axmol/cocos/scripting/lua-bindings/manual/cocos2d
Ricardo Quesada 3dda35b4ef Adds `std::nothrow` to `new`
Since cocos2d-x doesn't support exceptions, it is important to add
`std::nothrow` to all the `new` statements
2014-08-27 16:31:57 -07:00
..
LuaOpengl.cpp Adds `std::nothrow` to `new` 2014-08-27 16:31:57 -07:00
LuaOpengl.h Split luabindings module to some independent modules 2014-07-31 15:20:23 +08:00
LuaScriptHandlerMgr.cpp Adds `std::nothrow` to `new` 2014-08-27 16:31:57 -07:00
LuaScriptHandlerMgr.h Split luabindings module to some independent modules 2014-07-31 15:20:23 +08:00
lua_cocos2dx_deprecated.cpp Split luabindings module to some independent modules 2014-07-31 15:20:23 +08:00
lua_cocos2dx_deprecated.h Split luabindings module to some independent modules 2014-07-31 15:20:23 +08:00
lua_cocos2dx_experimental_manual.cpp Add module Android.mk config and adjust related test cases 2014-08-05 13:29:54 +08:00
lua_cocos2dx_experimental_manual.hpp Split luabindings module to some independent modules 2014-07-31 15:20:23 +08:00
lua_cocos2dx_manual.cpp Adds `std::nothrow` to `new` 2014-08-27 16:31:57 -07:00
lua_cocos2dx_manual.hpp Split luabindings module to some independent modules 2014-07-31 15:20:23 +08:00
lua_cocos2dx_physics_manual.cpp Split luabindings module to some independent modules 2014-07-31 15:20:23 +08:00
lua_cocos2dx_physics_manual.hpp Split luabindings module to some independent modules 2014-07-31 15:20:23 +08:00