Axmol Engine – A Multi-platform Engine for Desktop, XBOX (UWP) and Mobile games. (A radical fork of Cocos2d-x-4.0)
Go to file
minggo 0c00f7cb70 Merge pull request #1746 from dumganhar/gles20
fixed #1606: Return CCSequence pointer for CCSequence::create.
2012-12-09 22:30:27 -08:00
CocosDenshion CocosDenshion fix 2012-12-04 11:03:34 +08:00
cocos2dx Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into gles20 2012-12-10 14:21:18 +08:00
document update version in doxygen configuration 2012-12-04 16:50:14 +08:00
extensions fix a type information in CCBAnimationManager 2012-12-10 11:30:07 +08:00
external Reverted chipmunk_types.h 2012-12-04 14:46:10 +08:00
licenses issue #1555:update to v2.1 beta3 2012-11-14 18:05:15 +08:00
samples fixed #1606: Updated some invocations of CCSequence for TestCpp project. 2012-12-10 14:12:56 +08:00
scripting cocos2dxmatoMac-mini : updating submodule reference to latest autogenerated bindings 2012-12-07 09:51:17 +08:00
template fixed #1600:update AppDelegate.cpp in xcode template 2012-12-06 11:53:10 +08:00
tools fix a type information in CCBAnimationManager 2012-12-10 11:30:07 +08:00
.gitignore ignore marmalade vs10 project directories 2012-12-02 15:10:38 +01:00
.gitmodules Using the Minggo's repo of cocos2d-js-tests. 2012-11-30 13:01:23 +08:00
AUTHORS Update AUTHORS 2012-12-07 10:45:06 +08:00
CHANGELOG update CHANGELOG 2012-12-04 14:44:11 +08:00
README.mdown add Win 8 Metro and WP8 description into readme 2012-11-08 10:59:05 +08:00
build-win32.bat Updated build-win32.bat and win32 template. 2012-12-04 14:09:19 +08:00
cocos2d-win32.vc2010.sln Temporary commit. 2012-11-29 15:26:24 +08:00
cocos2d-win32.vc2012.sln Change 2012 solution version number. 2012-09-04 10:55:00 -06:00
create-android-project.bat Added library dependence for create-android-project script. 2012-09-25 22:12:14 +08:00
create-android-project.sh Added library dependence for create-android-project script. 2012-09-25 22:12:14 +08:00
create-blackberry-project.sh Renamed create-qnx-project.sh(.vbs) to create-blackberry-project.sh(.vbs). 2012-08-24 22:40:05 +08:00
create-blackberry-project.vbs Renamed create-qnx-project.sh(.vbs) to create-blackberry-project.sh(.vbs). 2012-08-24 22:40:05 +08:00
install-templates-msvc.bat issue #1565: Removed VS2008 support. 2012-11-19 14:42:27 +08:00
install-templates-xcode.sh Adding xcode template for cocos2dx-js 2012-08-31 12:07:58 -07:00
make-all-linux-project.sh fixed some compilation errors for linux platform. 2012-09-26 15:23:10 +08:00

README.mdown

cocos2d-x

cocos2d-x is a multi-platform 2D game engine in C++, based on cocos2d-iphone and licensed under MIT. Now this engine has been expanded to iOS, Android, Bada, BlackBerry, Marmalade and desktop operating systems like Linux, WindowsXP & Windows7.

Multi Platform

  • iOS: stable, well tested on iOS 4.x ~ 5.x SDK.
  • Android: stable, well tested on 2.0~4.0, based on ndk r5 ~ r8.
  • Windows 8 Metro & Windows Phone 8: stable, it's in another repo http://github.com/cocos2d-x/cocos2dx-win8. We will merge it back sooner or later
  • Bada: stable on Bada SDK 1.0 & 2.0
  • BlackBerry Playbook & BB10: stable, contribued by engineers working at RIM
  • Marmalade: stable since cocos2d-x-0.11.0
  • Windows: stable, tested on WinXP, Vista, Win7. Please upgrde the drive of your video card if you meet problems on OpenGL functions
  • Linux: usable.

Document

Contact us