.. |
Android.mk
|
fix compiling and linking error with ndk r12b
|
2016-07-08 15:29:35 +08:00 |
CCAABB.cpp
|
deal aabb
|
2014-08-18 17:02:13 +08:00 |
CCAABB.h
|
fix typos
|
2015-09-09 11:37:41 +08:00 |
CCAnimate3D.cpp
|
Add missing float suffix to avoid -Wdouble-promotion
|
2016-07-04 23:12:45 +09:00 |
CCAnimate3D.h
|
Fix typos and other mistakes in docs
|
2016-07-04 00:42:10 +09:00 |
CCAnimation3D.cpp
|
Iterator erase pattern
|
2016-04-01 18:29:21 -06:00 |
CCAnimation3D.h
|
ignore some method ,fix typo
|
2015-04-01 10:23:53 +08:00 |
CCAnimationCurve.h
|
Use std::abs to avoid overhead of casting float to double
|
2016-07-13 00:55:11 +09:00 |
CCAnimationCurve.inl
|
Use std::abs to avoid overhead of casting float to double
|
2016-07-13 00:55:11 +09:00 |
CCAttachNode.cpp
|
modify according to minggo
|
2015-02-12 16:09:08 +08:00 |
CCAttachNode.h
|
ignore some method ,fix typo
|
2015-04-01 10:23:53 +08:00 |
CCBillBoard.cpp
|
Performance tweak: Use range-based for-loops and allocate std::vector size() and *end() on the stack where favorable. (#16716)
|
2016-10-27 15:10:24 +08:00 |
CCBillBoard.h
|
fix typos
|
2015-09-09 11:37:41 +08:00 |
CCBundle3D.cpp
|
fixed #16492: RapidJSON Crashes in Release mode on Android. (#16792)
|
2016-11-04 09:36:59 +08:00 |
CCBundle3D.h
|
fixed #16492: RapidJSON Crashes in Release mode on Android. (#16792)
|
2016-11-04 09:36:59 +08:00 |
CCBundle3DData.h
|
Merge pull request #11572 from super626/v3
|
2015-04-24 16:42:33 +08:00 |
CCBundleReader.cpp
|
Use nullptr instead of 0 or NULL
|
2016-06-23 12:39:23 +09:00 |
CCBundleReader.h
|
Fix typos and other mistakes in docs
|
2016-07-04 00:42:10 +09:00 |
CCFrustum.cpp
|
modify code format.
|
2014-12-23 09:57:46 +08:00 |
CCFrustum.h
|
Update comment for Lua
|
2015-03-30 15:47:47 +08:00 |
CCMesh.cpp
|
misspelling check on cocos directory (#16522)
|
2016-09-06 10:14:14 +08:00 |
CCMesh.h
|
update for 3D object render, revert old changes
|
2015-12-18 11:23:33 +08:00 |
CCMeshSkin.cpp
|
Performance tweak: Use range-based for-loops and allocate std::vector size() and *end() on the stack where favorable. (#16716)
|
2016-10-27 15:10:24 +08:00 |
CCMeshSkin.h
|
Fix typo in documentation and comments
|
2015-12-09 01:48:24 +09:00 |
CCMeshVertexIndexData.cpp
|
Performance tweak: Use range-based for-loops and allocate std::vector size() and *end() on the stack where favorable. (#16716)
|
2016-10-27 15:10:24 +08:00 |
CCMeshVertexIndexData.h
|
revert glprogram
|
2015-12-03 16:29:02 +08:00 |
CCMotionStreak3D.cpp
|
Update copyright to 2016. (#16311)
|
2016-08-05 09:42:15 +08:00 |
CCMotionStreak3D.h
|
Remove unnecessary inline keywords (#16562)
|
2016-09-12 09:44:21 +08:00 |
CCOBB.cpp
|
Optimize Vec3
|
2015-04-05 13:09:50 +03:00 |
CCOBB.h
|
Fixes 1605 include path in 541 files
|
2016-03-20 21:53:44 +08:00 |
CCObjLoader.cpp
|
Update CCObjLoader.cpp (#16790)
|
2016-11-02 10:22:48 -07:00 |
CCObjLoader.h
|
Fix typo in documentation and comments
|
2015-12-09 01:48:24 +09:00 |
CCPlane.cpp
|
Fixes 1605 include path in 541 files
|
2016-03-20 21:53:44 +08:00 |
CCPlane.h
|
revert ccplane
|
2015-11-30 14:53:37 +08:00 |
CCRay.cpp
|
fixed bug #21800 [CppTest]Node: Scene3D when player outof terrain app will no response.
|
2015-08-07 17:36:35 +08:00 |
CCRay.h
|
ignore some method ,fix typo
|
2015-04-01 10:23:53 +08:00 |
CCSkeleton3D.cpp
|
Performance tweak: Use range-based for-loops and allocate std::vector size() and *end() on the stack where favorable. (#16716)
|
2016-10-27 15:10:24 +08:00 |
CCSkeleton3D.h
|
Fix documentation when compile with -Wdocumentation and Clang
|
2016-07-10 17:38:32 +09:00 |
CCSkybox.cpp
|
Correct the Skybox fov (#16655)
|
2016-10-17 13:46:26 +08:00 |
CCSkybox.h
|
fix typos
|
2015-09-09 11:37:41 +08:00 |
CCSprite3D.cpp
|
Mesh* Sprite3D::getMesh() should return nullptr when _meshes.empty() is true (#16711)
|
2016-10-27 15:20:41 +08:00 |
CCSprite3D.h
|
Mesh* Sprite3D::getMesh() should return nullptr when _meshes.empty() is true (#16711)
|
2016-10-27 15:20:41 +08:00 |
CCSprite3DMaterial.cpp
|
Performance tweak: Use range-based for-loops and allocate std::vector size() and *end() on the stack where favorable. (#16716)
|
2016-10-27 15:10:24 +08:00 |
CCSprite3DMaterial.h
|
builtin material normal map support
|
2015-12-01 10:37:53 +08:00 |
CCTerrain.cpp
|
Performance tweak: Use range-based for-loops and allocate std::vector size() and *end() on the stack where favorable. (#16716)
|
2016-10-27 15:10:24 +08:00 |
CCTerrain.h
|
Remove extra semicolon after member function definition (#16595)
|
2016-09-20 14:43:48 +08:00 |
CMakeLists.txt
|
add motionstreak3d
|
2015-09-01 11:02:22 +08:00 |
cocos3d.h
|
Update copyright to 2016. (#16311)
|
2016-08-05 09:42:15 +08:00 |