axmol/cocos/audio/android/opensl/cddandroidOpenSLEngine.h

40 lines
1.5 KiB
C++

#ifndef __CDDANDROIDOPENSLENGINE_H__
#define __CDDANDROIDOPENSLENGINE_H__
#include "SimpleAudioEngine.h"
namespace CocosDenshion {
namespace android {
class OpenSLEngine : public SimpleAudioEngine {
~OpenSLEngine();
void preloadBackgroundMusic(const char* pszFilePath);
void playBackgroundMusic(const char* pszFilePath, bool bLoop);
void stopBackgroundMusic(bool bReleaseData);
void pauseBackgroundMusic();
void resumeBackgroundMusic();
void rewindBackgroundMusic();
bool willPlayBackgroundMusic();
bool isBackgroundMusicPlaying();
float getBackgroundMusicVolume();
void setBackgroundMusicVolume(float volume);
float getEffectsVolume();
void setEffectsVolume(float volume);
unsigned int playEffect(const char* pszFilePath,
bool bLoop = false,
float pitch = 1.0f, float pan = 0.0f,
float gain = 1.0f);
void pauseEffect(unsigned int nSoundId);
void pauseAllEffects();
void resumeEffect(unsigned int nSoundId);
void resumeAllEffects();
void stopEffect(unsigned int nSoundId);
void stopAllEffects();
void preloadEffect(const char* pszFilePath);
void unloadEffect(const char* pszFilePath);
};
}
}
#endif //__CDDANDROIDOPENSLENGINE_H__