Axmol Engine – A Multi-platform Engine for Desktop, XBOX (UWP) and Mobile games. (A radical fork of Cocos2d-x-4.0)
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minggo 0e6bf40e7c fixed #561: upgrade particle_nodes to 1.0.0-rc3 2011-07-04 19:20:16 +08:00
Box2D Compile ok on vs2010 2011-06-27 17:02:58 +08:00
CocosDenshion Compile ok on vs2010 2011-06-27 17:02:58 +08:00
HelloLua fixed #562, Upgrade folder sprite_nodes to rc3. 2011-07-01 16:11:31 +08:00
HelloWorld fixed #562, Upgrade folder sprite_nodes to rc3. 2011-07-01 16:11:31 +08:00
chipmunk Compile ok on vs2010 2011-06-27 17:02:58 +08:00
cocos2dx fixed #561: upgrade particle_nodes to 1.0.0-rc3 2011-07-04 19:20:16 +08:00
doxygen update doxygen configs for 0.8.5 2011-07-01 07:52:05 +08:00
lua fixed #557: upgrade label_nodes to 1.0.1-rc3 2011-07-04 10:59:35 +08:00
template Update the win32 template code as same as the HelloLua project. 2011-06-27 17:15:50 +08:00
tests fixed #562, Upgrade folder sprite_nodes to rc3. 2011-07-01 16:11:31 +08:00
tools hide the xcode4 template generator script into tools folder 2011-06-25 14:20:10 +08:00
.gitignore add gitignore for xcode4 2011-06-13 13:47:01 +08:00
CHANGELOG update changelog for 0.8.5 2011-06-28 14:45:32 +08:00
LICENSE.artwork issue #155, template code on vs2008 & license declaration 2010-09-30 23:35:28 +00:00
LICENSE.box2d issue #155, template code on vs2008 & license declaration 2010-09-30 23:35:28 +00:00
LICENSE.chipmunk issue #155, template code on vs2008 & license declaration 2010-09-30 23:35:28 +00:00
LICENSE.cocos2d-x rename directories 2010-11-18 12:32:01 +00:00
LICENSE.lua add license of lua & lua++ 2011-06-21 16:12:07 +08:00
LICENSE.tolua++ add license of lua & lua++ 2011-06-21 16:12:07 +08:00
README.mdown Fix link in readme 2011-04-04 06:02:45 +04:00
build-win32.bat Compile ok on vs2010 2011-06-27 17:02:58 +08:00
build-wophone.sh [wophone]fixed #386,Resolve the compile conflict on wophone sdk.Modify the makefiles for wophone. 2011-03-10 14:24:13 +08:00
cocos2d-win32.vc2008.sln fixed #551, Add project dependence for project liblua. And set the WorkingDirectory of project HelloLua in VS2010. 2011-06-30 10:55:38 +08:00
cocos2d-win32.vc2010.sln fixed #551, Add project dependence for project liblua. And set the WorkingDirectory of project HelloLua in VS2010. 2011-06-30 10:55:38 +08:00
cocos2d-wophone.sln [wophone]fixed #377,Replace the word "uphone" with "wophone". 2011-03-09 17:28:35 +08:00
create-android-project.bat [android] roll back to use dynamic link in tempalte. 2011-06-25 14:13:08 +08:00
create-android-project.sh [android] roll back to use dynamic link in tempalte. 2011-06-25 14:13:08 +08:00
install-templates-msvc.bat Seprate wizard install script from build-win32.bat to install-templates-msvc.bat 2011-03-15 15:59:22 +08:00
install-templates-xcode.sh fixed #538, xcode template for cocos2d-x lua project 2011-06-24 21:25:51 +08:00

README.mdown

cocos2d-x multiplatform

cocos2d-x is a multi-platform 2D game engine in C++, based on cocos2d-iphone and licensed under MIT. Now this engine has been ported to WOPhone, iOS 4.1, Android 2.1 and higher, WindowsXP & Windows7.

Multi Platform

  • cocos2d-iphone-cpp: tested on iPhone 3.2, 4.1 & 4.2 SDK
  • cocos2d-android-ndk: based on ndk-r4(crystax.net version) & ndk-r5, tested on Android 2.1, 2.2, 2.3 emulator, HTC G2, G3, G6, G7 device
  • cocos2d-wophone: well tested on WOPhone of ChinaUnicom, both emulator & device.
  • cocos2d-win32: well tested on WindowsXP & Windows7. It depends on PowerVR OpenGL ES 1.1 libraries for win32 system

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