axmol/cocos2dx
natural-law c165ad36a7 debug 2010-11-05 09:29:24 +00:00
..
actions resolve compile error for android 2010-11-03 02:59:07 +00:00
base_nodes issue 169, we should retain the new variable first, and then release the old one. assignment at last. 2010-09-27 10:19:10 +00:00
cocoa Add PowerVR Lib to platform/win32/third_party. 2010-10-10 13:03:11 +00:00
effects issue #170 2010-09-28 08:18:05 +00:00
include resolve compile error for android 2010-11-03 02:59:07 +00:00
label_nodes add cocos2dx-win32 framework, can't work yet. 2010-10-08 09:53:04 +00:00
layers_scenes_transitions_nodes 2010-10-08 01:57:07 +00:00
menu_nodes issue 169, we should retain the new variable first, and then release the old one. assignment at last. 2010-09-27 10:19:10 +00:00
misc_nodes resolve compile error for android 2010-11-03 02:59:07 +00:00
particle_nodes issue 169, we should retain the new variable first, and then release the old one. assignment at last. 2010-09-27 10:19:10 +00:00
platform 2010-11-04 09:33:31 +00:00
sprite_nodes add cocos2dx-win32 framework, can't work yet. 2010-10-08 09:53:04 +00:00
support resolve compile error for android 2010-11-03 02:59:07 +00:00
textures fix #188 , make eglDestroyContext after glDeleteTexture 2010-11-03 06:47:23 +00:00
tileMap_parallax_nodes issue 169, we should retain the new variable first, and then release the old one. assignment at last. 2010-09-27 10:19:10 +00:00
touch_dispatcher debug 2010-11-05 09:29:24 +00:00
Android.mk fixed #191 2010-11-04 09:32:22 +00:00
CCConfiguration.cpp issue #176 add test code in test_win32, which same with test_uphone . 2010-10-12 09:15:44 +00:00
CCConfiguration.h issue #170 2010-09-28 10:27:33 +00:00
CCDirector.cpp fix the method of computing frame rate 2010-10-16 07:29:53 +00:00
CCDrawingPrimitives.cpp add cocos2dx-win32 framework, can't work yet. 2010-10-08 09:53:04 +00:00
CCScheduler.cpp issue #154 2010-09-24 10:10:32 +00:00
CCamera.cpp issue #116 2010-09-02 02:33:39 +00:00
Lib_Cocos2d_Arm_Uphone.TMK3 2010-10-11 08:48:44 +00:00
Makefile-dynamic.ARM change default Makefile.ARM to build static libraries. 2010-10-26 09:51:37 +00:00
Makefile.ARM change default Makefile.ARM to build static libraries. 2010-10-26 09:51:37 +00:00
cocos2d.cpp issue #154 2010-09-24 10:10:32 +00:00
cocos2dx-uphone.vcproj add NSSet::anyObject method 2010-10-01 15:05:05 +00:00
cocos2dx-win32.vcproj fixed #187 The reason is call preMailLoop too many times in short time in message loop, use sleep(0) to resolve this problem. 2010-11-04 03:51:57 +00:00
cocos2dx-win32.vcproj.user add user files 2010-10-13 05:11:55 +00:00