mirror of https://github.com/axmolengine/axmol.git
153 lines
4.7 KiB
C++
153 lines
4.7 KiB
C++
/****************************************************************************
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Copyright (c) 2010-2012 cocos2d-x.org
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Copyright (c) 2008-2010 Ricardo Quesada
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __CCMENU_H_
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#define __CCMENU_H_
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#include "CCMenuItem.h"
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#include "CCLayer.h"
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#include "CCVector.h"
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#include "CCEventTouch.h"
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#include "CCValue.h"
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NS_CC_BEGIN
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/**
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* @addtogroup GUI
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* @{
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* @addtogroup menu
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* @{
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*/
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/** @brief A Menu
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*
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* Features and Limitation:
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* - You can add MenuItem objects in runtime using addChild:
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* - But the only accepted children are MenuItem objects
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*/
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class CC_DLL Menu : public Layer
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{
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public:
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enum class State
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{
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WAITING,
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TRACKING_TOUCH,
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};
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/** creates an empty Menu */
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static Menu* create();
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/** creates a Menu with MenuItem objects */
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static Menu* create(MenuItem* item, ...) CC_REQUIRES_NULL_TERMINATION;
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/** creates a Menu with a Array of MenuItem objects */
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static Menu* createWithArray(const Vector<MenuItem*>& arrayOfItems);
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/** creates a Menu with it's item, then use addChild() to add
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* other items. It is used for script, it can't init with undetermined
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* number of variables.
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*/
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static Menu* createWithItem(MenuItem* item);
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/** creates a Menu with MenuItem objects */
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static Menu* createWithItems(MenuItem *firstItem, va_list args);
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/** align items vertically */
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void alignItemsVertically();
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/** align items vertically with padding
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@since v0.7.2
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*/
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void alignItemsVerticallyWithPadding(float padding);
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/** align items horizontally */
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void alignItemsHorizontally();
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/** align items horizontally with padding
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@since v0.7.2
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*/
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void alignItemsHorizontallyWithPadding(float padding);
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/** align items in rows of columns */
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void alignItemsInColumns(int columns, ...) CC_REQUIRES_NULL_TERMINATION;
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void alignItemsInColumns(int columns, va_list args);
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void alignItemsInColumnsWithArray(const ValueVector& rows);
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/** align items in columns of rows */
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void alignItemsInRows(int rows, ...) CC_REQUIRES_NULL_TERMINATION;
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void alignItemsInRows(int rows, va_list args);
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void alignItemsInRowsWithArray(const ValueVector& columns);
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virtual bool isEnabled() const { return _enabled; }
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virtual void setEnabled(bool value) { _enabled = value; };
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virtual bool onTouchBegan(Touch* touch, Event* event);
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virtual void onTouchEnded(Touch* touch, Event* event);
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virtual void onTouchCancelled(Touch* touch, Event* event);
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virtual void onTouchMoved(Touch* touch, Event* event);
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// overrides
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virtual void removeChild(Node* child, bool cleanup) override;
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virtual void addChild(Node * child) override;
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virtual void addChild(Node * child, int zOrder) override;
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virtual void addChild(Node * child, int zOrder, int tag) override;
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virtual void onEnter() override;
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virtual void onExit() override;
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virtual void setOpacityModifyRGB(bool bValue) override {CC_UNUSED_PARAM(bValue);}
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virtual bool isOpacityModifyRGB(void) const override { return false;}
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protected:
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/**
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* @js ctor
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*/
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Menu() : _selectedItem(NULL) {}
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virtual ~Menu();
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/** initializes an empty Menu */
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bool init();
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/** initializes a Menu with a NSArray of MenuItem objects */
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bool initWithArray(const Vector<MenuItem*>& arrayOfItems);
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/** whether or not the menu will receive events */
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bool _enabled;
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MenuItem* getItemForTouch(Touch * touch);
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State _state;
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MenuItem *_selectedItem;
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private:
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CC_DISALLOW_COPY_AND_ASSIGN(Menu);
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};
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// end of GUI group
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/// @}
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/// @}
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NS_CC_END
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#endif//__CCMENU_H_
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