axmol/cocos/scripting/lua-bindings/auto/lua_cocos2dx_spine_auto.cpp

533 lines
14 KiB
C++

#include "lua_cocos2dx_spine_auto.hpp"
#include "spine-cocos2dx.h"
#include "tolua_fix.h"
#include "LuaBasicConversions.h"
int lua_cocos2dx_spine_Skeleton_setToSetupPose(lua_State* tolua_S)
{
int argc = 0;
spine::Skeleton* cobj = nullptr;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
#if COCOS2D_DEBUG >= 1
if (!tolua_isusertype(tolua_S,1,"sp.Skeleton",0,&tolua_err)) goto tolua_lerror;
#endif
cobj = (spine::Skeleton*)tolua_tousertype(tolua_S,1,0);
#if COCOS2D_DEBUG >= 1
if (!cobj)
{
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_spine_Skeleton_setToSetupPose'", nullptr);
return 0;
}
#endif
argc = lua_gettop(tolua_S)-1;
if (argc == 0)
{
if(!ok)
return 0;
cobj->setToSetupPose();
return 0;
}
CCLOG("%s has wrong number of arguments: %d, was expecting %d \n", "sp.Skeleton:setToSetupPose",argc, 0);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_spine_Skeleton_setToSetupPose'.",&tolua_err);
#endif
return 0;
}
int lua_cocos2dx_spine_Skeleton_setBlendFunc(lua_State* tolua_S)
{
int argc = 0;
spine::Skeleton* cobj = nullptr;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
#if COCOS2D_DEBUG >= 1
if (!tolua_isusertype(tolua_S,1,"sp.Skeleton",0,&tolua_err)) goto tolua_lerror;
#endif
cobj = (spine::Skeleton*)tolua_tousertype(tolua_S,1,0);
#if COCOS2D_DEBUG >= 1
if (!cobj)
{
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_spine_Skeleton_setBlendFunc'", nullptr);
return 0;
}
#endif
argc = lua_gettop(tolua_S)-1;
if (argc == 1)
{
cocos2d::BlendFunc arg0;
#pragma warning NO CONVERSION TO NATIVE FOR BlendFunc
ok = false;
if(!ok)
return 0;
cobj->setBlendFunc(arg0);
return 0;
}
CCLOG("%s has wrong number of arguments: %d, was expecting %d \n", "sp.Skeleton:setBlendFunc",argc, 1);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_spine_Skeleton_setBlendFunc'.",&tolua_err);
#endif
return 0;
}
int lua_cocos2dx_spine_Skeleton_onDraw(lua_State* tolua_S)
{
int argc = 0;
spine::Skeleton* cobj = nullptr;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
#if COCOS2D_DEBUG >= 1
if (!tolua_isusertype(tolua_S,1,"sp.Skeleton",0,&tolua_err)) goto tolua_lerror;
#endif
cobj = (spine::Skeleton*)tolua_tousertype(tolua_S,1,0);
#if COCOS2D_DEBUG >= 1
if (!cobj)
{
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_spine_Skeleton_onDraw'", nullptr);
return 0;
}
#endif
argc = lua_gettop(tolua_S)-1;
if (argc == 2)
{
cocos2d::Mat4 arg0;
unsigned int arg1;
ok &= luaval_to_mat4(tolua_S, 2, &arg0, "sp.Skeleton:onDraw");
ok &= luaval_to_uint32(tolua_S, 3,&arg1, "sp.Skeleton:onDraw");
if(!ok)
return 0;
cobj->onDraw(arg0, arg1);
return 0;
}
CCLOG("%s has wrong number of arguments: %d, was expecting %d \n", "sp.Skeleton:onDraw",argc, 2);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_spine_Skeleton_onDraw'.",&tolua_err);
#endif
return 0;
}
int lua_cocos2dx_spine_Skeleton_setSlotsToSetupPose(lua_State* tolua_S)
{
int argc = 0;
spine::Skeleton* cobj = nullptr;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
#if COCOS2D_DEBUG >= 1
if (!tolua_isusertype(tolua_S,1,"sp.Skeleton",0,&tolua_err)) goto tolua_lerror;
#endif
cobj = (spine::Skeleton*)tolua_tousertype(tolua_S,1,0);
#if COCOS2D_DEBUG >= 1
if (!cobj)
{
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_spine_Skeleton_setSlotsToSetupPose'", nullptr);
return 0;
}
#endif
argc = lua_gettop(tolua_S)-1;
if (argc == 0)
{
if(!ok)
return 0;
cobj->setSlotsToSetupPose();
return 0;
}
CCLOG("%s has wrong number of arguments: %d, was expecting %d \n", "sp.Skeleton:setSlotsToSetupPose",argc, 0);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_spine_Skeleton_setSlotsToSetupPose'.",&tolua_err);
#endif
return 0;
}
int lua_cocos2dx_spine_Skeleton_getBlendFunc(lua_State* tolua_S)
{
int argc = 0;
spine::Skeleton* cobj = nullptr;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
#if COCOS2D_DEBUG >= 1
if (!tolua_isusertype(tolua_S,1,"sp.Skeleton",0,&tolua_err)) goto tolua_lerror;
#endif
cobj = (spine::Skeleton*)tolua_tousertype(tolua_S,1,0);
#if COCOS2D_DEBUG >= 1
if (!cobj)
{
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_spine_Skeleton_getBlendFunc'", nullptr);
return 0;
}
#endif
argc = lua_gettop(tolua_S)-1;
if (argc == 0)
{
if(!ok)
return 0;
const cocos2d::BlendFunc& ret = cobj->getBlendFunc();
blendfunc_to_luaval(tolua_S, ret);
return 1;
}
CCLOG("%s has wrong number of arguments: %d, was expecting %d \n", "sp.Skeleton:getBlendFunc",argc, 0);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_spine_Skeleton_getBlendFunc'.",&tolua_err);
#endif
return 0;
}
int lua_cocos2dx_spine_Skeleton_setSkin(lua_State* tolua_S)
{
int argc = 0;
spine::Skeleton* cobj = nullptr;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
#if COCOS2D_DEBUG >= 1
if (!tolua_isusertype(tolua_S,1,"sp.Skeleton",0,&tolua_err)) goto tolua_lerror;
#endif
cobj = (spine::Skeleton*)tolua_tousertype(tolua_S,1,0);
#if COCOS2D_DEBUG >= 1
if (!cobj)
{
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_spine_Skeleton_setSkin'", nullptr);
return 0;
}
#endif
argc = lua_gettop(tolua_S)-1;
if (argc == 1)
{
const char* arg0;
std::string arg0_tmp; ok &= luaval_to_std_string(tolua_S, 2, &arg0_tmp, "sp.Skeleton:setSkin"); arg0 = arg0_tmp.c_str();
if(!ok)
return 0;
bool ret = cobj->setSkin(arg0);
tolua_pushboolean(tolua_S,(bool)ret);
return 1;
}
CCLOG("%s has wrong number of arguments: %d, was expecting %d \n", "sp.Skeleton:setSkin",argc, 1);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_spine_Skeleton_setSkin'.",&tolua_err);
#endif
return 0;
}
int lua_cocos2dx_spine_Skeleton_setBonesToSetupPose(lua_State* tolua_S)
{
int argc = 0;
spine::Skeleton* cobj = nullptr;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
#if COCOS2D_DEBUG >= 1
if (!tolua_isusertype(tolua_S,1,"sp.Skeleton",0,&tolua_err)) goto tolua_lerror;
#endif
cobj = (spine::Skeleton*)tolua_tousertype(tolua_S,1,0);
#if COCOS2D_DEBUG >= 1
if (!cobj)
{
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_spine_Skeleton_setBonesToSetupPose'", nullptr);
return 0;
}
#endif
argc = lua_gettop(tolua_S)-1;
if (argc == 0)
{
if(!ok)
return 0;
cobj->setBonesToSetupPose();
return 0;
}
CCLOG("%s has wrong number of arguments: %d, was expecting %d \n", "sp.Skeleton:setBonesToSetupPose",argc, 0);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_spine_Skeleton_setBonesToSetupPose'.",&tolua_err);
#endif
return 0;
}
static int lua_cocos2dx_spine_Skeleton_finalize(lua_State* tolua_S)
{
printf("luabindings: finalizing LUA object (Skeleton)");
return 0;
}
int lua_register_cocos2dx_spine_Skeleton(lua_State* tolua_S)
{
tolua_usertype(tolua_S,"sp.Skeleton");
tolua_cclass(tolua_S,"Skeleton","sp.Skeleton","cc.Node",nullptr);
tolua_beginmodule(tolua_S,"Skeleton");
tolua_function(tolua_S,"setToSetupPose",lua_cocos2dx_spine_Skeleton_setToSetupPose);
tolua_function(tolua_S,"setBlendFunc",lua_cocos2dx_spine_Skeleton_setBlendFunc);
tolua_function(tolua_S,"onDraw",lua_cocos2dx_spine_Skeleton_onDraw);
tolua_function(tolua_S,"setSlotsToSetupPose",lua_cocos2dx_spine_Skeleton_setSlotsToSetupPose);
tolua_function(tolua_S,"getBlendFunc",lua_cocos2dx_spine_Skeleton_getBlendFunc);
tolua_function(tolua_S,"setSkin",lua_cocos2dx_spine_Skeleton_setSkin);
tolua_function(tolua_S,"setBonesToSetupPose",lua_cocos2dx_spine_Skeleton_setBonesToSetupPose);
tolua_endmodule(tolua_S);
std::string typeName = typeid(spine::Skeleton).name();
g_luaType[typeName] = "sp.Skeleton";
g_typeCast["Skeleton"] = "sp.Skeleton";
return 1;
}
int lua_cocos2dx_spine_SkeletonAnimation_setMix(lua_State* tolua_S)
{
int argc = 0;
spine::SkeletonAnimation* cobj = nullptr;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
#if COCOS2D_DEBUG >= 1
if (!tolua_isusertype(tolua_S,1,"sp.SkeletonAnimation",0,&tolua_err)) goto tolua_lerror;
#endif
cobj = (spine::SkeletonAnimation*)tolua_tousertype(tolua_S,1,0);
#if COCOS2D_DEBUG >= 1
if (!cobj)
{
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_spine_SkeletonAnimation_setMix'", nullptr);
return 0;
}
#endif
argc = lua_gettop(tolua_S)-1;
if (argc == 3)
{
const char* arg0;
const char* arg1;
double arg2;
std::string arg0_tmp; ok &= luaval_to_std_string(tolua_S, 2, &arg0_tmp, "sp.SkeletonAnimation:setMix"); arg0 = arg0_tmp.c_str();
std::string arg1_tmp; ok &= luaval_to_std_string(tolua_S, 3, &arg1_tmp, "sp.SkeletonAnimation:setMix"); arg1 = arg1_tmp.c_str();
ok &= luaval_to_number(tolua_S, 4,&arg2, "sp.SkeletonAnimation:setMix");
if(!ok)
return 0;
cobj->setMix(arg0, arg1, arg2);
return 0;
}
CCLOG("%s has wrong number of arguments: %d, was expecting %d \n", "sp.SkeletonAnimation:setMix",argc, 3);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_spine_SkeletonAnimation_setMix'.",&tolua_err);
#endif
return 0;
}
int lua_cocos2dx_spine_SkeletonAnimation_clearTracks(lua_State* tolua_S)
{
int argc = 0;
spine::SkeletonAnimation* cobj = nullptr;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
#if COCOS2D_DEBUG >= 1
if (!tolua_isusertype(tolua_S,1,"sp.SkeletonAnimation",0,&tolua_err)) goto tolua_lerror;
#endif
cobj = (spine::SkeletonAnimation*)tolua_tousertype(tolua_S,1,0);
#if COCOS2D_DEBUG >= 1
if (!cobj)
{
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_spine_SkeletonAnimation_clearTracks'", nullptr);
return 0;
}
#endif
argc = lua_gettop(tolua_S)-1;
if (argc == 0)
{
if(!ok)
return 0;
cobj->clearTracks();
return 0;
}
CCLOG("%s has wrong number of arguments: %d, was expecting %d \n", "sp.SkeletonAnimation:clearTracks",argc, 0);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_spine_SkeletonAnimation_clearTracks'.",&tolua_err);
#endif
return 0;
}
int lua_cocos2dx_spine_SkeletonAnimation_clearTrack(lua_State* tolua_S)
{
int argc = 0;
spine::SkeletonAnimation* cobj = nullptr;
bool ok = true;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
#endif
#if COCOS2D_DEBUG >= 1
if (!tolua_isusertype(tolua_S,1,"sp.SkeletonAnimation",0,&tolua_err)) goto tolua_lerror;
#endif
cobj = (spine::SkeletonAnimation*)tolua_tousertype(tolua_S,1,0);
#if COCOS2D_DEBUG >= 1
if (!cobj)
{
tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_spine_SkeletonAnimation_clearTrack'", nullptr);
return 0;
}
#endif
argc = lua_gettop(tolua_S)-1;
if (argc == 0)
{
if(!ok)
return 0;
cobj->clearTrack();
return 0;
}
if (argc == 1)
{
int arg0;
ok &= luaval_to_int32(tolua_S, 2,(int *)&arg0, "sp.SkeletonAnimation:clearTrack");
if(!ok)
return 0;
cobj->clearTrack(arg0);
return 0;
}
CCLOG("%s has wrong number of arguments: %d, was expecting %d \n", "sp.SkeletonAnimation:clearTrack",argc, 0);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_spine_SkeletonAnimation_clearTrack'.",&tolua_err);
#endif
return 0;
}
static int lua_cocos2dx_spine_SkeletonAnimation_finalize(lua_State* tolua_S)
{
printf("luabindings: finalizing LUA object (SkeletonAnimation)");
return 0;
}
int lua_register_cocos2dx_spine_SkeletonAnimation(lua_State* tolua_S)
{
tolua_usertype(tolua_S,"sp.SkeletonAnimation");
tolua_cclass(tolua_S,"SkeletonAnimation","sp.SkeletonAnimation","sp.Skeleton",nullptr);
tolua_beginmodule(tolua_S,"SkeletonAnimation");
tolua_function(tolua_S,"setMix",lua_cocos2dx_spine_SkeletonAnimation_setMix);
tolua_function(tolua_S,"clearTracks",lua_cocos2dx_spine_SkeletonAnimation_clearTracks);
tolua_function(tolua_S,"clearTrack",lua_cocos2dx_spine_SkeletonAnimation_clearTrack);
tolua_endmodule(tolua_S);
std::string typeName = typeid(spine::SkeletonAnimation).name();
g_luaType[typeName] = "sp.SkeletonAnimation";
g_typeCast["SkeletonAnimation"] = "sp.SkeletonAnimation";
return 1;
}
TOLUA_API int register_all_cocos2dx_spine(lua_State* tolua_S)
{
tolua_open(tolua_S);
tolua_module(tolua_S,"sp",0);
tolua_beginmodule(tolua_S,"sp");
lua_register_cocos2dx_spine_Skeleton(tolua_S);
lua_register_cocos2dx_spine_SkeletonAnimation(tolua_S);
tolua_endmodule(tolua_S);
return 1;
}