Axmol Engine – A Multi-platform Engine for Desktop, XBOX (UWP) and Mobile games. (A radical fork of Cocos2d-x-4.0)
Go to file
Walzer 0cd3552ef7 fixed #1475, use vector::insert instead of vector::clear + assign in CCHttpClient::writeData, to prevent losing data 2012-09-10 23:17:16 +08:00
CocosDenshion issue #1454: Removed COCOS2D_JAVASCRIPT macro. 2012-08-31 21:23:23 +08:00
cocos2dx fixed #1453, fix a typo in platform/ios/CCGL.h 2012-09-10 15:05:56 +08:00
document Changed tee files to (dot)tee files [hidden]. 2012-08-20 13:18:42 -07:00
extensions fixed #1475, use vector::insert instead of vector::clear + assign in CCHttpClient::writeData, to prevent losing data 2012-09-10 23:17:16 +08:00
external Cocos2dx for gles2. 2012-08-17 17:45:21 -04:00
licenses Adding cxx-generator/target/common/* files and generated bindings for cocos2d-x. 2012-08-27 10:02:19 -07:00
samples Merge pull request #1297 from dumganhar/tableview-win32 2012-09-09 23:52:18 -07:00
scripting Merge pull request #1271 from mustime/testlua 2012-09-01 01:52:42 -07:00
template Adding the VC++2012 template to install-templates-msvc.bat 2012-09-01 14:32:46 -06:00
tools Merge pull request #1271 from mustime/testlua 2012-09-01 01:52:42 -07:00
.gitignore updates gitignore 2012-08-27 05:45:11 -07:00
.gitmodules adds cxx-generator as a submodule 2012-08-27 08:43:39 -07:00
AUTHORS update AUTHORS and CHANGELOG 2012-08-28 14:03:00 +08:00
CHANGELOG update AUTHORS and CHANGELOG 2012-08-28 14:03:00 +08:00
README.mdown Update gles20 2012-06-21 14:04:04 +08:00
build-win32.bat Had wrong version in 2012 sln file. Adding clean /m to build 2012-09-03 13:22:52 -06:00
cocos2d-win32.vc2008.sln Fixed some compile errors on win32. 2012-08-30 23:10:09 +08:00
cocos2d-win32.vc2010.sln issue #1454: Updated win32 project configuration and some .plist files. 2012-08-31 22:01:57 +08:00
cocos2d-win32.vc2012.sln Change 2012 solution version number. 2012-09-04 10:55:00 -06:00
create-android-project.bat fixed #1370: Create project script can't work correctly on android. 2012-06-28 11:05:34 +08:00
create-android-project.sh Android project generation script copies library sources 2012-06-14 19:52:40 -07:00
create-blackberry-project.sh Renamed create-qnx-project.sh(.vbs) to create-blackberry-project.sh(.vbs). 2012-08-24 22:40:05 +08:00
create-blackberry-project.vbs Renamed create-qnx-project.sh(.vbs) to create-blackberry-project.sh(.vbs). 2012-08-24 22:40:05 +08:00
install-templates-msvc.bat Adding the VC++2012 template to install-templates-msvc.bat 2012-09-01 14:32:46 -06:00
install-templates-xcode.sh Adding xcode template for cocos2dx-js 2012-08-31 12:07:58 -07:00
make-all-linux-project.sh issue #1454:modify ios project resources 2012-08-31 22:23:30 +08:00

README.mdown

cocos2d-x

cocos2d-x is a multi-platform 2D game engine in C++, based on cocos2d-iphone and licensed under MIT. Now this engine has been expanded to iOS, Android, Bada, BlackBerry, Marmalade and desktop operating systems like Linux, WindowsXP & Windows7.

Multi Platform

  • iOS: stable, well tested on iOS 4.x ~ 5.x SDK.
  • Android: stable, well tested on 2.0~4.0, based on ndk r5 ~ r8.
  • Bada: stable on Bada SDK 1.0 & 2.0
  • BlackBerry Playbook & BB10: stable, contribued by engineers working at RIM
  • Marmalade: stable since cocos2d-x-0.11.0
  • Windows: stable, tested on WinXP, Vista, Win7. Please upgrde the drive of your video card if you meet problems on OpenGL functions
  • Linux: usable.

Document

Contact us