mirror of https://github.com/axmolengine/axmol.git
210 lines
6.7 KiB
C++
210 lines
6.7 KiB
C++
/****************************************************************************
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Copyright (c) 2010-2011 cocos2d-x.org
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Copyright (c) 2009 Valentin Milea
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __TOUCH_DISPATHCHER_CCTOUCH_DELEGATE_PROTOCOL_H__
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#define __TOUCH_DISPATHCHER_CCTOUCH_DELEGATE_PROTOCOL_H__
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#include "CCObject.h"
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#include "ccConfig.h"
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#if CC_ENABLE_LUA
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#include "CCMutableDictionary.h"
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#include "CCString.h"
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#include "../Ndscript/CCLuaSrcipt.h"
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#endif
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namespace cocos2d {
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typedef enum
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{
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ccTouchDelegateStandardBit = 1 << 0,
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ccTouchDelegateTargetedBit = 1 << 1,
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ccTouchDelegateAllBit = (ccTouchDelegateStandardBit | ccTouchDelegateTargetedBit),
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} ccTouchDelegateFlag;
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class CCTouch;
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class CCEvent;
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class CCSet;
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class CCTouchDispatcher;
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class CC_DLL CCTouchDelegate
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{
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protected:
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ccTouchDelegateFlag m_eTouchDelegateType;
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#if CC_ENABLE_LUA
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CCMutableDictionary<int, cocos2d::CCString*> *m_pEventDictionary;
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#endif
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public:
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friend class CCTouchDispatcher; // only CCTouchDispatcher & children can change m_eTouchDelegateType
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inline ccTouchDelegateFlag getTouchDelegateType(void) { return m_eTouchDelegateType; }
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//! call the release() in child(layer or menu)
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virtual void destroy(void) {}
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//! call the retain() in child (layer or menu)
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virtual void keep(void) {}
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virtual bool ccTouchBegan(CCTouch *pTouch, CCEvent *pEvent) { return false;};
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// optional
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virtual void ccTouchMoved(CCTouch *pTouch, CCEvent *pEvent) {}
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virtual void ccTouchEnded(CCTouch *pTouch, CCEvent *pEvent) {}
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virtual void ccTouchCancelled(CCTouch *pTouch, CCEvent *pEvent) {}
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// optional
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virtual void ccTouchesBegan(CCSet *pTouches, CCEvent *pEvent) {}
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virtual void ccTouchesMoved(CCSet *pTouches, CCEvent *pEvent) {}
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virtual void ccTouchesEnded(CCSet *pTouches, CCEvent *pEvent) {}
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virtual void ccTouchesCancelled(CCSet *pTouches, CCEvent *pEvent) {}
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#if CC_ENABLE_LUA
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//use for lua register event
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/*
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szEventName must be one of follow value
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{ "ccTouchBegan" "ccTouchMoved" "ccTouchEnded" "ccTouchCancelled" }
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*/
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void registerLuaTouchEvent(const char* szEventName, const char* fn)
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{
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if (szEventName == NULL || strlen(szEventName) == 0 || fn == NULL || strlen(fn) == 0)
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{
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CCLog("registerEvent input parameter error ");
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return ;
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}
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std::string strEventType[] = {"ccTouchBegan", "ccTouchMoved", "ccTouchEnded", "ccTouchCancelled",
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"ccMulTouchBegan", "ccMulTouchMoved", "ccMulTouchEnded", "ccMulTouchCancelled"};
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int nSize = sizeof(strEventType);
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int nType = -1;
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for(int i = 0; i < nSize; i++)
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{
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if (strcmp(strEventType[i].c_str(), szEventName) == 0)
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{
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nType = i;
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break;
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}
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}
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if(nType != -1)
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{
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if (m_pEventDictionary == NULL)
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{
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m_pEventDictionary = new CCMutableDictionary<int, cocos2d::CCString*>();
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}
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if (m_pEventDictionary->objectForKey(nType) == NULL)
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{
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CCString *pStr = new CCString(fn);
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m_pEventDictionary->setObject(pStr, nType);
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}
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else
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{
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CCLog("registerEvent %s already exist", szEventName);
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}
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}
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}
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CCString* getLuaEvent(int nType)
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{
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if (m_pEventDictionary == NULL)
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{
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return NULL;
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}
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CCString *pfn = NULL;
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pfn = m_pEventDictionary->objectForKey(nType);
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return pfn;
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}
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void excuteLuaTouchEvent(CCString* pLuafn, CCTouch *pTouch)
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{
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if (pLuafn)
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{
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CCLuaScriptModule::sharedLuaScriptModule()->executeTouch(pLuafn->m_sString.c_str(), pTouch);
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}
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}
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void excuteLuaTouchesEvent(CCString* pLuafn, CCSet *pTouches)
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{
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if (pLuafn)
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{
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CCLuaScriptModule::sharedLuaScriptModule()->executeTouchesEvent(pLuafn->m_sString.c_str(), pTouches);
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}
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}
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CCTouchDelegate(){m_pEventDictionary = NULL;}
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~CCTouchDelegate()
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{
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if (m_pEventDictionary)
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{
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delete m_pEventDictionary;
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m_pEventDictionary = NULL;
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}
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}
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#endif
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};
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/**
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@brief
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Using this type of delegate results in two benefits:
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- 1. You don't need to deal with CCSets, the dispatcher does the job of splitting
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them. You get exactly one UITouch per call.
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- 2. You can *claim* a UITouch by returning YES in ccTouchBegan. Updates of claimed
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touches are sent only to the delegate(s) that claimed them. So if you get a move/
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ended/cancelled update you're sure it's your touch. This frees you from doing a
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lot of checks when doing multi-touch.
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(The name TargetedTouchDelegate relates to updates "targeting" their specific
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handler, without bothering the other handlers.)
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@since v0.8
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*/
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class CC_DLL CCTargetedTouchDelegate : public CCTouchDelegate
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{
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public:
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CCTargetedTouchDelegate() { m_eTouchDelegateType = ccTouchDelegateTargetedBit; }
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/** Return YES to claim the touch.
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@since v0
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*/
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virtual bool ccTouchBegan(CCTouch *pTouch, CCEvent *pEvent) { return false;};
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// optional
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virtual void ccTouchMoved(CCTouch *pTouch, CCEvent *pEvent) {}
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virtual void ccTouchEnded(CCTouch *pTouch, CCEvent *pEvent) {}
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virtual void ccTouchCancelled(CCTouch *pTouch, CCEvent *pEvent) {}
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};
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/** @brief
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This type of delegate is the same one used by CocoaTouch. You will receive all the events (Began,Moved,Ended,Cancelled).
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@since v0.8
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*/
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class CC_DLL CCStandardTouchDelegate : public CCTouchDelegate
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{
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public:
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CCStandardTouchDelegate() { m_eTouchDelegateType = ccTouchDelegateStandardBit; }
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// optional
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virtual void ccTouchesBegan(CCSet *pTouches, CCEvent *pEvent) {}
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virtual void ccTouchesMoved(CCSet *pTouches, CCEvent *pEvent) {}
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virtual void ccTouchesEnded(CCSet *pTouches, CCEvent *pEvent) {}
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virtual void ccTouchesCancelled(CCSet *pTouches, CCEvent *pEvent) {}
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};
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}//namespace cocos2d
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#endif // __TOUCH_DISPATHCHER_CCTOUCH_DELEGATE_PROTOCOL_H__
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