mirror of https://github.com/axmolengine/axmol.git
480 lines
13 KiB
C++
480 lines
13 KiB
C++
/****************************************************************************
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Copyright (c) 2008-2010 Ricardo Quesada
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Copyright (c) 2010-2012 cocos2d-x.org
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Copyright (c) 2011 Zynga Inc.
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Copyright (c) 2013-2016 Chukong Technologies Inc.
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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https://axys1.github.io/
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "renderer/CCTextureAtlas.h"
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#include <stdlib.h>
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#include "base/ccMacros.h"
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#include "base/ccUTF8.h"
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#include "base/CCEventType.h"
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#include "base/CCDirector.h"
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#include "base/CCConfiguration.h"
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#include "base/CCEventDispatcher.h"
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#include "base/CCEventListenerCustom.h"
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#include "renderer/CCTextureCache.h"
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#include "renderer/CCRenderer.h"
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#include "renderer/CCTexture2D.h"
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// According to some tests GL_TRIANGLE_STRIP is slower, MUCH slower. Probably I'm doing something very wrong
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// implementation TextureAtlas
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NS_AX_BEGIN
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TextureAtlas::TextureAtlas() {}
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TextureAtlas::~TextureAtlas()
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{
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AXLOGINFO("deallocing TextureAtlas: %p", this);
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AX_SAFE_FREE(_quads);
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AX_SAFE_FREE(_indices);
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AX_SAFE_RELEASE(_texture);
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#if AX_ENABLE_CACHE_TEXTURE_DATA
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Director::getInstance()->getEventDispatcher()->removeEventListener(_rendererRecreatedListener);
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#endif
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}
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size_t TextureAtlas::getTotalQuads() const
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{
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return _totalQuads;
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}
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size_t TextureAtlas::getCapacity() const
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{
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return _capacity;
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}
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Texture2D* TextureAtlas::getTexture() const
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{
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return _texture;
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}
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void TextureAtlas::setTexture(Texture2D* var)
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{
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AX_SAFE_RETAIN(var);
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AX_SAFE_RELEASE(_texture);
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_texture = var;
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}
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V3F_C4B_T2F_Quad* TextureAtlas::getQuads()
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{
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// if someone accesses the quads directly, presume that changes will be made
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_dirty = true;
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return _quads;
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}
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void TextureAtlas::setQuads(V3F_C4B_T2F_Quad* quads)
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{
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_quads = quads;
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}
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// TextureAtlas - alloc & init
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TextureAtlas* TextureAtlas::create(std::string_view file, ssize_t capacity)
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{
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TextureAtlas* textureAtlas = new TextureAtlas();
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if (textureAtlas->initWithFile(file, capacity))
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{
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textureAtlas->autorelease();
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return textureAtlas;
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}
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AX_SAFE_DELETE(textureAtlas);
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return nullptr;
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}
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TextureAtlas* TextureAtlas::createWithTexture(Texture2D* texture, ssize_t capacity)
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{
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TextureAtlas* textureAtlas = new TextureAtlas();
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if (textureAtlas->initWithTexture(texture, capacity))
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{
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textureAtlas->autorelease();
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return textureAtlas;
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}
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AX_SAFE_DELETE(textureAtlas);
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return nullptr;
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}
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bool TextureAtlas::initWithFile(std::string_view file, ssize_t capacity)
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{
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// retained in property
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Texture2D* texture = Director::getInstance()->getTextureCache()->addImage(file);
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if (texture)
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{
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return initWithTexture(texture, capacity);
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}
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else
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{
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AXLOG("axys: Could not open file: %s", file.data());
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return false;
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}
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}
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bool TextureAtlas::initWithTexture(Texture2D* texture, ssize_t capacity)
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{
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AXASSERT(capacity >= 0, "Capacity must be >= 0");
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// AXASSERT(texture != nullptr, "texture should not be null");
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_capacity = capacity;
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_totalQuads = 0;
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// retained in property
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this->_texture = texture;
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AX_SAFE_RETAIN(_texture);
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// Re-initialization is not allowed
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AXASSERT(_quads == nullptr && _indices == nullptr, "_quads and _indices should be nullptr.");
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_quads = (V3F_C4B_T2F_Quad*)malloc(_capacity * sizeof(V3F_C4B_T2F_Quad));
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_indices = (uint16_t*)malloc(_capacity * 6 * sizeof(uint16_t));
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if (!(_quads && _indices) && _capacity > 0)
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{
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// AXLOG("axys: TextureAtlas: not enough memory");
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AX_SAFE_FREE(_quads);
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AX_SAFE_FREE(_indices);
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// release texture, should set it to null, because the destruction will
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// release it too. see cocos2d-x issue #484
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AX_SAFE_RELEASE_NULL(_texture);
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return false;
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}
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memset(_quads, 0, _capacity * sizeof(V3F_C4B_T2F_Quad));
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memset(_indices, 0, _capacity * 6 * sizeof(uint16_t));
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this->setupIndices();
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_dirty = true;
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return true;
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}
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std::string TextureAtlas::getDescription() const
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{
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return StringUtils::format("<TextureAtlas | totalQuads = %d>", static_cast<int>(_totalQuads));
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}
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void TextureAtlas::setupIndices()
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{
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if (_capacity == 0)
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return;
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for (int i = 0; i < _capacity; i++)
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{
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_indices[i * 6 + 0] = i * 4 + 0;
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_indices[i * 6 + 1] = i * 4 + 1;
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_indices[i * 6 + 2] = i * 4 + 2;
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// inverted index. issue #179
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_indices[i * 6 + 3] = i * 4 + 3;
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_indices[i * 6 + 4] = i * 4 + 2;
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_indices[i * 6 + 5] = i * 4 + 1;
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}
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}
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// TextureAtlas - Update, Insert, Move & Remove
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void TextureAtlas::updateQuad(V3F_C4B_T2F_Quad* quad, ssize_t index)
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{
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AXASSERT(index >= 0 && index < _capacity, "updateQuadWithTexture: Invalid index");
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_totalQuads = MAX(index + 1, _totalQuads);
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_quads[index] = *quad;
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_dirty = true;
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}
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void TextureAtlas::insertQuad(V3F_C4B_T2F_Quad* quad, ssize_t index)
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{
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AXASSERT(index >= 0 && index < _capacity, "insertQuadWithTexture: Invalid index");
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_totalQuads++;
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AXASSERT(_totalQuads <= _capacity, "invalid totalQuads");
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// issue #575. index can be > totalQuads
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auto remaining = (_totalQuads - 1) - index;
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// last object doesn't need to be moved
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if (remaining > 0)
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{
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// texture coordinates
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memmove(&_quads[index + 1], &_quads[index], sizeof(_quads[0]) * remaining);
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}
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_quads[index] = *quad;
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_dirty = true;
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}
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void TextureAtlas::insertQuads(V3F_C4B_T2F_Quad* quads, ssize_t index, ssize_t amount)
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{
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AXASSERT(index >= 0 && amount >= 0 && index + amount <= _capacity, "insertQuadWithTexture: Invalid index + amount");
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_totalQuads += amount;
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AXASSERT(_totalQuads <= _capacity, "invalid totalQuads");
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// issue #575. index can be > totalQuads
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auto remaining = (_totalQuads - 1) - index - amount;
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// last object doesn't need to be moved
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if (remaining > 0)
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{
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// tex coordinates
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memmove(&_quads[index + amount], &_quads[index], sizeof(_quads[0]) * remaining);
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}
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auto max = index + amount;
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int j = 0;
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for (ssize_t i = index; i < max; i++)
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{
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_quads[index] = quads[j];
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index++;
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j++;
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}
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_dirty = true;
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}
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void TextureAtlas::insertQuadFromIndex(ssize_t oldIndex, ssize_t newIndex)
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{
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AXASSERT(newIndex >= 0 && newIndex < _totalQuads, "insertQuadFromIndex:atIndex: Invalid index");
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AXASSERT(oldIndex >= 0 && oldIndex < _totalQuads, "insertQuadFromIndex:atIndex: Invalid index");
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if (oldIndex == newIndex)
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{
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return;
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}
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// because it is ambiguous in iphone, so we implement abs ourselves
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// unsigned int howMany = std::abs( oldIndex - newIndex);
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auto howMany = (oldIndex - newIndex) > 0 ? (oldIndex - newIndex) : (newIndex - oldIndex);
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auto dst = oldIndex;
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auto src = oldIndex + 1;
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if (oldIndex > newIndex)
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{
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dst = newIndex + 1;
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src = newIndex;
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}
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// texture coordinates
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V3F_C4B_T2F_Quad quadsBackup = _quads[oldIndex];
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memmove(&_quads[dst], &_quads[src], sizeof(_quads[0]) * howMany);
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_quads[newIndex] = quadsBackup;
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_dirty = true;
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}
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void TextureAtlas::removeQuadAtIndex(ssize_t index)
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{
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AXASSERT(index >= 0 && index < _totalQuads, "removeQuadAtIndex: Invalid index");
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auto remaining = (_totalQuads - 1) - index;
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// last object doesn't need to be moved
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if (remaining)
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{
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// texture coordinates
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memmove(&_quads[index], &_quads[index + 1], sizeof(_quads[0]) * remaining);
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}
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_totalQuads--;
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_dirty = true;
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}
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void TextureAtlas::removeQuadsAtIndex(ssize_t index, ssize_t amount)
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{
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AXASSERT(index >= 0 && amount >= 0 && index + amount <= _totalQuads,
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"removeQuadAtIndex: index + amount out of bounds");
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auto remaining = (_totalQuads) - (index + amount);
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_totalQuads -= amount;
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if (remaining)
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{
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memmove(&_quads[index], &_quads[index + amount], sizeof(_quads[0]) * remaining);
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}
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_dirty = true;
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}
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void TextureAtlas::removeAllQuads()
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{
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_totalQuads = 0;
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}
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// TextureAtlas - Resize
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bool TextureAtlas::resizeCapacity(ssize_t newCapacity)
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{
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AXASSERT(newCapacity >= 0, "capacity >= 0");
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if (newCapacity == _capacity)
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{
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return true;
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}
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auto oldCapacity = _capacity;
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// update capacity and totalQuads
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_totalQuads = MIN(_totalQuads, newCapacity);
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_capacity = newCapacity;
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V3F_C4B_T2F_Quad* tmpQuads = nullptr;
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uint16_t* tmpIndices = nullptr;
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// when calling initWithTexture(fileName, 0) on bada device, calloc(0, 1) will fail and return nullptr,
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// so here must judge whether _quads and _indices is nullptr.
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ssize_t _quads_size = sizeof(_quads[0]);
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ssize_t new_quads_size = _capacity * _quads_size;
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if (_quads == nullptr)
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{
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tmpQuads = (V3F_C4B_T2F_Quad*)malloc(new_quads_size);
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if (tmpQuads != nullptr)
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{
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memset(tmpQuads, 0, new_quads_size);
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}
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}
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else
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{
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tmpQuads = (V3F_C4B_T2F_Quad*)realloc(_quads, new_quads_size);
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if (tmpQuads != nullptr && _capacity > oldCapacity)
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{
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memset(tmpQuads + oldCapacity, 0, (_capacity - oldCapacity) * _quads_size);
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}
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_quads = nullptr;
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}
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ssize_t _indices_size = sizeof(_indices[0]);
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ssize_t new_size = _capacity * 6 * _indices_size;
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if (_indices == nullptr)
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{
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tmpIndices = (uint16_t*)malloc(new_size);
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if (tmpIndices != nullptr)
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{
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memset(tmpIndices, 0, new_size);
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}
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}
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else
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{
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tmpIndices = (uint16_t*)realloc(_indices, new_size);
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if (tmpIndices != nullptr && _capacity > oldCapacity)
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{
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memset(tmpIndices + oldCapacity, 0, (_capacity - oldCapacity) * 6 * _indices_size);
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}
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_indices = nullptr;
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}
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if (!(tmpQuads && tmpIndices))
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{
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AXLOG("axys: TextureAtlas: not enough memory");
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AX_SAFE_FREE(tmpQuads);
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AX_SAFE_FREE(tmpIndices);
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AX_SAFE_FREE(_quads);
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AX_SAFE_FREE(_indices);
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_capacity = _totalQuads = 0;
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return false;
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}
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_quads = tmpQuads;
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_indices = tmpIndices;
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setupIndices();
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_dirty = true;
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return true;
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}
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void TextureAtlas::increaseTotalQuadsWith(ssize_t amount)
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{
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AXASSERT(amount >= 0, "amount >= 0");
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_totalQuads += amount;
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}
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void TextureAtlas::moveQuadsFromIndex(ssize_t oldIndex, ssize_t amount, ssize_t newIndex)
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{
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AXASSERT(oldIndex >= 0 && amount >= 0 && newIndex >= 0, "values must be >= 0");
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AXASSERT(newIndex + amount <= _totalQuads, "insertQuadFromIndex:atIndex: Invalid index");
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AXASSERT(oldIndex < _totalQuads, "insertQuadFromIndex:atIndex: Invalid index");
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if (oldIndex == newIndex)
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{
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return;
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}
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// create buffer
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size_t quadSize = sizeof(V3F_C4B_T2F_Quad);
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V3F_C4B_T2F_Quad* tempQuads = (V3F_C4B_T2F_Quad*)malloc(quadSize * amount);
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memcpy(tempQuads, &_quads[oldIndex], quadSize * amount);
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if (newIndex < oldIndex)
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{
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// move quads from newIndex to newIndex + amount to make room for buffer
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memmove(&_quads[newIndex], &_quads[newIndex + amount], (oldIndex - newIndex) * quadSize);
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}
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else
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{
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// move quads above back
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memmove(&_quads[oldIndex], &_quads[oldIndex + amount], (newIndex - oldIndex) * quadSize);
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}
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memcpy(&_quads[newIndex], tempQuads, amount * quadSize);
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free(tempQuads);
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_dirty = true;
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}
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void TextureAtlas::moveQuadsFromIndex(ssize_t index, ssize_t newIndex)
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{
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AXASSERT(index >= 0 && newIndex >= 0, "values must be >= 0");
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AXASSERT(newIndex + (_totalQuads - index) <= _capacity, "moveQuadsFromIndex move is out of bounds");
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memmove(_quads + newIndex, _quads + index, (_totalQuads - index) * sizeof(_quads[0]));
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}
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void TextureAtlas::fillWithEmptyQuadsFromIndex(ssize_t index, ssize_t amount)
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{
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AXASSERT(index >= 0 && amount >= 0, "values must be >= 0");
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V3F_C4B_T2F_Quad quad;
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memset(&quad, 0, sizeof(quad));
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auto to = index + amount;
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for (ssize_t i = index; i < to; i++)
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{
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_quads[i] = quad;
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}
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}
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NS_AX_END
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