axmol/cocos/editor-support/cocostudio
Martin Taylor 62e36e8006 fix typos and syntax error. A thorough check by tool VSSpellChecker. 2015-09-22 16:08:23 +08:00
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ActionTimeline fix typos and syntax error. A thorough check by tool VSSpellChecker. 2015-09-22 16:08:23 +08:00
WidgetReader Refine components to improve performance 2015-09-18 14:34:02 +08:00
Android.mk Fix gamenode3d parse failed error 2015-08-17 22:42:21 +08:00
CCActionFrame.cpp Add new line at the end of a file to *.cpp 2014-06-19 20:45:24 +09:00
CCActionFrame.h GBKToUTF8 2015-06-17 13:16:06 +08:00
CCActionFrameEasing.cpp Platform fixed 2014-09-09 16:50:02 -07:00
CCActionFrameEasing.h GBKToUTF8 2015-06-17 13:16:06 +08:00
CCActionManagerEx.cpp add stopActionByName() 2014-12-11 02:57:13 +08:00
CCActionManagerEx.h GBKToUTF8 2015-06-17 13:16:06 +08:00
CCActionNode.cpp Fix issue 10258 & 10408 2015-06-09 14:38:48 +08:00
CCActionNode.h fix typos and syntax error. A thorough check by tool VSSpellChecker. 2015-09-22 16:08:23 +08:00
CCActionObject.cpp Fixing conflict, use of macro function. 2014-10-11 13:06:42 -07:00
CCActionObject.h GBKToUTF8 2015-06-17 13:16:06 +08:00
CCArmature.cpp fix typos and syntax error. A thorough check by tool VSSpellChecker. 2015-09-22 16:08:23 +08:00
CCArmature.h GBKToUTF8 2015-06-17 13:16:06 +08:00
CCArmatureAnimation.cpp Fix ArmatureAnimation crash 2015-05-18 12:08:26 +08:00
CCArmatureAnimation.h fix typos and syntax error. A thorough check by tool VSSpellChecker. 2015-09-22 16:08:23 +08:00
CCArmatureDataManager.cpp fix momery leak (partly fix, memory leak still exist). 2014-11-07 11:43:55 +08:00
CCArmatureDataManager.h fix typos and syntax error. A thorough check by tool VSSpellChecker. 2015-09-22 16:08:23 +08:00
CCArmatureDefine.cpp
CCArmatureDefine.h GBKToUTF8 2015-06-17 13:16:06 +08:00
CCBatchNode.cpp Fixed bug: wrong usage of isVisitableByVisitingCamera, which should only effect draw call. 2015-06-18 10:32:30 +08:00
CCBatchNode.h GBKToUTF8 2015-06-17 13:16:06 +08:00
CCBone.cpp Update code, using condition macro to determine studio or user project 2015-08-20 13:33:48 +08:00
CCBone.h GBKToUTF8 2015-06-17 13:16:06 +08:00
CCColliderDetector.cpp Adds `std::nothrow` to `new` 2014-08-27 16:31:57 -07:00
CCColliderDetector.h GBKToUTF8 2015-06-17 13:16:06 +08:00
CCComAttribute.cpp Refine components to improve performance 2015-09-18 14:34:02 +08:00
CCComAttribute.h Refine components to improve performance 2015-09-18 14:34:02 +08:00
CCComAudio.cpp Refine components to improve performance 2015-09-18 14:34:02 +08:00
CCComAudio.h Refine components to improve performance 2015-09-18 14:34:02 +08:00
CCComBase.h GBKToUTF8 2015-06-17 13:16:06 +08:00
CCComController.cpp Refine components to improve performance 2015-09-18 14:34:02 +08:00
CCComController.h Refine components to improve performance 2015-09-18 14:34:02 +08:00
CCComExtensionData.cpp Refine components to improve performance 2015-09-18 14:34:02 +08:00
CCComExtensionData.h Refine components to improve performance 2015-09-18 14:34:02 +08:00
CCComRender.cpp Refine components to improve performance 2015-09-18 14:34:02 +08:00
CCComRender.h Refine components to improve performance 2015-09-18 14:34:02 +08:00
CCDataReaderHelper.cpp Use string::empty() to check whether string is empty. 2015-09-01 11:26:09 +08:00
CCDataReaderHelper.h GBKToUTF8 2015-06-17 13:16:06 +08:00
CCDatas.cpp fixed black edge in Armature 2014-07-23 20:07:33 +08:00
CCDatas.h fix typos and syntax error. A thorough check by tool VSSpellChecker. 2015-09-22 16:08:23 +08:00
CCDecorativeDisplay.cpp Adds `std::nothrow` to `new` 2014-08-27 16:31:57 -07:00
CCDecorativeDisplay.h GBKToUTF8 2015-06-17 13:16:06 +08:00
CCDisplayFactory.cpp Use string::empty() to check whether string is empty. 2015-09-01 11:26:09 +08:00
CCDisplayFactory.h GBKToUTF8 2015-06-17 13:16:06 +08:00
CCDisplayManager.cpp Fix 1.6 version bone animation crash when perform getBoneAtPoint(0,0) 2015-09-14 17:36:19 +08:00
CCDisplayManager.h GBKToUTF8 2015-06-17 13:16:06 +08:00
CCInputDelegate.cpp remove unneeded codes 2014-08-26 18:19:28 +08:00
CCInputDelegate.h GBKToUTF8 2015-06-17 13:16:06 +08:00
CCProcessBase.cpp fix typos and syntax error. A thorough check by tool VSSpellChecker. 2015-09-22 16:08:23 +08:00
CCProcessBase.h fix typos and syntax error. A thorough check by tool VSSpellChecker. 2015-09-22 16:08:23 +08:00
CCSGUIReader.cpp Fix https://github.com/cocos2d/cocos2d-x/issues/10205 2015-08-20 10:55:30 +08:00
CCSGUIReader.h GBKToUTF8 2015-06-17 13:16:06 +08:00
CCSSceneReader.cpp Refine components to improve performance 2015-09-18 14:34:02 +08:00
CCSSceneReader.h GBKToUTF8 2015-06-17 13:16:06 +08:00
CCSkin.cpp fix cocostudio skin setfliped. 2015-08-11 10:34:22 +08:00
CCSkin.h GBKToUTF8 2015-06-17 13:16:06 +08:00
CCSpriteFrameCacheHelper.cpp rename functions. 2014-11-19 15:27:55 +08:00
CCSpriteFrameCacheHelper.h GBKToUTF8 2015-06-17 13:16:06 +08:00
CCTransformHelp.cpp
CCTransformHelp.h GBKToUTF8 2015-06-17 13:16:06 +08:00
CCTween.cpp Use string::empty() to check whether string is empty. 2015-09-01 11:26:09 +08:00
CCTween.h GBKToUTF8 2015-06-17 13:16:06 +08:00
CCUtilMath.cpp Optimize Vec2 2015-04-19 20:40:52 +03:00
CCUtilMath.h GBKToUTF8 2015-06-17 13:16:06 +08:00
CMakeLists.txt Fix gamenode3d parse failed error 2015-08-17 22:42:21 +08:00
CSParse3DBinary_generated.h update for reader 2015-08-27 18:29:45 +08:00
CSParseBinary_generated.h Update reader, add BlendFrame supporting to Skeleton Animation 2015-08-17 13:05:29 +08:00
CocoLoader.cpp Fix indent 2015-06-09 17:40:42 +08:00
CocoLoader.h GBKToUTF8 2015-06-17 13:16:06 +08:00
CocoStudio.cpp Supplement invoke destroyInstance() of some Reader in destroyCocosStudio(). 2015-04-01 14:08:09 +08:00
CocoStudio.h add bonenode to CocoStudio.h 2015-07-23 13:34:11 +08:00
CocosStudioExport.h Update 3d reader for compatible with cocosstudio 3.1.2 version csd file 2015-06-23 11:31:16 +08:00
DictionaryHelper.cpp fix assert failure of NinePatchImageParser and rapidjson 2015-05-26 17:20:10 +08:00
DictionaryHelper.h GBKToUTF8 2015-06-17 13:16:06 +08:00
FlatBuffersSerialize.cpp Update reader, add BlendFrame supporting to Skeleton Animation 2015-08-17 13:05:29 +08:00
FlatBuffersSerialize.h Update reader, add BlendFrame supporting to Skeleton Animation 2015-08-17 13:05:29 +08:00
TriggerBase.cpp
TriggerBase.h GBKToUTF8 2015-06-17 13:16:06 +08:00
TriggerMng.cpp upgrade rapidjson to 1.0.2 2015-05-25 11:43:03 +08:00
TriggerMng.h GBKToUTF8 2015-06-17 13:16:06 +08:00
TriggerObj.cpp add more descriptive message to ASSET macro. 2015-07-14 15:28:36 +08:00
TriggerObj.h GBKToUTF8 2015-06-17 13:16:06 +08:00
WidgetCallBackHandlerProtocol.cpp Add callback framework using flat buffers 2014-11-27 16:49:19 +08:00
WidgetCallBackHandlerProtocol.h GBKToUTF8 2015-06-17 13:16:06 +08:00