mirror of https://github.com/axmolengine/axmol.git
170 lines
5.4 KiB
C++
170 lines
5.4 KiB
C++
/****************************************************************************
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Copyright (c) 2010 cocos2d-x.org
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "CCRenderTexture.h"
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#include "CCDirector.h"
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#include "platform/platform.h"
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#include "CCXUIImage.h"
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#include <GLES/glext.h>
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namespace cocos2d {
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// implementation CCRenderTexture
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CCSprite * CCRenderTexture::getSprite()
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{
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return m_pSprite;
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}
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void CCRenderTexture::setSprite(CCSprite* var)
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{
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m_pSprite = var;
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}
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CCRenderTexture * CCRenderTexture::renderTextureWithWidthAndHeight(int width, int height)
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{
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CCRenderTexture *pRet = new CCRenderTexture();
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if(pRet && pRet->initWithWidthAndHeight(width,height))
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{
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pRet->autorelease();
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return pRet;
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}
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CCX_SAFE_DELETE(pRet)
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return NULL;
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}
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bool CCRenderTexture::initWithWidthAndHeight(int width, int height)
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{
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glGetIntegerv(GL_FRAMEBUFFER_BINDING_OES, &m_nOldFBO);
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CCTexture2DPixelFormat format = kCCTexture2DPixelFormat_RGBA8888;
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// textures must be power of two squared
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int pow = 8;
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while (pow < width || pow < height)
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{
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pow*=2;
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}
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void *data = malloc((int)(pow * pow * 4));
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memset(data, 0, (int)(pow * pow * 4));
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m_pTexture = new CCTexture2D();
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m_pTexture->initWithData(data, format, pow, pow, CGSizeMake((float)width, (float)height));
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free( data );
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// generate FBO
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glGenFramebuffersOES(1, &m_uFBO);
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glBindFramebufferOES(GL_FRAMEBUFFER_OES, m_uFBO);
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// associate texture with FBO
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glFramebufferTexture2DOES(GL_FRAMEBUFFER_OES, GL_COLOR_ATTACHMENT0_OES, GL_TEXTURE_2D, m_pTexture->getName(), 0);
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// check if it worked (probably worth doing :) )
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GLuint status = glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES);
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if (status != GL_FRAMEBUFFER_COMPLETE_OES)
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{
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NSAssert(0, "Render Texture : Could not attach texture to framebuffer")
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CCX_SAFE_DELETE(m_pTexture);
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return false;
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}
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m_pSprite = CCSprite::spriteWithTexture(m_pTexture);
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m_pTexture->release();
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m_pSprite->setScaleY(-1);
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this->addChild(m_pSprite);
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glBindFramebufferOES(GL_FRAMEBUFFER_OES, m_nOldFBO);
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return true;
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}
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CCRenderTexture::~CCRenderTexture()
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{
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glDeleteFramebuffersOES(1, &m_uFBO);
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}
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void CCRenderTexture::begin()
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{
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CC_DISABLE_DEFAULT_GL_STATES();
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// Save the current matrix
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glPushMatrix();
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CGSize textureSize = m_pTexture->getContentSize();
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// Calculate the adjustment ratios based on the old and new projections
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CGSize size = CCDirector::getSharedDirector()->getDisplaySize();
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float widthRatio = size.width / textureSize.width;
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float heightRatio = size.height / textureSize.height;
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// Adjust the orthographic propjection and viewport
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glOrthof((float)-1.0 / widthRatio, (float)1.0 / widthRatio, (float)-1.0 / heightRatio, (float)1.0 / heightRatio, -1,1);
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glViewport(0, 0, (GLsizei)textureSize.width, (GLsizei)textureSize.height);
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glGetIntegerv(GL_FRAMEBUFFER_BINDING_OES, &m_nOldFBO);
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glBindFramebufferOES(GL_FRAMEBUFFER_OES, m_uFBO);//Will direct drawing to the frame buffer created above
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CC_ENABLE_DEFAULT_GL_STATES();
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}
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void CCRenderTexture::end()
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{
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glBindFramebufferOES(GL_FRAMEBUFFER_OES, m_nOldFBO);
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// Restore the original matrix and viewport
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glPopMatrix();
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CGSize size = CCDirector::getSharedDirector()->getDisplaySize();
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glViewport(0, 0, (GLsizei)size.width, (GLsizei)size.height);
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glColorMask(true, true, true, true);
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}
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void CCRenderTexture::clear(float r, float g, float b, float a)
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{
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this->begin();
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glClearColor(r, g, b, a);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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glColorMask(true, true, true, false);
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this->end();
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}
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bool CCRenderTexture::saveBuffer(const char *name)
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{
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return this->saveBuffer(name, kImageFormatJPG);
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}
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bool CCRenderTexture::saveBuffer(const char *name, int format)
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{
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bool bRet = false;
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UIImage *myImage = this->getUIImageFromBuffer();
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if (myImage)
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{
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bRet = myImage->save(name, format);
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delete myImage;
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}
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return bRet;
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}
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/* get buffer as UIImage */
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UIImage * CCRenderTexture::getUIImageFromBuffer()
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{
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int tx = (int)m_pTexture->getContentSize().width;
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int ty = (int)m_pTexture->getContentSize().height;
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void * pBuffer = new char[tx * ty * 4];
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this->begin();
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glReadPixels(0,0,tx,ty,GL_RGBA,GL_UNSIGNED_BYTE, pBuffer);
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this->end();
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UIImage *pRet = new UIImage();
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pRet->initWithBuffer(tx, ty, (unsigned char*)pBuffer);
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delete[] pBuffer;
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return pRet;
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}
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} // namespace cocos2d
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