mirror of https://github.com/axmolengine/axmol.git
31 lines
615 B
C++
31 lines
615 B
C++
#ifndef _BALL_H_
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#define _BALL_H_
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#include "cocos2d.h"
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class Paddle;
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class Ball : public cocos2d::Sprite
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{
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cocos2d::Vec2 _velocity;
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public:
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Ball(void);
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virtual ~Ball(void);
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float radius();
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//BOOL initWithTexture(cocos2d::Texture2D* aTexture);
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//virtual void setTexture(cocos2d::Texture2D* newTexture);
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void move(float delta);
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void collideWithPaddle(Paddle* paddle);
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public:
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void setVelocity(cocos2d::Vec2 velocity){_velocity = velocity;}
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cocos2d::Vec2 getVelocity(){return _velocity;}
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public:
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static Ball* ballWithTexture(cocos2d::Texture2D* aTexture);
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};
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#endif
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