mirror of https://github.com/axmolengine/axmol.git
1337 lines
41 KiB
C++
1337 lines
41 KiB
C++
/****************************************************************************
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Copyright (c) 2008-2010 Ricardo Quesada
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Copyright (c) 2010-2012 cocos2d-x.org
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Copyright (c) 2011 Zynga Inc.
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Copyright (c) 2013-2014 Chukong Technologies Inc.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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// ideas taken from:
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// . The ocean spray in your face [Jeff Lander]
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// http://www.double.co.nz/dust/col0798.pdf
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// . Building an Advanced Particle System [John van der Burg]
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// http://www.gamasutra.com/features/20000623/vanderburg_01.htm
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// . LOVE game engine
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// http://love2d.org/
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//
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//
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// Radius mode support, from 71 squared
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// http://particledesigner.71squared.com/
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//
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// IMPORTANT: Particle Designer is supported by cocos2d, but
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// 'Radius Mode' in Particle Designer uses a fixed emit rate of 30 hz. Since that can't be guaranteed in cocos2d,
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// cocos2d uses a another approach, but the results are almost identical.
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//
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#include "2d/CCParticleSystem.h"
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#include <string>
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#include "2d/CCParticleBatchNode.h"
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#include "renderer/CCTextureAtlas.h"
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#include "base/base64.h"
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#include "base/ZipUtils.h"
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#include "base/CCDirector.h"
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#include "renderer/CCTextureCache.h"
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#include "deprecated/CCString.h"
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#include "platform/CCFileUtils.h"
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using namespace std;
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NS_CC_BEGIN
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// ideas taken from:
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// . The ocean spray in your face [Jeff Lander]
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// http://www.double.co.nz/dust/col0798.pdf
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// . Building an Advanced Particle System [John van der Burg]
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// http://www.gamasutra.com/features/20000623/vanderburg_01.htm
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// . LOVE game engine
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// http://love2d.org/
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//
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//
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// Radius mode support, from 71 squared
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// http://particledesigner.71squared.com/
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//
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// IMPORTANT: Particle Designer is supported by cocos2d, but
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// 'Radius Mode' in Particle Designer uses a fixed emit rate of 30 hz. Since that can't be guaranteed in cocos2d,
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// cocos2d uses a another approach, but the results are almost identical.
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//
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inline void nomalize_point(float x, float y, particle_point* out)
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{
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float n = x * x + y * y;
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// Already normalized.
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if (n == 1.0f)
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return;
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n = sqrt(n);
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// Too close to zero.
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if (n < MATH_TOLERANCE)
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return;
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n = 1.0f / n;
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out->x *= n;
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out->y *= n;
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}
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/**
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A more effect random number getter function, get from ejoy2d.
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*/
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inline static float RANDOM_M11(unsigned int *seed) {
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*seed = *seed * 134775813 + 1;
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union {
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uint32_t d;
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float f;
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} u;
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u.d = (((uint32_t)(*seed) & 0x7fff) << 8) | 0x40000000;
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return u.f - 3.0f;
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}
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ParticleData::ParticleData()
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{
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memset(this, 0, sizeof(ParticleData));
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}
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bool ParticleData::init(int count)
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{
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maxCount = count;
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posx= (float*)malloc(count * sizeof(float));
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posy= (float*)malloc(count * sizeof(float));
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startPosX= (float*)malloc(count * sizeof(float));
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startPosY= (float*)malloc(count * sizeof(float));
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colorR= (float*)malloc(count * sizeof(float));
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colorG= (float*)malloc(count * sizeof(float));
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colorB= (float*)malloc(count * sizeof(float));
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colorA= (float*)malloc(count * sizeof(float));
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deltaColorR= (float*)malloc(count * sizeof(float));
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deltaColorG= (float*)malloc(count * sizeof(float));
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deltaColorB= (float*)malloc(count * sizeof(float));
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deltaColorA= (float*)malloc(count * sizeof(float));
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size= (float*)malloc(count * sizeof(float));
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deltaSize= (float*)malloc(count * sizeof(float));
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rotation= (float*)malloc(count * sizeof(float));
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deltaRotation= (float*)malloc(count * sizeof(float));
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timeToLive= (float*)malloc(count * sizeof(float));
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atlasIndex= (unsigned int*)malloc(count * sizeof(unsigned int));
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modeA.dirX= (float*)malloc(count * sizeof(float));
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modeA.dirY= (float*)malloc(count * sizeof(float));
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modeA.radialAccel= (float*)malloc(count * sizeof(float));
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modeA.tangentialAccel= (float*)malloc(count * sizeof(float));
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modeB.angle= (float*)malloc(count * sizeof(float));
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modeB.degreesPerSecond= (float*)malloc(count * sizeof(float));
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modeB.deltaRadius= (float*)malloc(count * sizeof(float));
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modeB.radius= (float*)malloc(count * sizeof(float));
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return posx && posy && startPosY && startPosX && colorR && colorG && colorB && colorA &&
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deltaColorR && deltaColorG && deltaColorB && deltaColorA && size && deltaSize &&
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rotation && deltaRotation && timeToLive && atlasIndex && modeA.dirX && modeA.dirY &&
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modeA.radialAccel && modeA.tangentialAccel && modeB.angle && modeB.degreesPerSecond &&
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modeB.deltaRadius && modeB.radius;
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}
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void ParticleData::release()
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{
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CC_SAFE_FREE(posx);
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CC_SAFE_FREE(posy);
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CC_SAFE_FREE(startPosX);
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CC_SAFE_FREE(startPosY);
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CC_SAFE_FREE(colorR);
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CC_SAFE_FREE(colorG);
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CC_SAFE_FREE(colorB);
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CC_SAFE_FREE(colorA);
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CC_SAFE_FREE(deltaColorR);
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CC_SAFE_FREE(deltaColorG);
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CC_SAFE_FREE(deltaColorB);
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CC_SAFE_FREE(deltaColorA);
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CC_SAFE_FREE(size);
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CC_SAFE_FREE(deltaSize);
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CC_SAFE_FREE(rotation);
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CC_SAFE_FREE(deltaRotation);
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CC_SAFE_FREE(timeToLive);
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CC_SAFE_FREE(atlasIndex);
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CC_SAFE_FREE(modeA.dirX);
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CC_SAFE_FREE(modeA.dirY);
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CC_SAFE_FREE(modeA.radialAccel);
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CC_SAFE_FREE(modeA.tangentialAccel);
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CC_SAFE_FREE(modeB.angle);
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CC_SAFE_FREE(modeB.degreesPerSecond);
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CC_SAFE_FREE(modeB.deltaRadius);
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CC_SAFE_FREE(modeB.radius);
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}
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ParticleSystem::ParticleSystem()
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: _isBlendAdditive(false)
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, _isAutoRemoveOnFinish(false)
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, _plistFile("")
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, _elapsed(0)
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, _configName("")
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, _emitCounter(0)
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, _batchNode(nullptr)
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, _atlasIndex(0)
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, _transformSystemDirty(false)
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, _allocatedParticles(0)
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, _isActive(true)
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, _particleCount(0)
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, _duration(0)
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, _life(0)
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, _lifeVar(0)
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, _angle(0)
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, _angleVar(0)
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, _emitterMode(Mode::GRAVITY)
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, _startSize(0)
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, _startSizeVar(0)
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, _endSize(0)
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, _endSizeVar(0)
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, _startSpin(0)
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, _startSpinVar(0)
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, _endSpin(0)
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, _endSpinVar(0)
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, _emissionRate(0)
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, _totalParticles(0)
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, _texture(nullptr)
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, _blendFunc(BlendFunc::ALPHA_PREMULTIPLIED)
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, _opacityModifyRGB(false)
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, _yCoordFlipped(1)
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, _positionType(PositionType::FREE)
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{
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modeA.gravity.setZero();
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modeA.speed = 0;
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modeA.speedVar = 0;
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modeA.tangentialAccel = 0;
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modeA.tangentialAccelVar = 0;
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modeA.radialAccel = 0;
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modeA.radialAccelVar = 0;
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modeA.rotationIsDir = false;
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modeB.startRadius = 0;
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modeB.startRadiusVar = 0;
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modeB.endRadius = 0;
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modeB.endRadiusVar = 0;
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modeB.rotatePerSecond = 0;
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modeB.rotatePerSecondVar = 0;
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}
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// implementation ParticleSystem
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ParticleSystem * ParticleSystem::create(const std::string& plistFile)
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{
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ParticleSystem *ret = new (std::nothrow) ParticleSystem();
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if (ret && ret->initWithFile(plistFile))
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{
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ret->autorelease();
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return ret;
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}
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CC_SAFE_DELETE(ret);
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return ret;
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}
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ParticleSystem* ParticleSystem::createWithTotalParticles(int numberOfParticles)
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{
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ParticleSystem *ret = new (std::nothrow) ParticleSystem();
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if (ret && ret->initWithTotalParticles(numberOfParticles))
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{
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ret->autorelease();
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return ret;
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}
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CC_SAFE_DELETE(ret);
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return ret;
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}
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bool ParticleSystem::init()
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{
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return initWithTotalParticles(150);
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}
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bool ParticleSystem::initWithFile(const std::string& plistFile)
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{
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bool ret = false;
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_plistFile = FileUtils::getInstance()->fullPathForFilename(plistFile);
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ValueMap dict = FileUtils::getInstance()->getValueMapFromFile(_plistFile);
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CCASSERT( !dict.empty(), "Particles: file not found");
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// FIXME: compute path from a path, should define a function somewhere to do it
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string listFilePath = plistFile;
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if (listFilePath.find('/') != string::npos)
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{
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listFilePath = listFilePath.substr(0, listFilePath.rfind('/') + 1);
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ret = this->initWithDictionary(dict, listFilePath.c_str());
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}
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else
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{
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ret = this->initWithDictionary(dict, "");
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}
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return ret;
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}
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bool ParticleSystem::initWithDictionary(ValueMap& dictionary)
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{
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return initWithDictionary(dictionary, "");
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}
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bool ParticleSystem::initWithDictionary(ValueMap& dictionary, const std::string& dirname)
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{
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bool ret = false;
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unsigned char *buffer = nullptr;
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unsigned char *deflated = nullptr;
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Image *image = nullptr;
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do
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{
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int maxParticles = dictionary["maxParticles"].asInt();
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// self, not super
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if(this->initWithTotalParticles(maxParticles))
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{
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// Emitter name in particle designer 2.0
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_configName = dictionary["configName"].asString();
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// angle
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_angle = dictionary["angle"].asFloat();
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_angleVar = dictionary["angleVariance"].asFloat();
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// duration
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_duration = dictionary["duration"].asFloat();
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// blend function
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if (!_configName.empty())
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{
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_blendFunc.src = dictionary["blendFuncSource"].asFloat();
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}
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else
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{
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_blendFunc.src = dictionary["blendFuncSource"].asInt();
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}
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_blendFunc.dst = dictionary["blendFuncDestination"].asInt();
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// color
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_startColor.r = dictionary["startColorRed"].asFloat();
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_startColor.g = dictionary["startColorGreen"].asFloat();
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_startColor.b = dictionary["startColorBlue"].asFloat();
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_startColor.a = dictionary["startColorAlpha"].asFloat();
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_startColorVar.r = dictionary["startColorVarianceRed"].asFloat();
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_startColorVar.g = dictionary["startColorVarianceGreen"].asFloat();
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_startColorVar.b = dictionary["startColorVarianceBlue"].asFloat();
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_startColorVar.a = dictionary["startColorVarianceAlpha"].asFloat();
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_endColor.r = dictionary["finishColorRed"].asFloat();
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_endColor.g = dictionary["finishColorGreen"].asFloat();
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_endColor.b = dictionary["finishColorBlue"].asFloat();
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_endColor.a = dictionary["finishColorAlpha"].asFloat();
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_endColorVar.r = dictionary["finishColorVarianceRed"].asFloat();
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_endColorVar.g = dictionary["finishColorVarianceGreen"].asFloat();
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_endColorVar.b = dictionary["finishColorVarianceBlue"].asFloat();
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_endColorVar.a = dictionary["finishColorVarianceAlpha"].asFloat();
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// particle size
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_startSize = dictionary["startParticleSize"].asFloat();
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_startSizeVar = dictionary["startParticleSizeVariance"].asFloat();
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_endSize = dictionary["finishParticleSize"].asFloat();
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_endSizeVar = dictionary["finishParticleSizeVariance"].asFloat();
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// position
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float x = dictionary["sourcePositionx"].asFloat();
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float y = dictionary["sourcePositiony"].asFloat();
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this->setPosition(x,y);
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_posVar.x = dictionary["sourcePositionVariancex"].asFloat();
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_posVar.y = dictionary["sourcePositionVariancey"].asFloat();
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// Spinning
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_startSpin = dictionary["rotationStart"].asFloat();
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_startSpinVar = dictionary["rotationStartVariance"].asFloat();
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_endSpin= dictionary["rotationEnd"].asFloat();
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_endSpinVar= dictionary["rotationEndVariance"].asFloat();
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_emitterMode = (Mode) dictionary["emitterType"].asInt();
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// Mode A: Gravity + tangential accel + radial accel
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if (_emitterMode == Mode::GRAVITY)
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{
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// gravity
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modeA.gravity.x = dictionary["gravityx"].asFloat();
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modeA.gravity.y = dictionary["gravityy"].asFloat();
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// speed
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modeA.speed = dictionary["speed"].asFloat();
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modeA.speedVar = dictionary["speedVariance"].asFloat();
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// radial acceleration
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modeA.radialAccel = dictionary["radialAcceleration"].asFloat();
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modeA.radialAccelVar = dictionary["radialAccelVariance"].asFloat();
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// tangential acceleration
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modeA.tangentialAccel = dictionary["tangentialAcceleration"].asFloat();
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modeA.tangentialAccelVar = dictionary["tangentialAccelVariance"].asFloat();
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// rotation is dir
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modeA.rotationIsDir = dictionary["rotationIsDir"].asBool();
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}
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// or Mode B: radius movement
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else if (_emitterMode == Mode::RADIUS)
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{
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if (!_configName.empty())
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{
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modeB.startRadius = dictionary["maxRadius"].asInt();
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}
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else
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{
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modeB.startRadius = dictionary["maxRadius"].asFloat();
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}
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modeB.startRadiusVar = dictionary["maxRadiusVariance"].asFloat();
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if (!_configName.empty())
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{
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modeB.endRadius = dictionary["minRadius"].asInt();
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}
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else
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{
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modeB.endRadius = dictionary["minRadius"].asFloat();
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}
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if (dictionary.find("minRadiusVariance") != dictionary.end())
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{
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modeB.endRadiusVar = dictionary["minRadiusVariance"].asFloat();
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}
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else
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{
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modeB.endRadiusVar = 0.0f;
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}
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if (!_configName.empty())
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{
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modeB.rotatePerSecond = dictionary["rotatePerSecond"].asInt();
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}
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else
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{
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modeB.rotatePerSecond = dictionary["rotatePerSecond"].asFloat();
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}
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modeB.rotatePerSecondVar = dictionary["rotatePerSecondVariance"].asFloat();
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} else {
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CCASSERT( false, "Invalid emitterType in config file");
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CC_BREAK_IF(true);
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}
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// life span
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_life = dictionary["particleLifespan"].asFloat();
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_lifeVar = dictionary["particleLifespanVariance"].asFloat();
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// emission Rate
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_emissionRate = _totalParticles / _life;
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//don't get the internal texture if a batchNode is used
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if (!_batchNode)
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{
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// Set a compatible default for the alpha transfer
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_opacityModifyRGB = false;
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// texture
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// Try to get the texture from the cache
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std::string textureName = dictionary["textureFileName"].asString();
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size_t rPos = textureName.rfind('/');
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if (rPos != string::npos)
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{
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string textureDir = textureName.substr(0, rPos + 1);
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if (!dirname.empty() && textureDir != dirname)
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{
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textureName = textureName.substr(rPos+1);
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textureName = dirname + textureName;
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}
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}
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else if (!dirname.empty() && !textureName.empty())
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{
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textureName = dirname + textureName;
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}
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Texture2D *tex = nullptr;
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if (!textureName.empty())
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{
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// set not pop-up message box when load image failed
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bool notify = FileUtils::getInstance()->isPopupNotify();
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FileUtils::getInstance()->setPopupNotify(false);
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tex = Director::getInstance()->getTextureCache()->addImage(textureName);
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// reset the value of UIImage notify
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FileUtils::getInstance()->setPopupNotify(notify);
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}
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if (tex)
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{
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setTexture(tex);
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}
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else if( dictionary.find("textureImageData") != dictionary.end() )
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{
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std::string textureData = dictionary.at("textureImageData").asString();
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CCASSERT(!textureData.empty(), "textureData can't be empty!");
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auto dataLen = textureData.size();
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if (dataLen != 0)
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{
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// if it fails, try to get it from the base64-gzipped data
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int decodeLen = base64Decode((unsigned char*)textureData.c_str(), (unsigned int)dataLen, &buffer);
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CCASSERT( buffer != nullptr, "CCParticleSystem: error decoding textureImageData");
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CC_BREAK_IF(!buffer);
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ssize_t deflatedLen = ZipUtils::inflateMemory(buffer, decodeLen, &deflated);
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CCASSERT( deflated != nullptr, "CCParticleSystem: error ungzipping textureImageData");
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|
CC_BREAK_IF(!deflated);
|
|
|
|
// For android, we should retain it in VolatileTexture::addImage which invoked in Director::getInstance()->getTextureCache()->addUIImage()
|
|
image = new (std::nothrow) Image();
|
|
bool isOK = image->initWithImageData(deflated, deflatedLen);
|
|
CCASSERT(isOK, "CCParticleSystem: error init image with Data");
|
|
CC_BREAK_IF(!isOK);
|
|
|
|
setTexture(Director::getInstance()->getTextureCache()->addImage(image, _plistFile + textureName));
|
|
|
|
image->release();
|
|
}
|
|
}
|
|
|
|
_yCoordFlipped = dictionary.find("yCoordFlipped") == dictionary.end() ? 1 : dictionary.at("yCoordFlipped").asInt();
|
|
|
|
if( !this->_texture)
|
|
CCLOGWARN("cocos2d: Warning: ParticleSystemQuad system without a texture");
|
|
}
|
|
ret = true;
|
|
}
|
|
} while (0);
|
|
free(buffer);
|
|
free(deflated);
|
|
return ret;
|
|
}
|
|
|
|
bool ParticleSystem::initWithTotalParticles(int numberOfParticles)
|
|
{
|
|
_totalParticles = numberOfParticles;
|
|
|
|
_particleData.release();
|
|
|
|
if( !_particleData.init(_totalParticles) )
|
|
{
|
|
CCLOG("Particle system: not enough memory");
|
|
this->release();
|
|
return false;
|
|
}
|
|
_allocatedParticles = numberOfParticles;
|
|
|
|
if (_batchNode)
|
|
{
|
|
for (int i = 0; i < _totalParticles; i++)
|
|
{
|
|
_particleData.atlasIndex[i] = i;
|
|
}
|
|
}
|
|
// default, active
|
|
_isActive = true;
|
|
|
|
// default blend function
|
|
_blendFunc = BlendFunc::ALPHA_PREMULTIPLIED;
|
|
|
|
// default movement type;
|
|
_positionType = PositionType::FREE;
|
|
|
|
// by default be in mode A:
|
|
_emitterMode = Mode::GRAVITY;
|
|
|
|
// default: modulate
|
|
// FIXME:: not used
|
|
// colorModulate = YES;
|
|
|
|
_isAutoRemoveOnFinish = false;
|
|
|
|
// Optimization: compile updateParticle method
|
|
//updateParticleSel = @selector(updateQuadWithParticle:newPosition:);
|
|
//updateParticleImp = (CC_UPDATE_PARTICLE_IMP) [self methodForSelector:updateParticleSel];
|
|
//for batchNode
|
|
_transformSystemDirty = false;
|
|
|
|
return true;
|
|
}
|
|
|
|
ParticleSystem::~ParticleSystem()
|
|
{
|
|
// Since the scheduler retains the "target (in this case the ParticleSystem)
|
|
// it is not needed to call "unscheduleUpdate" here. In fact, it will be called in "cleanup"
|
|
//unscheduleUpdate();
|
|
_particleData.release();
|
|
CC_SAFE_RELEASE(_texture);
|
|
}
|
|
|
|
void ParticleSystem::addParticles(int count)
|
|
{
|
|
uint32_t RANDSEED = rand();
|
|
|
|
int start = _particleCount;
|
|
_particleCount += count;
|
|
|
|
//life
|
|
for (int i = start; i < _particleCount ; ++i)
|
|
{
|
|
float theLife = _life + _lifeVar * RANDOM_M11(&RANDSEED);
|
|
_particleData.timeToLive[i] = MAX(0, theLife);
|
|
}
|
|
|
|
//position
|
|
for (int i = start; i < _particleCount; ++i)
|
|
{
|
|
_particleData.posx[i] = _sourcePosition.x + _posVar.x * RANDOM_M11(&RANDSEED);
|
|
}
|
|
|
|
for (int i = start; i < _particleCount; ++i)
|
|
{
|
|
_particleData.posy[i] = _sourcePosition.y + _posVar.y * RANDOM_M11(&RANDSEED);
|
|
}
|
|
|
|
//color
|
|
#define SET_COLOR(c, b, v)\
|
|
for (int i = start; i < _particleCount; ++i)\
|
|
{\
|
|
c[i] = clampf( b + v * RANDOM_M11(&RANDSEED) , 0 , 1 );\
|
|
}
|
|
|
|
SET_COLOR(_particleData.colorR, _startColor.r, _startColorVar.r);
|
|
SET_COLOR(_particleData.colorG, _startColor.g, _startColorVar.g);
|
|
SET_COLOR(_particleData.colorB, _startColor.b, _startColorVar.b);
|
|
SET_COLOR(_particleData.colorA, _startColor.a, _startColorVar.a);
|
|
|
|
SET_COLOR(_particleData.deltaColorR, _endColor.r, _endColorVar.r);
|
|
SET_COLOR(_particleData.deltaColorG, _endColor.g, _endColorVar.g);
|
|
SET_COLOR(_particleData.deltaColorB, _endColor.b, _endColorVar.b);
|
|
SET_COLOR(_particleData.deltaColorA, _endColor.a, _endColorVar.a);
|
|
|
|
#define SET_DELTA_COLOR(c, dc)\
|
|
for (int i = start; i < _particleCount; ++i)\
|
|
{\
|
|
dc[i] = (dc[i] - c[i]) / _particleData.timeToLive[i];\
|
|
}
|
|
|
|
SET_DELTA_COLOR(_particleData.colorR, _particleData.deltaColorR);
|
|
SET_DELTA_COLOR(_particleData.colorG, _particleData.deltaColorG);
|
|
SET_DELTA_COLOR(_particleData.colorB, _particleData.deltaColorB);
|
|
SET_DELTA_COLOR(_particleData.colorA, _particleData.deltaColorA);
|
|
|
|
//size
|
|
for (int i = start; i < _particleCount; ++i)
|
|
{
|
|
_particleData.size[i] = _startSize + _startSizeVar * RANDOM_M11(&RANDSEED);
|
|
_particleData.size[i] = MAX(0, _particleData.size[i]);
|
|
}
|
|
|
|
if (_endSize != START_SIZE_EQUAL_TO_END_SIZE)
|
|
{
|
|
for (int i = start; i < _particleCount; ++i)
|
|
{
|
|
float endSize = _endSize + _endSizeVar * RANDOM_M11(&RANDSEED);
|
|
endSize = MAX(0, endSize);
|
|
_particleData.deltaSize[i] = (endSize - _particleData.size[i]) / _particleData.timeToLive[i];
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for (int i = start; i < _particleCount; ++i)
|
|
{
|
|
_particleData.deltaSize[i] = 0.0f;
|
|
}
|
|
}
|
|
|
|
// rotation
|
|
for (int i = start; i < _particleCount; ++i)
|
|
{
|
|
_particleData.rotation[i] = _startSpin + _startSpinVar * RANDOM_M11(&RANDSEED);
|
|
}
|
|
for (int i = start; i < _particleCount; ++i)
|
|
{
|
|
float endA = _endSpin + _endSpinVar * RANDOM_M11(&RANDSEED);
|
|
_particleData.deltaRotation[i] = (endA - _particleData.rotation[i]) / _particleData.timeToLive[i];
|
|
}
|
|
|
|
// position
|
|
Vec2 pos;
|
|
if (_positionType == PositionType::FREE)
|
|
{
|
|
pos = this->convertToWorldSpace(Vec2::ZERO);
|
|
}
|
|
else if (_positionType == PositionType::RELATIVE)
|
|
{
|
|
pos = _position;
|
|
}
|
|
for (int i = start; i < _particleCount; ++i)
|
|
{
|
|
_particleData.startPosX[i] = pos.x;
|
|
}
|
|
for (int i = start; i < _particleCount; ++i)
|
|
{
|
|
_particleData.startPosY[i] = pos.y;
|
|
}
|
|
|
|
// Mode Gravity: A
|
|
if (_emitterMode == Mode::GRAVITY)
|
|
{
|
|
|
|
// radial accel
|
|
for (int i = start; i < _particleCount; ++i)
|
|
{
|
|
_particleData.modeA.radialAccel[i] = modeA.radialAccel + modeA.radialAccelVar * RANDOM_M11(&RANDSEED);
|
|
}
|
|
|
|
// tangential accel
|
|
for (int i = start; i < _particleCount; ++i)
|
|
{
|
|
_particleData.modeA.tangentialAccel[i] = modeA.tangentialAccel + modeA.tangentialAccelVar * RANDOM_M11(&RANDSEED);
|
|
}
|
|
|
|
// rotation is dir
|
|
if( modeA.rotationIsDir )
|
|
{
|
|
for (int i = start; i < _particleCount; ++i)
|
|
{
|
|
float a = CC_DEGREES_TO_RADIANS( _angle + _angleVar * RANDOM_M11(&RANDSEED) );
|
|
Vec2 v(cosf( a ), sinf( a ));
|
|
float s = modeA.speed + modeA.speedVar * RANDOM_M11(&RANDSEED);
|
|
Vec2 dir = v * s;
|
|
_particleData.modeA.dirX[i] = dir.x;//v * s ;
|
|
_particleData.modeA.dirY[i] = dir.y;
|
|
_particleData.rotation[i] = -CC_RADIANS_TO_DEGREES(dir.getAngle());
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for (int i = start; i < _particleCount; ++i)
|
|
{
|
|
float a = CC_DEGREES_TO_RADIANS( _angle + _angleVar * RANDOM_M11(&RANDSEED) );
|
|
Vec2 v(cosf( a ), sinf( a ));
|
|
float s = modeA.speed + modeA.speedVar * RANDOM_M11(&RANDSEED);
|
|
Vec2 dir = v * s;
|
|
_particleData.modeA.dirX[i] = dir.x;//v * s ;
|
|
_particleData.modeA.dirY[i] = dir.y;
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
// Mode Radius: B
|
|
else
|
|
{
|
|
//Need to check by Jacky
|
|
// Set the default diameter of the particle from the source position
|
|
for (int i = start; i < _particleCount; ++i)
|
|
{
|
|
_particleData.modeB.radius[i] = modeB.startRadius + modeB.startRadiusVar * RANDOM_M11(&RANDSEED);
|
|
}
|
|
|
|
for (int i = start; i < _particleCount; ++i)
|
|
{
|
|
_particleData.modeB.angle[i] = CC_DEGREES_TO_RADIANS( _angle + _angleVar * RANDOM_M11(&RANDSEED));
|
|
}
|
|
|
|
for (int i = start; i < _particleCount; ++i)
|
|
{
|
|
_particleData.modeB.degreesPerSecond[i] = CC_DEGREES_TO_RADIANS(modeB.rotatePerSecond + modeB.rotatePerSecondVar * RANDOM_M11(&RANDSEED));
|
|
}
|
|
|
|
if(modeB.endRadius == START_RADIUS_EQUAL_TO_END_RADIUS)
|
|
{
|
|
for (int i = start; i < _particleCount; ++i)
|
|
{
|
|
_particleData.modeB.deltaRadius[i] = 0.0f;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for (int i = start; i < _particleCount; ++i)
|
|
{
|
|
float endRadius = modeB.endRadius + modeB.endRadiusVar * RANDOM_M11(&RANDSEED);
|
|
_particleData.modeB.deltaRadius[i] = (endRadius - _particleData.modeB.radius[i]) / _particleData.timeToLive[i];
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void ParticleSystem::onEnter()
|
|
{
|
|
#if CC_ENABLE_SCRIPT_BINDING
|
|
if (_scriptType == kScriptTypeJavascript)
|
|
{
|
|
if (ScriptEngineManager::sendNodeEventToJSExtended(this, kNodeOnEnter))
|
|
return;
|
|
}
|
|
#endif
|
|
|
|
Node::onEnter();
|
|
|
|
// update after action in run!
|
|
this->scheduleUpdateWithPriority(1);
|
|
}
|
|
|
|
void ParticleSystem::onExit()
|
|
{
|
|
#if CC_ENABLE_SCRIPT_BINDING
|
|
if (_scriptType == kScriptTypeJavascript)
|
|
{
|
|
if (ScriptEngineManager::sendNodeEventToJSExtended(this, kNodeOnExit))
|
|
return;
|
|
}
|
|
#endif
|
|
|
|
this->unscheduleUpdate();
|
|
Node::onExit();
|
|
}
|
|
|
|
void ParticleSystem::stopSystem()
|
|
{
|
|
_isActive = false;
|
|
_elapsed = _duration;
|
|
_emitCounter = 0;
|
|
}
|
|
|
|
void ParticleSystem::resetSystem()
|
|
{
|
|
_isActive = true;
|
|
_elapsed = 0;
|
|
for (int i = 0; i < _particleCount; ++i)
|
|
{
|
|
_particleData.timeToLive[i] = 0.0f;
|
|
}
|
|
}
|
|
|
|
bool ParticleSystem::isFull()
|
|
{
|
|
return (_particleCount == _totalParticles);
|
|
}
|
|
|
|
// ParticleSystem - MainLoop
|
|
void ParticleSystem::update(float dt)
|
|
{
|
|
CC_PROFILER_START_CATEGORY(kProfilerCategoryParticles , "CCParticleSystem - update");
|
|
|
|
if (_isActive && _emissionRate)
|
|
{
|
|
float rate = 1.0f / _emissionRate;
|
|
//issue #1201, prevent bursts of particles, due to too high emitCounter
|
|
if (_particleCount < _totalParticles)
|
|
{
|
|
_emitCounter += dt;
|
|
if (_emitCounter < 0.f)
|
|
_emitCounter = 0.f;
|
|
}
|
|
|
|
int emitCount = MIN(_totalParticles - _particleCount, _emitCounter / rate);
|
|
addParticles(emitCount);
|
|
_emitCounter -= rate * emitCount;
|
|
|
|
_elapsed += dt;
|
|
if (_elapsed < 0.f)
|
|
_elapsed = 0.f;
|
|
if (_duration != DURATION_INFINITY && _duration < _elapsed)
|
|
{
|
|
this->stopSystem();
|
|
}
|
|
}
|
|
|
|
{
|
|
for (int i = 0; i < _particleCount; ++i)
|
|
{
|
|
_particleData.timeToLive[i] -= dt;
|
|
}
|
|
|
|
for (int i = 0; i < _particleCount; ++i)
|
|
{
|
|
if (_particleData.timeToLive[i] <= 0.0f)
|
|
{
|
|
int j = _particleCount - 1;
|
|
while (j > 0 && _particleData.timeToLive[j] <= 0)
|
|
{
|
|
_particleCount--;
|
|
j--;
|
|
}
|
|
_particleData.copyParticle(i, _particleCount - 1);
|
|
if (_batchNode)
|
|
{
|
|
//disable the switched particle
|
|
int currentIndex = _particleData.atlasIndex[i];
|
|
_batchNode->disableParticle(_atlasIndex + currentIndex);
|
|
//switch indexes
|
|
_particleData.atlasIndex[_particleCount - 1] = currentIndex;
|
|
}
|
|
--_particleCount;
|
|
if( _particleCount == 0 && _isAutoRemoveOnFinish )
|
|
{
|
|
this->unscheduleUpdate();
|
|
_parent->removeChild(this, true);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (_emitterMode == Mode::GRAVITY)
|
|
{
|
|
for (int i = 0 ; i < _particleCount; ++i)
|
|
{
|
|
particle_point tmp, radial = {0.0f, 0.0f}, tangential;
|
|
|
|
// radial acceleration
|
|
if (_particleData.posx[i] || _particleData.posy[i])
|
|
{
|
|
nomalize_point(_particleData.posx[i], _particleData.posy[i], &radial);
|
|
}
|
|
tangential = radial;
|
|
radial.x *= _particleData.modeA.radialAccel[i];
|
|
radial.y *= _particleData.modeA.radialAccel[i];
|
|
|
|
// tangential acceleration
|
|
std::swap(tangential.x, tangential.y);
|
|
tangential.x *= - _particleData.modeA.tangentialAccel[i];
|
|
tangential.y *= _particleData.modeA.tangentialAccel[i];
|
|
|
|
// (gravity + radial + tangential) * dt
|
|
tmp.x = radial.x + tangential.x + modeA.gravity.x;
|
|
tmp.y = radial.y + tangential.y + modeA.gravity.y;
|
|
tmp.x *= dt;
|
|
tmp.y *= dt;
|
|
|
|
_particleData.modeA.dirX[i] += tmp.x;
|
|
_particleData.modeA.dirY[i] += tmp.y;
|
|
|
|
// this is cocos2d-x v3.0
|
|
// if (_configName.length()>0 && _yCoordFlipped != -1)
|
|
|
|
// this is cocos2d-x v3.0
|
|
tmp.x = _particleData.modeA.dirX[i] * dt * _yCoordFlipped;
|
|
tmp.y = _particleData.modeA.dirY[i] * dt * _yCoordFlipped;
|
|
_particleData.posx[i] += tmp.x;
|
|
_particleData.posy[i] += tmp.y;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for (int i = 0; i < _particleCount; ++i)
|
|
{
|
|
_particleData.modeB.angle[i] += _particleData.modeB.degreesPerSecond[i] * dt;
|
|
}
|
|
|
|
for (int i = 0; i < _particleCount; ++i)
|
|
{
|
|
_particleData.modeB.radius[i] += _particleData.modeB.deltaRadius[i] * dt;
|
|
}
|
|
|
|
for (int i = 0; i < _particleCount; ++i)
|
|
{
|
|
_particleData.posx[i] = - cosf(_particleData.modeB.angle[i]) * _particleData.modeB.radius[i];
|
|
}
|
|
for (int i = 0; i < _particleCount; ++i)
|
|
{
|
|
_particleData.posy[i] = - sinf(_particleData.modeB.angle[i]) * _particleData.modeB.radius[i] * _yCoordFlipped;
|
|
}
|
|
}
|
|
|
|
//color r,g,b,a
|
|
for (int i = 0 ; i < _particleCount; ++i)
|
|
{
|
|
_particleData.colorR[i] += _particleData.deltaColorR[i] * dt;
|
|
}
|
|
|
|
for (int i = 0 ; i < _particleCount; ++i)
|
|
{
|
|
_particleData.colorG[i] += _particleData.deltaColorG[i] * dt;
|
|
}
|
|
|
|
for (int i = 0 ; i < _particleCount; ++i)
|
|
{
|
|
_particleData.colorB[i] += _particleData.deltaColorB[i] * dt;
|
|
}
|
|
|
|
for (int i = 0 ; i < _particleCount; ++i)
|
|
{
|
|
_particleData.colorA[i] += _particleData.deltaColorA[i] * dt;
|
|
}
|
|
//size
|
|
for (int i = 0 ; i < _particleCount; ++i)
|
|
{
|
|
_particleData.size[i] += (_particleData.deltaSize[i] * dt);
|
|
_particleData.size[i] = MAX(0, _particleData.size[i]);
|
|
}
|
|
//angle
|
|
for (int i = 0 ; i < _particleCount; ++i)
|
|
{
|
|
_particleData.rotation[i] += _particleData.deltaRotation[i] * dt;
|
|
}
|
|
|
|
updateParticleQuads();
|
|
_transformSystemDirty = false;
|
|
}
|
|
|
|
// only update gl buffer when visible
|
|
if (_visible && ! _batchNode)
|
|
{
|
|
postStep();
|
|
}
|
|
|
|
CC_PROFILER_STOP_CATEGORY(kProfilerCategoryParticles , "CCParticleSystem - update");
|
|
}
|
|
|
|
void ParticleSystem::updateWithNoTime(void)
|
|
{
|
|
this->update(0.0f);
|
|
}
|
|
|
|
void ParticleSystem::updateParticleQuads()
|
|
{
|
|
//should be overridden
|
|
}
|
|
|
|
void ParticleSystem::postStep()
|
|
{
|
|
// should be overridden
|
|
}
|
|
|
|
// ParticleSystem - Texture protocol
|
|
void ParticleSystem::setTexture(Texture2D* var)
|
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{
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if (_texture != var)
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{
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CC_SAFE_RETAIN(var);
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CC_SAFE_RELEASE(_texture);
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_texture = var;
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updateBlendFunc();
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}
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}
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void ParticleSystem::updateBlendFunc()
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{
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CCASSERT(! _batchNode, "Can't change blending functions when the particle is being batched");
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if(_texture)
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{
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bool premultiplied = _texture->hasPremultipliedAlpha();
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_opacityModifyRGB = false;
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if( _texture && ( _blendFunc.src == CC_BLEND_SRC && _blendFunc.dst == CC_BLEND_DST ) )
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{
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if( premultiplied )
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{
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_opacityModifyRGB = true;
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}
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else
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{
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_blendFunc = BlendFunc::ALPHA_NON_PREMULTIPLIED;
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}
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}
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}
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}
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Texture2D * ParticleSystem::getTexture() const
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{
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return _texture;
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}
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// ParticleSystem - Additive Blending
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void ParticleSystem::setBlendAdditive(bool additive)
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{
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if( additive )
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{
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_blendFunc = BlendFunc::ADDITIVE;
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}
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else
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{
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if( _texture && ! _texture->hasPremultipliedAlpha() )
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_blendFunc = BlendFunc::ALPHA_NON_PREMULTIPLIED;
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else
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_blendFunc = BlendFunc::ALPHA_PREMULTIPLIED;
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}
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}
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bool ParticleSystem::isBlendAdditive() const
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{
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return( _blendFunc.src == GL_SRC_ALPHA && _blendFunc.dst == GL_ONE);
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}
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// ParticleSystem - Properties of Gravity Mode
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void ParticleSystem::setTangentialAccel(float t)
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{
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CCASSERT( _emitterMode == Mode::GRAVITY, "Particle Mode should be Gravity");
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modeA.tangentialAccel = t;
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}
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float ParticleSystem::getTangentialAccel() const
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{
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CCASSERT( _emitterMode == Mode::GRAVITY, "Particle Mode should be Gravity");
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return modeA.tangentialAccel;
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}
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void ParticleSystem::setTangentialAccelVar(float t)
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{
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CCASSERT(_emitterMode == Mode::GRAVITY, "Particle Mode should be Gravity");
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modeA.tangentialAccelVar = t;
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}
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float ParticleSystem::getTangentialAccelVar() const
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{
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CCASSERT(_emitterMode == Mode::GRAVITY, "Particle Mode should be Gravity");
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return modeA.tangentialAccelVar;
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}
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void ParticleSystem::setRadialAccel(float t)
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{
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CCASSERT(_emitterMode == Mode::GRAVITY, "Particle Mode should be Gravity");
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modeA.radialAccel = t;
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}
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float ParticleSystem::getRadialAccel() const
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{
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CCASSERT(_emitterMode == Mode::GRAVITY, "Particle Mode should be Gravity");
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return modeA.radialAccel;
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}
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void ParticleSystem::setRadialAccelVar(float t)
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{
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CCASSERT(_emitterMode == Mode::GRAVITY, "Particle Mode should be Gravity");
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modeA.radialAccelVar = t;
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}
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float ParticleSystem::getRadialAccelVar() const
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{
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CCASSERT(_emitterMode == Mode::GRAVITY, "Particle Mode should be Gravity");
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return modeA.radialAccelVar;
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}
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void ParticleSystem::setRotationIsDir(bool t)
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{
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CCASSERT(_emitterMode == Mode::GRAVITY, "Particle Mode should be Gravity");
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modeA.rotationIsDir = t;
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}
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bool ParticleSystem::getRotationIsDir() const
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{
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CCASSERT(_emitterMode == Mode::GRAVITY, "Particle Mode should be Gravity");
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return modeA.rotationIsDir;
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}
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void ParticleSystem::setGravity(const Vec2& g)
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{
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CCASSERT(_emitterMode == Mode::GRAVITY, "Particle Mode should be Gravity");
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modeA.gravity = g;
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}
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const Vec2& ParticleSystem::getGravity()
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{
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CCASSERT(_emitterMode == Mode::GRAVITY, "Particle Mode should be Gravity");
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return modeA.gravity;
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}
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void ParticleSystem::setSpeed(float speed)
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{
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CCASSERT(_emitterMode == Mode::GRAVITY, "Particle Mode should be Gravity");
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modeA.speed = speed;
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}
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float ParticleSystem::getSpeed() const
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{
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CCASSERT(_emitterMode == Mode::GRAVITY, "Particle Mode should be Gravity");
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return modeA.speed;
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}
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void ParticleSystem::setSpeedVar(float speedVar)
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{
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CCASSERT(_emitterMode == Mode::GRAVITY, "Particle Mode should be Gravity");
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modeA.speedVar = speedVar;
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}
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float ParticleSystem::getSpeedVar() const
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{
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CCASSERT(_emitterMode == Mode::GRAVITY, "Particle Mode should be Gravity");
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return modeA.speedVar;
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}
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// ParticleSystem - Properties of Radius Mode
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void ParticleSystem::setStartRadius(float startRadius)
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{
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CCASSERT(_emitterMode == Mode::RADIUS, "Particle Mode should be Radius");
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modeB.startRadius = startRadius;
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}
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float ParticleSystem::getStartRadius() const
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{
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CCASSERT(_emitterMode == Mode::RADIUS, "Particle Mode should be Radius");
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return modeB.startRadius;
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}
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void ParticleSystem::setStartRadiusVar(float startRadiusVar)
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{
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CCASSERT(_emitterMode == Mode::RADIUS, "Particle Mode should be Radius");
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modeB.startRadiusVar = startRadiusVar;
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}
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float ParticleSystem::getStartRadiusVar() const
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{
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CCASSERT(_emitterMode == Mode::RADIUS, "Particle Mode should be Radius");
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return modeB.startRadiusVar;
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}
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void ParticleSystem::setEndRadius(float endRadius)
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{
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CCASSERT(_emitterMode == Mode::RADIUS, "Particle Mode should be Radius");
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modeB.endRadius = endRadius;
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}
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float ParticleSystem::getEndRadius() const
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{
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CCASSERT(_emitterMode == Mode::RADIUS, "Particle Mode should be Radius");
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return modeB.endRadius;
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}
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void ParticleSystem::setEndRadiusVar(float endRadiusVar)
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{
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CCASSERT(_emitterMode == Mode::RADIUS, "Particle Mode should be Radius");
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modeB.endRadiusVar = endRadiusVar;
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}
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float ParticleSystem::getEndRadiusVar() const
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{
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CCASSERT(_emitterMode == Mode::RADIUS, "Particle Mode should be Radius");
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return modeB.endRadiusVar;
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}
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void ParticleSystem::setRotatePerSecond(float degrees)
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{
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CCASSERT(_emitterMode == Mode::RADIUS, "Particle Mode should be Radius");
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modeB.rotatePerSecond = degrees;
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}
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float ParticleSystem::getRotatePerSecond() const
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{
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CCASSERT(_emitterMode == Mode::RADIUS, "Particle Mode should be Radius");
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return modeB.rotatePerSecond;
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}
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void ParticleSystem::setRotatePerSecondVar(float degrees)
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{
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CCASSERT(_emitterMode == Mode::RADIUS, "Particle Mode should be Radius");
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modeB.rotatePerSecondVar = degrees;
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}
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float ParticleSystem::getRotatePerSecondVar() const
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{
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CCASSERT(_emitterMode == Mode::RADIUS, "Particle Mode should be Radius");
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return modeB.rotatePerSecondVar;
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}
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bool ParticleSystem::isActive() const
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{
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return _isActive;
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}
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int ParticleSystem::getTotalParticles() const
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{
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return _totalParticles;
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}
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void ParticleSystem::setTotalParticles(int var)
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{
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CCASSERT( var <= _allocatedParticles, "Particle: resizing particle array only supported for quads");
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_totalParticles = var;
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}
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const BlendFunc& ParticleSystem::getBlendFunc() const
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{
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return _blendFunc;
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}
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void ParticleSystem::setBlendFunc(const BlendFunc &blendFunc)
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{
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if( _blendFunc.src != blendFunc.src || _blendFunc.dst != blendFunc.dst ) {
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_blendFunc = blendFunc;
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this->updateBlendFunc();
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}
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}
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bool ParticleSystem::isAutoRemoveOnFinish() const
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{
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return _isAutoRemoveOnFinish;
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}
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void ParticleSystem::setAutoRemoveOnFinish(bool var)
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{
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_isAutoRemoveOnFinish = var;
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}
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// ParticleSystem - methods for batchNode rendering
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ParticleBatchNode* ParticleSystem::getBatchNode(void) const
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|
{
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return _batchNode;
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}
|
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void ParticleSystem::setBatchNode(ParticleBatchNode* batchNode)
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{
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if( _batchNode != batchNode ) {
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_batchNode = batchNode; // weak reference
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if( batchNode ) {
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//each particle needs a unique index
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for (int i = 0; i < _totalParticles; i++)
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{
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_particleData.atlasIndex[i] = i;
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}
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}
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}
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}
|
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|
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//don't use a transform matrix, this is faster
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void ParticleSystem::setScale(float s)
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{
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_transformSystemDirty = true;
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Node::setScale(s);
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}
|
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void ParticleSystem::setRotation(float newRotation)
|
|
{
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_transformSystemDirty = true;
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Node::setRotation(newRotation);
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}
|
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|
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void ParticleSystem::setScaleX(float newScaleX)
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{
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_transformSystemDirty = true;
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Node::setScaleX(newScaleX);
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}
|
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void ParticleSystem::setScaleY(float newScaleY)
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|
{
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_transformSystemDirty = true;
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Node::setScaleY(newScaleY);
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}
|
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NS_CC_END
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