mirror of https://github.com/axmolengine/axmol.git
50 lines
1.8 KiB
C
50 lines
1.8 KiB
C
//
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// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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//
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// winrtangle.h: Defines the interface for the EGLNativeWindowType
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#ifndef WINRT_ANGLE_H_
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#define WINRT_ANGLE_H_
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#include <unknwn.h>
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#include <wrl.h>
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#include <d3d11_1.h>
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typedef enum {
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ANGLE_D3D_FEATURE_LEVEL_ANY = 0,
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ANGLE_D3D_FEATURE_LEVEL_9_1,
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ANGLE_D3D_FEATURE_LEVEL_9_2,
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ANGLE_D3D_FEATURE_LEVEL_9_3,
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ANGLE_D3D_FEATURE_LEVEL_10_0,
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ANGLE_D3D_FEATURE_LEVEL_10_1,
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ANGLE_D3D_FEATURE_LEVEL_11_0
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} ANGLE_D3D_FEATURE_LEVEL;
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struct __declspec(uuid("736E7573-FD24-433F-811E-893B36B7A078")) IWinrtEglWindow : IUnknown
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{
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virtual ANGLE_D3D_FEATURE_LEVEL __stdcall GetAngleD3DFeatureLevel() const = 0;
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virtual D3D_FEATURE_LEVEL __stdcall getD3DFeatureLevel() const = 0;
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virtual IUnknown* __stdcall GetWindowInterface() const = 0;
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virtual ID3D11Device* __stdcall GetAngleD3DDevice() const = 0;
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virtual void __stdcall SetAngleD3DDevice(ID3D11Device* device) = 0;
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};
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struct __declspec(uuid("6B70903A-0D55-45BA-A10E-CA2D428E4867")) IWinPhone8XamlD3DWindow : IUnknown
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{
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virtual ID3D11Device1* __stdcall GetDevice() const = 0;
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virtual ID3D11DeviceContext1* __stdcall GetContext() const = 0;
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virtual ID3D11RenderTargetView* __stdcall GetRenderTarget() const = 0;
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virtual HRESULT getBackBuffer(ID3D11Texture2D** buffer) const = 0;
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virtual void __stdcall Update(ID3D11Device1* device, ID3D11DeviceContext1* context, ID3D11RenderTargetView* renderTarget) = 0;
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};
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HRESULT __stdcall CreateWinrtEglWindow(IUnknown* windowInterface, ANGLE_D3D_FEATURE_LEVEL featureLevel, IWinrtEglWindow ** result);
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HRESULT __stdcall CreateWinPhone8XamlWindow(IWinPhone8XamlD3DWindow ** result);
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#endif // WINRT_ANGLE_H_
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