mirror of https://github.com/axmolengine/axmol.git
251 lines
7.3 KiB
C++
251 lines
7.3 KiB
C++
/* Copyright (c) 2012 Scott Lembcke and Howling Moon Software
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* Copyright (c) 2012 cocos2d-x.org
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#include "CCPhysicsDebugNode.h"
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#if CC_ENABLE_CHIPMUNK_INTEGRATION
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#include "chipmunk.h"
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#endif
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#include "base/ccTypes.h"
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#include "math/CCGeometry.h"
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#include <stdlib.h>
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#include <stdio.h>
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#include <math.h>
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#include <limits.h>
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#include <string.h>
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NS_CC_EXT_BEGIN
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#if CC_ENABLE_CHIPMUNK_INTEGRATION
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/*
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IMPORTANT - READ ME!
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This file sets pokes around in the private API a lot to provide efficient
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debug rendering given nothing more than reference to a Chipmunk space.
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It is not recommended to write rendering code like this in your own games
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as the private API may change with little or no warning.
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*/
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static Color4F ColorForBody(cpBody *body)
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{
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if (cpBodyIsRogue(body) || cpBodyIsSleeping(body))
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{
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return Color4F(0.5f, 0.5f, 0.5f ,0.5f);
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}
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else if (body->CP_PRIVATE(node).idleTime > body->CP_PRIVATE(space)->sleepTimeThreshold)
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{
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return Color4F(0.33f, 0.33f, 0.33f, 0.5f);
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}
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else
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{
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return Color4F(1.0f, 0.0f, 0.0f, 0.5f);
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}
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}
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static Vec2 cpVert2Point(const cpVect &vert)
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{
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return Vec2(vert.x, vert.y);
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}
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static Vec2* cpVertArray2ccpArrayN(const cpVect* cpVertArray, unsigned int count)
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{
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if (count == 0) return NULL;
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Vec2* pPoints = new Vec2[count];
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for (unsigned int i = 0; i < count; ++i)
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{
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pPoints[i].x = cpVertArray[i].x;
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pPoints[i].y = cpVertArray[i].y;
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}
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return pPoints;
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}
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static void DrawShape(cpShape *shape, DrawNode *renderer)
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{
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cpBody *body = shape->body;
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Color4F color = ColorForBody(body);
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switch (shape->CP_PRIVATE(klass)->type)
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{
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case CP_CIRCLE_SHAPE:
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{
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cpCircleShape *circle = (cpCircleShape *)shape;
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cpVect center = circle->tc;
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cpFloat radius = circle->r;
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renderer->drawDot(cpVert2Point(center), cpfmax(radius, 1.0), color);
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renderer->drawSegment(cpVert2Point(center), cpVert2Point(cpvadd(center, cpvmult(body->rot, radius))), 1.0, color);
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}
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break;
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case CP_SEGMENT_SHAPE:
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{
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cpSegmentShape *seg = (cpSegmentShape *)shape;
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renderer->drawSegment(cpVert2Point(seg->ta), cpVert2Point(seg->tb), cpfmax(seg->r, 2.0), color);
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}
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break;
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case CP_POLY_SHAPE:
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{
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cpPolyShape *poly = (cpPolyShape *)shape;
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Color4F line = color;
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line.a = cpflerp(color.a, 1.0, 0.5);
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Vec2* pPoints = cpVertArray2ccpArrayN(poly->tVerts, poly->numVerts);
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renderer->drawPolygon(pPoints, poly->numVerts, color, 1.0, line);
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CC_SAFE_DELETE_ARRAY(pPoints);
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}
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break;
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default:
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cpAssertHard(false, "Bad assertion in DrawShape()");
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}
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}
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static Color4F CONSTRAINT_COLOR(0, 1, 0, 0.5);
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static void DrawConstraint(cpConstraint *constraint, DrawNode *renderer)
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{
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cpBody *body_a = constraint->a;
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cpBody *body_b = constraint->b;
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const cpConstraintClass *klass = constraint->CP_PRIVATE(klass);
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if (klass == cpPinJointGetClass())
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{
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cpPinJoint *joint = (cpPinJoint *)constraint;
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cpVect a = cpBodyLocal2World(body_a, joint->anchr1);
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cpVect b = cpBodyLocal2World(body_b, joint->anchr2);
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renderer->drawDot(cpVert2Point(a), 3.0, CONSTRAINT_COLOR);
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renderer->drawDot(cpVert2Point(b), 3.0, CONSTRAINT_COLOR);
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renderer->drawSegment(cpVert2Point(a), cpVert2Point(b), 1.0, CONSTRAINT_COLOR);
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}
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else if (klass == cpSlideJointGetClass())
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{
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cpSlideJoint *joint = (cpSlideJoint *)constraint;
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cpVect a = cpBodyLocal2World(body_a, joint->anchr1);
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cpVect b = cpBodyLocal2World(body_b, joint->anchr2);
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renderer->drawDot(cpVert2Point(a), 3.0, CONSTRAINT_COLOR);
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renderer->drawDot(cpVert2Point(b), 3.0, CONSTRAINT_COLOR);
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renderer->drawSegment(cpVert2Point(a), cpVert2Point(b), 1.0, CONSTRAINT_COLOR);
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}
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else if (klass == cpPivotJointGetClass())
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{
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cpPivotJoint *joint = (cpPivotJoint *)constraint;
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cpVect a = cpBodyLocal2World(body_a, joint->anchr1);
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cpVect b = cpBodyLocal2World(body_b, joint->anchr2);
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renderer->drawDot(cpVert2Point(a), 3.0, CONSTRAINT_COLOR);
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renderer->drawDot(cpVert2Point(b), 3.0, CONSTRAINT_COLOR);
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}
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else if (klass == cpGrooveJointGetClass())
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{
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cpGrooveJoint *joint = (cpGrooveJoint *)constraint;
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cpVect a = cpBodyLocal2World(body_a, joint->grv_a);
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cpVect b = cpBodyLocal2World(body_a, joint->grv_b);
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cpVect c = cpBodyLocal2World(body_b, joint->anchr2);
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renderer->drawDot(cpVert2Point(c), 3.0, CONSTRAINT_COLOR);
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renderer->drawSegment(cpVert2Point(a), cpVert2Point(b), 1.0, CONSTRAINT_COLOR);
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}
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else if (klass == cpDampedSpringGetClass())
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{
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// TODO
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}
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else
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{
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// printf("Cannot draw constraint\n");
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}
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}
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#endif // #if CC_ENABLE_CHIPMUNK_INTEGRATION
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// implementation of PhysicsDebugNode
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void PhysicsDebugNode::draw(Renderer *renderer, const Mat4 &transform, bool transformUpdated)
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{
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if (! _spacePtr)
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{
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return;
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}
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#if CC_ENABLE_CHIPMUNK_INTEGRATION
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// clear the shapes information before draw current shapes.
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DrawNode::clear();
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cpSpaceEachShape(_spacePtr, (cpSpaceShapeIteratorFunc)DrawShape, this);
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cpSpaceEachConstraint(_spacePtr, (cpSpaceConstraintIteratorFunc)DrawConstraint, this);
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DrawNode::draw(renderer, transform, transformUpdated);
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#endif
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}
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PhysicsDebugNode::PhysicsDebugNode()
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: _spacePtr(nullptr)
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{}
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PhysicsDebugNode* PhysicsDebugNode::create(cpSpace *space)
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{
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PhysicsDebugNode *node = new PhysicsDebugNode();
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if (node)
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{
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node->init();
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#if CC_ENABLE_CHIPMUNK_INTEGRATION
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node->_spacePtr = space;
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#else
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CCASSERT(false, "CC_ENABLE_CHIPMUNK_INTEGRATION was not enabled!");
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#endif
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node->autorelease();
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}
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else
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{
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CC_SAFE_DELETE(node);
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}
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return node;
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}
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PhysicsDebugNode::~PhysicsDebugNode()
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{
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}
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cpSpace* PhysicsDebugNode::getSpace() const
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{
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#if CC_ENABLE_CHIPMUNK_INTEGRATION
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return _spacePtr;
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#else
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CCASSERT(false, "Can't call chipmunk methods when Chipmunk is disabled");
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return nullptr;
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#endif
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}
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void PhysicsDebugNode::setSpace(cpSpace *space)
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{
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#if CC_ENABLE_CHIPMUNK_INTEGRATION
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_spacePtr = space;
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#else
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CCASSERT(false, "Can't call chipmunk methods when Chipmunk is disabled");
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#endif
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}
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NS_CC_EXT_END
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