mirror of https://github.com/axmolengine/axmol.git
565 lines
20 KiB
Python
Executable File
565 lines
20 KiB
Python
Executable File
#!/usr/bin/python
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#coding=utf-8
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"""****************************************************************************
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Copyright (c) 2014 cocos2d-x.org
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************"""
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'''
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This script will install environment variables needed to by cocos2d-x. It will set these envrironment variables:
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* COCOS_CONSOLE_ROOT: used to run cocos console tools, more information about cocos console tools please refer to
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https://github.com/cocos2d/cocos2d-console
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* NDK_ROOT: used to build android native codes
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* ANDROID_SDK_ROOT: used to generate applicatoin on Android through commands
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* ANT_ROOT: used to generate applicatoin on Android through commands
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On Max OS X, when start a shell, it will read these files and execute commands in sequence:
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~/.bash_profile
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~/.bash_login
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~/.profile
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And it will read only one of them. So we will add environment variable in the same sequence.
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Which means that
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* add environment variables into ~/.bash_profile if it exists
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* otherwise it will the add environment variables into ~/.bash_login if it exists
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* otherwise it will the add environment variables into ~/.profile if it exists
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Will create ~/.bash_profile when none of them exist, and add environment variables into it.
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'''
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import os
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import sys
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import fileinput
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import shutil
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import subprocess
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from optparse import OptionParser
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COCOS_CONSOLE_ROOT = 'COCOS_CONSOLE_ROOT'
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NDK_ROOT = 'NDK_ROOT'
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ANDROID_SDK_ROOT = 'ANDROID_SDK_ROOT'
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ANT_ROOT = 'ANT_ROOT'
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class SetEnvVar(object):
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RESULT_UPDATE_FAILED = -2
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RESULT_ADD_FAILED = -1
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RESULT_DO_NOTHING = 0
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RESULT_UPDATED = 1
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RESULT_ADDED = 2
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UNIX_CHECK_FILES = [ '.bash_profile', '.bash_login', '.profile' ]
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RE_FORMAT = r'^export[ \t]+%s=(.+)'
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def __init__(self):
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self.need_backup = True
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self.backup_file = None
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self.current_absolute_path = os.path.dirname(os.path.realpath(__file__))
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self.file_used_for_setup = ''
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def _isWindows(self):
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return sys.platform == 'win32'
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def _isLinux(self):
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return sys.platform.startswith('linux')
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def _get_filepath_for_setup(self):
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home = os.path.expanduser('~')
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if os.path.exists(os.path.join(home, '.bash_profile')):
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file_to_write = os.path.join(home, '.bash_profile')
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elif os.path.exists(os.path.join(home, '.bash_login')):
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file_to_write = os.path.join(home, '.bash_login')
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elif os.path.exists(os.path.join(home, '.profile')):
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file_to_write = os.path.join(home, '.profile')
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else:
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self.need_backup = False
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file_to_write = os.path.join(home, '.bash_profile')
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file = open(file_to_write, 'w')
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file.close()
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return file_to_write
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# modify registry table to add an environment variable on windows
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def _set_environment_variable_win32(self, key, value):
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ret = False
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import _winreg
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try:
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env = None
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env = _winreg.OpenKeyEx(_winreg.HKEY_CURRENT_USER,
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'Environment',
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0,
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_winreg.KEY_SET_VALUE | _winreg.KEY_READ)
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_winreg.SetValueEx(env, key, 0, _winreg.REG_SZ, value)
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_winreg.FlushKey(env)
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_winreg.CloseKey(env)
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ret = True
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except Exception:
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if env:
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_winreg.CloseKey(env)
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ret = False
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return ret
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def _gen_backup_file(self):
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file_name = os.path.basename(self.file_used_for_setup)
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file_path = os.path.dirname(self.file_used_for_setup)
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backup_file_name = file_name + ".backup"
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path = os.path.join(file_path, backup_file_name)
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i = 1
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while os.path.exists(path):
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backup_file_name = file_name + ".backup%d" % i
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path = os.path.join(file_path, backup_file_name)
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i += 1
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return path
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def _set_environment_variable_unix(self, key, value):
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if self.need_backup:
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# backup the environment file
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self.backup_file = self._gen_backup_file()
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shutil.copy(self.file_used_for_setup, self.backup_file)
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self.need_backup = False
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file = open(self.file_used_for_setup, 'a')
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file.write('\n# Add environment variable %s for cocos2d-x\n' % key)
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file.write('export %s=%s\n' % (key, value))
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file.write('export PATH=$%s:$PATH\n' % key)
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if key == ANDROID_SDK_ROOT:
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file.write('export PATH=$%s/tools:$%s/platform-tools:$PATH\n' % (key, key))
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file.close()
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return True
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def _set_environment_variable(self, key, value):
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print " -> Add %s environment variable..." % key
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ret = False
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if self._isWindows():
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ret = self._set_environment_variable_win32(key, value)
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else:
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ret = self._set_environment_variable_unix(key, value)
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if ret:
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print " ->Added %s=%s\n" % (key, value)
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else:
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print " ->Add failed\n"
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return ret
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def _search_unix_variable(self, var_name, file_name):
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if not os.path.isfile(file_name):
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return None
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import re
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str_re = SetEnvVar.RE_FORMAT % var_name
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patten = re.compile(str_re)
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ret = None
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for line in open(file_name):
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str1 = line.lstrip(' \t')
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match = patten.match(str1)
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if match is not None:
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ret = match.group(1)
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return ret
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def _find_environment_variable(self, var):
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print " ->Find environment variable %s..." % var
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ret = None
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try:
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ret = os.environ[var]
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except Exception:
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if not self._isWindows():
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home = os.path.expanduser('~')
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for name in SetEnvVar.UNIX_CHECK_FILES:
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path = os.path.join(home, name)
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ret = self._search_unix_variable(var, path)
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if ret is not None:
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break
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else:
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import _winreg
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try:
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env = None
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env = _winreg.OpenKeyEx(_winreg.HKEY_CURRENT_USER,
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'Environment',
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0,
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_winreg.KEY_READ)
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ret = _winreg.QueryValueEx(env, var)
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_winreg.CloseKey(env)
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except Exception:
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if env:
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_winreg.CloseKey(env)
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ret = None
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if ret is None:
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print " ->%s not found\n" % var
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else:
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print " ->%s is found : %s\n" % (var, ret)
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return ret
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def _get_input_value(self, var_name):
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ret = raw_input(' ->Please enter the path of %s (or press Enter to skip):' % var_name)
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ret.rstrip(" \t")
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return ret
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# # python on linux doesn't include Tkinter model, so let user input in terminal
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# if self._isLinux():
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# input_value = raw_input('Couldn\'t find the "%s" envrironment variable. Please enter it: ' % sys_var)
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# else:
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# # pop up a window to let user select path for ndk root
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# import Tkinter
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# import tkFileDialog
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# self.tmp_input_value = None
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# root = Tkinter.Tk()
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# if sys_var == NDK_ROOT:
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# root.wm_title('Set NDK_ROOT')
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# else:
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# root.wm_title('Set ANDROID_SDK_ROOT')
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# def callback():
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# self.tmp_input_value = tkFileDialog.askdirectory()
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# root.destroy()
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# if sys_var == NDK_ROOT:
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# label_content = 'Select path for Android NDK:'
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# label_help = """
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# The Android NDK is needed to develop games for Android.
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# For further information, go to:
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# http://developer.android.com/tools/sdk/ndk/index.html.
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# You can safely skip this step now. You can set the NDK_ROOT later.
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# """
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# if sys_var == ANDROID_SDK_ROOT:
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# label_content = 'Select path for Android SDK'
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# label_help = """
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# The Android SDK is needed to develop games for Android.
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# For further information, go to:
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# https://developer.android.com/tools/sdk/ndk/index.html.
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# You can safely skip this step now. You can set the ANDROID_SDK_ROOT later.
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# """
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# Tkinter.Label(root, text=label_help).pack()
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# Tkinter.Button(root, text=label_content, command=callback).pack()
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# self._center(root)
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# root.mainloop()
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# input_value = self.tmp_input_value
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# self.tmp_input_value = None
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# return input_value
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# # display a window in center and put it on top
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# def _center(self, win):
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# win.update_idletasks()
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# width = win.winfo_width()
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# height = win.winfo_height()
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# x = (win.winfo_screenwidth() / 2) - (width / 2)
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# y = (win.winfo_screenheight() / 2) - (height / 2)
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# win.geometry('{}x{}+{}+{}'.format(width, height, x, y))
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# win.wm_attributes('-topmost', 1)
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def _check_valid(self, var_name, value):
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ret = False
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if var_name == NDK_ROOT:
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ret = self._is_ndk_root_valid(value)
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elif var_name == ANDROID_SDK_ROOT:
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ret = self._is_android_sdk_root_valid(value)
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elif var_name == ANT_ROOT:
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ret = self._is_ant_root_valid(value)
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else:
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ret = False
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if not ret:
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print ' ->Error: "%s" is not a valid path of %s. Ignoring it.' % (value, var_name)
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return ret
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def _is_ndk_root_valid(self, ndk_root):
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if not ndk_root:
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return False
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ndk_build_path = os.path.join(ndk_root, 'ndk-build')
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if os.path.isfile(ndk_build_path):
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return True
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else:
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return False
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def _is_android_sdk_root_valid(self, android_sdk_root):
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if not android_sdk_root:
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return False
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if self._isWindows():
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android_path = os.path.join(android_sdk_root, 'tools', 'android.bat')
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else:
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android_path = os.path.join(android_sdk_root, 'tools', 'android')
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if os.path.isfile(android_path):
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return True
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else:
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return False
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def _is_ant_root_valid(self, ant_root):
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ant_path = ''
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if self._isWindows():
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ant_path = os.path.join(ant_root, 'ant.bat')
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else:
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ant_path = os.path.join(ant_root, 'ant')
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if os.path.isfile(ant_path):
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return True
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else:
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return False
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def remove_dir_from_win_path(self, remove_dir):
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import _winreg
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try:
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env = None
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path = None
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env = _winreg.OpenKeyEx(_winreg.HKEY_CURRENT_USER,
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'Environment',
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0,
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_winreg.KEY_SET_VALUE | _winreg.KEY_READ)
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path = _winreg.QueryValueEx(env, 'Path')[0]
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path_lower = path.lower()
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remove_dir = remove_dir.replace('/', '\\')
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remove_dir_lower = remove_dir.lower()
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start_pos = path_lower.find(remove_dir_lower)
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if (start_pos >= 0):
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length = len(remove_dir_lower)
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need_remove = path[start_pos:(start_pos + length)]
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path = path.replace(need_remove, '')
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path = path.replace(';;', ';')
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_winreg.SetValueEx(env, 'Path', 0, _winreg.REG_SZ, path)
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_winreg.FlushKey(env)
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_winreg.CloseKey(env)
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print ' ->Remove directory \"%s\" from PATH!\n' % remove_dir
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except Exception:
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print ' ->Remove directory \"%s\" from PATH failed!\n' % remove_dir
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def set_windows_path(self, add_dir):
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ret = False
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import _winreg
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try:
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env = None
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path = None
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env = _winreg.OpenKeyEx(_winreg.HKEY_CURRENT_USER,
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'Environment',
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0,
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_winreg.KEY_SET_VALUE | _winreg.KEY_READ)
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path = _winreg.QueryValueEx(env, 'Path')[0]
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# add variable if can't find it in PATH
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path_lower = path.lower()
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add_dir_lower = add_dir.lower()
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if (path_lower.find(add_dir_lower) == -1):
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path = add_dir + ';' + path
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_winreg.SetValueEx(env, 'Path', 0, _winreg.REG_SZ, path)
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_winreg.FlushKey(env)
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_winreg.CloseKey(env)
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ret = True
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except Exception:
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if not path:
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path = add_dir
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_winreg.SetValueEx(env, 'Path', 0, _winreg.REG_SZ, path)
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_winreg.FlushKey(env)
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ret = True
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else:
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_winreg.SetValueEx(env, 'Path', 0, _winreg.REG_SZ, path)
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_winreg.FlushKey(env)
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ret = False
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if env:
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_winreg.CloseKey(env)
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if ret:
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print " ->Add directory \"%s\" into PATH succeed!\n" % add_dir
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else:
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print " ->Add directory \"%s\" into PATH failed!\n" % add_dir
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def set_console_root(self):
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print "->Check environment variable %s" % COCOS_CONSOLE_ROOT
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cocos_consle_root = os.path.join(self.current_absolute_path, 'tools', 'cocos2d-console', 'bin')
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old_dir = self._find_environment_variable(COCOS_CONSOLE_ROOT)
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if old_dir is None:
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# add environment variable
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if self._isWindows():
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self.set_windows_path(cocos_consle_root)
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self._set_environment_variable(COCOS_CONSOLE_ROOT, cocos_consle_root)
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else:
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# update the environment variable
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if self._isWindows():
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self.remove_dir_from_win_path(old_dir)
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self.set_windows_path(cocos_consle_root)
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self._force_update_env(COCOS_CONSOLE_ROOT, cocos_consle_root)
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def _force_update_unix_env(self, var_name, value):
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import re
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home = os.path.expanduser('~')
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str_re = SetEnvVar.RE_FORMAT % var_name
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patten = re.compile(str_re)
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replace_str = 'export %s=%s\n' % (var_name, value)
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print " ->Update variable %s in files %s" % (var_name, str(SetEnvVar.UNIX_CHECK_FILES))
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variable_updated = False
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for file_name in SetEnvVar.UNIX_CHECK_FILES:
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path = os.path.join(home, file_name)
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if os.path.isfile(path):
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lines = []
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# read files
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need_over_write = False
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file_obj = open(path, 'r')
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for line in file_obj:
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str_temp = line.lstrip(' \t')
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match = patten.match(str_temp)
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if match is not None:
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variable_updated = True
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need_over_write = True
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lines.append(replace_str)
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else:
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lines.append(line)
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file_obj.close()
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# rewrite file
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if need_over_write:
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file_obj = open(path, 'w')
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file_obj.writelines(lines)
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file_obj.close()
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print " ->File %s updated!" % path
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# nothing updated, should add variable
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if not variable_updated:
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print "\n ->No files updated, add variable %s instead!" % var_name
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ret = self._set_environment_variable(var_name, value)
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else:
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ret = True
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return ret
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def _force_update_env(self, var_name, value):
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ret = False
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if self._isWindows():
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print " ->Force update environment variable %s" % var_name
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ret = self._set_environment_variable_win32(var_name, value)
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if not ret:
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print " ->Failed!"
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else:
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print " ->Succeed : %s=%s" % (var_name, value)
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else:
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ret = self._force_update_unix_env(var_name, value)
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return ret
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def set_variable(self, var_name, value):
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print "->Check environment variable %s" % var_name
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find_value = self._find_environment_variable(var_name)
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var_found = (find_value is not None)
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action_none = 0
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action_add = 1
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action_update = 2
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need_action = action_none
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if var_found:
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if value and self._check_valid(var_name, value):
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# should update
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need_action = action_update
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else:
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# do nothing
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need_action = action_none
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else:
|
|
if not value:
|
|
value = self._get_input_value(var_name)
|
|
|
|
if value and self._check_valid(var_name, value):
|
|
# should add variable
|
|
need_action = action_add
|
|
else:
|
|
# do nothing
|
|
need_action = action_none
|
|
|
|
if need_action == action_none:
|
|
# do nothing
|
|
return SetEnvVar.RESULT_DO_NOTHING
|
|
elif need_action == action_add:
|
|
# add variable
|
|
if self._set_environment_variable(var_name, value):
|
|
return SetEnvVar.RESULT_ADDED
|
|
else:
|
|
return SetEnvVar.RESULT_ADD_FAILED
|
|
elif need_action == action_update:
|
|
# update variable
|
|
if self._force_update_env(var_name, value):
|
|
# update succeed
|
|
return SetEnvVar.RESULT_UPDATED
|
|
else:
|
|
# update failed
|
|
return SetEnvVar.RESULT_UPDATE_FAILED
|
|
else:
|
|
return SetEnvVar.RESULT_DO_NOTHING
|
|
|
|
def set_environment_variables(self, ndk_root, android_sdk_root, ant_root):
|
|
|
|
print '\nSetting up cocos2d-x...'
|
|
|
|
self.file_used_for_setup = self._get_filepath_for_setup()
|
|
|
|
self.set_console_root()
|
|
ndk_ret = self.set_variable(NDK_ROOT, ndk_root)
|
|
sdk_ret = self.set_variable(ANDROID_SDK_ROOT, android_sdk_root)
|
|
ant_ret = self.set_variable(ANT_ROOT, ant_root)
|
|
|
|
# tip the backup file
|
|
if (self.backup_file is not None) and (os.path.exists(self.backup_file)):
|
|
print '\nA backup file \"%s\" is created for \"%s\".' % (self.backup_file, self.file_used_for_setup)
|
|
|
|
if self._isWindows():
|
|
print '\nPlease restart the terminal or restart computer to make added system variables take effect\n'
|
|
else:
|
|
print '\nPlease execute command: "source %s" to make added system variables take effect\n' % self.file_used_for_setup
|
|
|
|
|
|
if __name__ == '__main__':
|
|
parser = OptionParser()
|
|
parser.add_option('-n', '--ndkroot', dest='ndk_root', help='directory of ndk root')
|
|
parser.add_option('-a', '--androidsdkroot', dest='android_sdk_root', help='directory of android sdk root')
|
|
parser.add_option('-t', '--antroot', dest='ant_root', help='directory that contains ant/ant.bat')
|
|
opts, args = parser.parse_args()
|
|
|
|
# set environment variables
|
|
env = SetEnvVar()
|
|
env.set_environment_variables(opts.ndk_root, opts.android_sdk_root, opts.ant_root)
|