mirror of https://github.com/axmolengine/axmol.git
469 lines
16 KiB
Lua
469 lines
16 KiB
Lua
local kTagAction1 = 1
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local kTagAction2 = 2
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local kTagSlider = 1
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local s = cc.Director:getInstance():getWinSize()
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local scheduler = cc.Director:getInstance():getScheduler()
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local function createSimpleMoveBy()
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return cc.MoveBy:create(3, cc.p(s.width - 130, 0))
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end
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local function createSimpleDelayTime()
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return cc.DelayTime:create(0.25)
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end
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local function positionForTwo()
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grossini:setPosition(cc.p(60, s.height * 1 / 5))
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tamara:setPosition(cc.p(60, s.height * 4 / 5))
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kathia:setVisible(false)
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end
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local function getBaseLayer()
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local layer = cc.Layer:create()
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grossini = cc.Sprite:create(s_pPathGrossini)
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tamara = cc.Sprite:create(s_pPathSister1)
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kathia = cc.Sprite:create(s_pPathSister2)
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layer:addChild(grossini, 3)
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layer:addChild(kathia, 2)
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layer:addChild(tamara, 1)
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grossini:setPosition(cc.p(60, s.height * 1 / 5))
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kathia:setPosition(cc.p(60, s.height * 2.5 / 5))
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tamara:setPosition(cc.p(60, s.height * 4 / 5))
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Helper.initWithLayer(layer)
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return layer
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end
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-----------------------------------
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-- SpriteEase
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-----------------------------------
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local SpriteEase_entry = nil
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local function testStopAction(dt)
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scheduler:unscheduleScriptEntry(SpriteEase_entry)
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tamara:stopActionByTag(1)
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kathia:stopActionByTag(1)
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grossini:stopActionByTag(1)
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end
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local function SpriteEase_onEnterOrExit(tag)
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if tag == "enter" then
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SpriteEase_entry = scheduler:scheduleScriptFunc(testStopAction, 6.25, false)
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elseif tag == "exit" then
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scheduler:unscheduleScriptEntry(SpriteEase_entry)
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end
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end
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local function SpriteEase()
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local layer = getBaseLayer()
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local move = createSimpleMoveBy()
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local move_back = move:reverse()
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local move_ease_in = cc.EaseIn:create(createSimpleMoveBy(), 2.5)
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local move_ease_in_back = move_ease_in:reverse()
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local move_ease_out = cc.EaseOut:create(createSimpleMoveBy(), 2.5)
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local move_ease_out_back = move_ease_out:reverse()
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local delay = createSimpleDelayTime()
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local seq1 = cc.Sequence:create(move, delay, move_back, createSimpleDelayTime())
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local seq2 = cc.Sequence:create(move_ease_in,createSimpleDelayTime(),move_ease_in_back,createSimpleDelayTime())
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local seq3 = cc.Sequence:create(move_ease_out,createSimpleDelayTime(),move_ease_out_back,createSimpleDelayTime())
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local a2 = grossini:runAction(cc.RepeatForever:create(seq1))
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a2:setTag(1)
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local a1 = tamara:runAction(cc.RepeatForever:create(seq2))
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a1:setTag(1)
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local a = kathia:runAction(cc.RepeatForever:create(seq3))
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a:setTag(1)
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layer:registerScriptHandler(SpriteEase_onEnterOrExit)
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Helper.titleLabel:setString("EaseIn - EaseOut - Stop")
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return layer
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end
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-----------------------------------
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-- SpriteEaseInOut
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-----------------------------------
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local function SpriteEaseInOut()
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local layer = getBaseLayer()
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local move = createSimpleMoveBy()
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local move_ease_inout1 = cc.EaseInOut:create(createSimpleMoveBy(), 0.65)
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local move_ease_inout_back1 = move_ease_inout1:reverse()
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local move_ease_inout2 = cc.EaseInOut:create(createSimpleMoveBy(), 1.35)
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local move_ease_inout_back2 = move_ease_inout2:reverse()
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local move_ease_inout3 = cc.EaseInOut:create(createSimpleMoveBy(), 1.0)
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local move_ease_inout_back3 = move_ease_inout3:reverse()
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local delay = createSimpleDelayTime()
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local seq1 = cc.Sequence:create(move_ease_inout1,delay,move_ease_inout_back1,createSimpleDelayTime())
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local seq2 = cc.Sequence:create(move_ease_inout2,createSimpleDelayTime(),move_ease_inout_back2,createSimpleDelayTime())
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local seq3 = cc.Sequence:create(move_ease_inout3, createSimpleDelayTime(), move_ease_inout_back3, createSimpleDelayTime() )
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tamara:runAction(cc.RepeatForever:create(seq1))
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kathia:runAction(cc.RepeatForever:create(seq2))
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grossini:runAction(cc.RepeatForever:create(seq3))
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Helper.titleLabel:setString("EaseInOut and rates")
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return layer
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end
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-----------------------------------
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-- SpriteEaseExponential
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-----------------------------------
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local function SpriteEaseExponential()
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local layer = getBaseLayer()
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local move = createSimpleMoveBy()
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local move_back = move:reverse()
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local move_ease_in = cc.EaseExponentialIn:create(createSimpleMoveBy())
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local move_ease_in_back = move_ease_in:reverse()
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local move_ease_out = cc.EaseExponentialOut:create(createSimpleMoveBy())
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local move_ease_out_back = move_ease_out:reverse()
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local delay = createSimpleDelayTime()
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local seq1 = cc.Sequence:create(move, delay, move_back, createSimpleDelayTime())
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local seq2 = cc.Sequence:create(move_ease_in, createSimpleDelayTime(), move_ease_in_back, createSimpleDelayTime())
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local seq3 = cc.Sequence:create(move_ease_out, createSimpleDelayTime(), move_ease_out_back, createSimpleDelayTime())
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grossini:runAction(cc.RepeatForever:create(seq1))
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tamara:runAction(cc.RepeatForever:create(seq2))
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kathia:runAction(cc.RepeatForever:create(seq3))
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Helper.titleLabel:setString("ExpIn - ExpOut actions")
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return layer
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end
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-----------------------------------
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-- SpriteEaseExponentialInOut
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-----------------------------------
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local function SpriteEaseExponentialInOut()
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local layer = getBaseLayer()
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local move = createSimpleMoveBy()
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local move_back = move:reverse()
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local move_ease = cc.EaseExponentialInOut:create(createSimpleMoveBy())
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local move_ease_back = move_ease:reverse()
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local delay = createSimpleDelayTime()
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local seq1 = cc.Sequence:create(move, delay, move_back, createSimpleDelayTime())
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local seq2 = cc.Sequence:create(move_ease, createSimpleDelayTime(), move_ease_back, createSimpleDelayTime() )
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positionForTwo()
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grossini:runAction(cc.RepeatForever:create(seq1))
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tamara:runAction(cc.RepeatForever:create(seq2))
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Helper.titleLabel:setString("EaseExponentialInOut action")
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return layer
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end
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-----------------------------------
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-- SpriteEaseSine
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-----------------------------------
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local function SpriteEaseSine()
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local layer = getBaseLayer()
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local move = createSimpleMoveBy()
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local move_back = move:reverse()
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local move_ease_in = cc.EaseSineIn:create(createSimpleMoveBy())
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local move_ease_in_back = move_ease_in:reverse()
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local move_ease_out = cc.EaseSineOut:create(createSimpleMoveBy())
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local move_ease_out_back = move_ease_out:reverse()
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local delay = createSimpleDelayTime()
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local seq1 = cc.Sequence:create(move, delay, move_back, createSimpleDelayTime() )
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local seq2 = cc.Sequence:create(move_ease_in, createSimpleDelayTime(), move_ease_in_back, createSimpleDelayTime())
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local seq3 = cc.Sequence:create(move_ease_out, createSimpleDelayTime(), move_ease_out_back,createSimpleDelayTime())
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grossini:runAction(cc.RepeatForever:create(seq1))
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tamara:runAction(cc.RepeatForever:create(seq2))
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kathia:runAction(cc.RepeatForever:create(seq3))
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Helper.titleLabel:setString("EaseSineIn - EaseSineOut")
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return layer
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end
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-----------------------------------
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-- SpriteEaseSineInOut
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-----------------------------------
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local function SpriteEaseSineInOut()
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local layer = getBaseLayer()
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local move = createSimpleMoveBy()
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local move_back = move:reverse()
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local move_ease = cc.EaseSineInOut:create(createSimpleMoveBy())
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local move_ease_back = move_ease:reverse()
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local delay = createSimpleDelayTime()
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local seq1 = cc.Sequence:create(move, delay, move_back, createSimpleDelayTime())
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local seq2 = cc.Sequence:create(move_ease, createSimpleDelayTime(), move_ease_back, createSimpleDelayTime())
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positionForTwo()
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grossini:runAction(cc.RepeatForever:create(seq1))
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tamara:runAction(cc.RepeatForever:create(seq2))
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Helper.titleLabel:setString("EaseSineInOut action")
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return layer
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end
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-----------------------------------
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-- SpriteEaseElastic
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-----------------------------------
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local function SpriteEaseElastic()
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local layer = getBaseLayer()
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local move = createSimpleMoveBy()
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local move_back = move:reverse()
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local move_ease_in = cc.EaseElasticIn:create(createSimpleMoveBy())
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local move_ease_in_back = move_ease_in:reverse()
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local move_ease_out = cc.EaseElasticOut:create(createSimpleMoveBy())
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local move_ease_out_back = move_ease_out:reverse()
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local delay = createSimpleDelayTime()
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local seq1 = cc.Sequence:create(move, delay, move_back, createSimpleDelayTime() )
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local seq2 = cc.Sequence:create(move_ease_in, createSimpleDelayTime(), move_ease_in_back, createSimpleDelayTime())
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local seq3 = cc.Sequence:create(move_ease_out, createSimpleDelayTime(), move_ease_out_back, createSimpleDelayTime())
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grossini:runAction(cc.RepeatForever:create(seq1))
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tamara:runAction(cc.RepeatForever:create(seq2))
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kathia:runAction(cc.RepeatForever:create(seq3))
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Helper.titleLabel:setString("Elastic In - Out actions")
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return layer
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end
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-----------------------------------
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-- SpriteEaseElasticInOut
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-----------------------------------
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local function SpriteEaseElasticInOut()
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local layer = getBaseLayer()
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local move = createSimpleMoveBy()
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local move_ease_inout1 = cc.EaseElasticInOut:create(createSimpleMoveBy(), 0.3)
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local move_ease_inout_back1 = move_ease_inout1:reverse()
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local move_ease_inout2 = cc.EaseElasticInOut:create(createSimpleMoveBy(), 0.45)
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local move_ease_inout_back2 = move_ease_inout2:reverse()
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local move_ease_inout3 = cc.EaseElasticInOut:create(createSimpleMoveBy(), 0.6)
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local move_ease_inout_back3 = move_ease_inout3:reverse()
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local delay = createSimpleDelayTime()
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local seq1 = cc.Sequence:create(move_ease_inout1, delay, move_ease_inout_back1, createSimpleDelayTime())
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local seq2 = cc.Sequence:create(move_ease_inout2, createSimpleDelayTime(), move_ease_inout_back2, createSimpleDelayTime())
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local seq3 = cc.Sequence:create(move_ease_inout3, createSimpleDelayTime(), move_ease_inout_back3, createSimpleDelayTime())
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tamara:runAction(cc.RepeatForever:create(seq1))
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kathia:runAction(cc.RepeatForever:create(seq2))
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grossini:runAction(cc.RepeatForever:create(seq3))
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Helper.titleLabel:setString("EaseElasticInOut action")
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return layer
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end
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-----------------------------------
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-- SpriteEaseBounce
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-----------------------------------
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local function SpriteEaseBounce()
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local layer = getBaseLayer()
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local move = createSimpleMoveBy()
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local move_back = move:reverse()
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local move_ease_in = cc.EaseBounceIn:create(createSimpleMoveBy())
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local move_ease_in_back = move_ease_in:reverse()
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local move_ease_out = cc.EaseBounceOut:create(createSimpleMoveBy())
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local move_ease_out_back = move_ease_out:reverse()
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local delay = createSimpleDelayTime()
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local seq1 = cc.Sequence:create(move, delay, move_back, createSimpleDelayTime() )
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local seq2 = cc.Sequence:create(move_ease_in, createSimpleDelayTime(), move_ease_in_back, createSimpleDelayTime())
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local seq3 = cc.Sequence:create(move_ease_out, createSimpleDelayTime(), move_ease_out_back, createSimpleDelayTime())
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grossini:runAction(cc.RepeatForever:create(seq1))
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tamara:runAction(cc.RepeatForever:create(seq2))
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kathia:runAction(cc.RepeatForever:create(seq3))
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Helper.titleLabel:setString("Bounce In - Out actions")
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return layer
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end
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-----------------------------------
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-- SpriteEaseBounceInOut
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-----------------------------------
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local function SpriteEaseBounceInOut()
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local layer = getBaseLayer()
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local move = createSimpleMoveBy()
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local move_back = move:reverse()
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local move_ease = cc.EaseBounceInOut:create(createSimpleMoveBy())
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local move_ease_back = move_ease:reverse()
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local delay = createSimpleDelayTime()
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local seq1 = cc.Sequence:create(move, delay, move_back, createSimpleDelayTime())
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local seq2 = cc.Sequence:create(move_ease, createSimpleDelayTime(), move_ease_back, createSimpleDelayTime())
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positionForTwo()
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grossini:runAction(cc.RepeatForever:create(seq1))
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tamara:runAction(cc.RepeatForever:create(seq2))
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Helper.titleLabel:setString("EaseBounceInOut action")
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return layer
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end
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-----------------------------------
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-- SpriteEaseBack
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-----------------------------------
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local function SpriteEaseBack()
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local layer = getBaseLayer()
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local move = createSimpleMoveBy()
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local move_back = move:reverse()
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local move_ease_in = cc.EaseBackIn:create(createSimpleMoveBy())
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local move_ease_in_back = move_ease_in:reverse()
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local move_ease_out = cc.EaseBackOut:create(createSimpleMoveBy())
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local move_ease_out_back = move_ease_out:reverse()
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local delay = createSimpleDelayTime()
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local seq1 = cc.Sequence:create(move, delay, move_back, createSimpleDelayTime())
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local seq2 = cc.Sequence:create(move_ease_in, createSimpleDelayTime(), move_ease_in_back, createSimpleDelayTime())
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local seq3 = cc.Sequence:create(move_ease_out, createSimpleDelayTime(), move_ease_out_back, createSimpleDelayTime())
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grossini:runAction(cc.RepeatForever:create(seq1))
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tamara:runAction(cc.RepeatForever:create(seq2))
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kathia:runAction(cc.RepeatForever:create(seq3))
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Helper.titleLabel:setString("Back In - Out actions")
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return layer
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end
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-----------------------------------
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-- SpriteEaseBackInOut
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-----------------------------------
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local function SpriteEaseBackInOut()
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local layer = getBaseLayer()
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local move = createSimpleMoveBy()
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local move_back = move:reverse()
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local move_ease = cc.EaseBackInOut:create(createSimpleMoveBy())
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local move_ease_back = move_ease:reverse()
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local delay = createSimpleDelayTime()
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local seq1 = cc.Sequence:create(move, delay, move_back, createSimpleDelayTime())
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local seq2 = cc.Sequence:create(move_ease,createSimpleDelayTime(), move_ease_back, createSimpleDelayTime())
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positionForTwo()
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grossini:runAction(cc.RepeatForever:create(seq1))
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tamara:runAction(cc.RepeatForever:create(seq2))
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Helper.titleLabel:setString("EaseBackInOut action")
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return layer
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end
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-----------------------------------
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-- SpeedTest
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-----------------------------------
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local SpeedTest_entry = nil
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local SpeedTest_action1 = nil
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local SpeedTest_action2 = nil
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local SpeedTest_action3 = nil
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local function altertime(dt)
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SpeedTest_action1:setSpeed(math.random() * 2)
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SpeedTest_action2:setSpeed(math.random() * 2)
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SpeedTest_action3:setSpeed(math.random() * 2)
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end
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local function SpeedTest_onEnterOrExit(tag)
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if tag == "enter" then
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SpeedTest_entry = scheduler:scheduleScriptFunc(altertime, 1.0, false)
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elseif tag == "exit" then
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scheduler:unscheduleScriptEntry(SpeedTest_entry)
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end
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end
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local function SpeedTest()
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local layer = getBaseLayer()
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local jump1 = cc.JumpBy:create(4, cc.p(- s.width + 80, 0), 100, 4)
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local jump2 = jump1:reverse()
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local rot1 = cc.RotateBy:create(4, 360 * 2)
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local rot2 = rot1:reverse()
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local seq3_1 = cc.Sequence:create(jump2, jump1)
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local seq3_2 = cc.Sequence:create(rot1, rot2)
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local spawn = cc.Spawn:create(seq3_1, seq3_2)
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SpeedTest_action1 = cc.Speed:create(cc.RepeatForever:create(spawn), 1.0)
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local spawn2 = spawn:clone()
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SpeedTest_action2 = cc.Speed:create(cc.RepeatForever:create(spawn2), 1.0)
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local spawn3 = spawn:clone()
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SpeedTest_action3 = cc.Speed:create(cc.RepeatForever:create(spawn3), 1.0)
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grossini:runAction(SpeedTest_action2)
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tamara:runAction(SpeedTest_action3)
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kathia:runAction(SpeedTest_action1)
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layer:registerScriptHandler(SpeedTest_onEnterOrExit)
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Helper.titleLabel:setString("Speed action")
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return layer
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end
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function EaseActionsTest()
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local scene = cc.Scene:create()
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cclog("EaseActionsTest")
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Helper.createFunctionTable = {
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SpriteEase,
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SpriteEaseInOut,
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SpriteEaseExponential,
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SpriteEaseExponentialInOut,
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SpriteEaseSine,
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SpriteEaseSineInOut,
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SpriteEaseElastic,
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SpriteEaseElasticInOut,
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SpriteEaseBounce,
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SpriteEaseBounceInOut,
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SpriteEaseBack,
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SpriteEaseBackInOut,
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SpeedTest
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}
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scene:addChild(SpriteEase())
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scene:addChild(CreateBackMenuItem())
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return scene
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end
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