mirror of https://github.com/axmolengine/axmol.git
90db0eb6bf
* android pixel fixes - pragma pack for NavMesh! (how this was working) - no no-const global variables in shaders * spine: js bindings work again |
||
---|---|---|
.. | ||
example_3D_PositionTex.fsh | ||
example_3D_PositionTex.vsh | ||
example_Bloom.fsh | ||
example_Blur.fsh | ||
example_Blur_winrt.fsh | ||
example_CelShading.fsh | ||
example_ColorBars.fsh | ||
example_ColorBars.vsh | ||
example_EdgeDetection.fsh | ||
example_Flower.fsh | ||
example_GreyScale.fsh | ||
example_Heart.fsh | ||
example_HorizontalColor.fsh | ||
example_Julia.fsh | ||
example_LensFlare.fsh | ||
example_Mandelbrot.fsh | ||
example_Monjori.fsh | ||
example_MultiTexture.fsh | ||
example_MultiTexture.vsh | ||
example_Noisy.fsh | ||
example_Normal.fsh | ||
example_Outline.fsh | ||
example_Plasma.fsh | ||
example_Sepia.fsh | ||
example_Simple.vsh | ||
example_Twist.fsh | ||
shadertoy_FireBall.fsh | ||
shadertoy_Glow.fsh | ||
shadertoy_LensFlare.fsh |