR( \
Class, NodeMemberName, FunctionName) \
static Class* FunctionName(b2IntrusiveListNode *node) \
{ \
Class *cls = NULL; \
/* This effectively performs offsetof(Class, NodeMemberName) */ \
/* which ends up in the undefined behavior realm of C++ but in */ \
/* practice this works with most compilers. */ \
return reinterpret_cast<Class*>((uint8*)(node) - \
(uint8*)(&cls->NodeMemberName)); \
} \
\
static const Class* FunctionName(const b2IntrusiveListNode *node) \
{ \
return FunctionName(const_cast<b2IntrusiveListNode*>(node)); \
}
/// Declares the member function GetInstanceFromListNode() of Class to retrieve
/// a pointer to a Class instance from a list node pointer. NodeMemberName
/// reference the name of the b2IntrusiveListNode member of Class.
#define B2_INTRUSIVE_LIST_NODE_GET_CLASS(Class, NodeMemberName) \
B2_INTRUSIVE_LIST_NODE_GET_CLASS_ACCESSOR(Class, NodeMemberName, \
GetInstanceFromListNode)
/// b2TypedIntrusiveListNode which supports inserting an object into a single
/// doubly linked list. For objects that need to be inserted in multiple
/// doubly linked lists, use b2IntrusiveListNode.
///
/// For example:
///
/// class IntegerItem : public b2TypedIntrusiveListNode<IntegerItem>
/// {
/// public:
/// IntegerItem(int32 value) : m_value(value) { }
/// ~IntegerItem() { }
/// int32 GetValue() const { return m_value; }
/// private:
/// int32 m_value;
/// };
///
/// int main(int argc, const char *arvg[]) {
/// b2TypedIntrusiveListNode<IntegerItem> list;
/// IntegerItem a(1);
/// IntegerItem b(2);
/// IntegerItem c(3);
/// list.InsertBefore(&a);
/// list.InsertBefore(&b);
/// list.InsertBefore(&c);
/// for (IntegerItem* item = list.GetNext();
/// item != list.GetTerminator(); item = item->GetNext())
/// {
/// printf("%d\n", item->GetValue());
/// }
/// }
template<typename T>
class b2TypedIntrusiveListNode
{
public:
b2TypedIntrusiveListNode() { }
~b2TypedIntrusiveListNode() { }
/// Insert this object after the specified object.
void InsertAfter(T* const obj)
{
b2Assert(obj);
GetListNode()->InsertAfter(obj->GetListNode());
}
/// Insert this object before the specified object.
void InsertBefore(T* const obj)
{
b2Assert(obj);
GetListNode()->InsertBefore(obj->GetListNode());
}
/// Get the next object in the list.
/// Check against GetTerminator() before deferencing the object.
T* GetNext() const
{
return GetInstanceFromListNode(GetListNode()->GetNext());
}
/// Get the previous object in the list.
/// Check against GetTerminator() before deferencing the object.
T* GetPrevious() const
{
return GetInstanceFromListNode(GetListNode()->GetPrevious());
}
/// Get the terminator of the list.
/// This should not be dereferenced as it is a pointer to
/// b2TypedIntrusiveListNode<T> *not* T.
T* GetTerminator() const
{
return (T*)GetListNode();
}
/// Remove this object from the list it's currently in.
T* Remove()
{
GetListNode()->Remove();
return GetInstanceFromListNode(GetListNode());
}
/// Determine whether this object is in a list.
bool InList() const
{
return GetListNode()->InList();
}
// Determine whether this list is empty.
bool IsEmpty() const
{
return GetListNode()->IsEmpty();
}
/// Calculate the length of the list.
uint32 GetLength() const
{
return GetListNode()->GetLength();
}
B2_INTRUSIVE_LIST_GET_NODE(m_node);
private:
// Node within an intrusive list.
b2IntrusiveListNode m_node;
public:
/// Get a pointer to the instance of T that contains "node".
static T* GetInstanceFromListNode(b2IntrusiveListNode* const node)
{
b2Assert(node);
// Calculate the pointer to T from the offset.
return (T*)((uint8*)node - GetNodeOffset(node));
}
private:
// Get the offset of m_node within this class.
static int32 GetNodeOffset(b2IntrusiveListNode* const node)
{
b2Assert(node);
// Perform some type punning to calculate the offset of m_node in T.
// WARNING: This could result in undefined behavior with some C++
// compilers.
T* obj = (T*)node;
int32 nodeOffset = (int32)((uint8*)&obj->m_node - (uint8*)obj);
return nodeOffset;
}
};
#endif // B2_INTRUSIVE_LIST